Kirby's Dream Land
April 27, 1992
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Masahiro Sakurai claimed in a YouTube video he made about the game's development that he got a lot of push-back from his Nintendo developer peers over his choice to make the game extremely easy, casual, and accessible, something that would eventually become a series staple. This was because developers like Nintendo usually made games incredibly difficult at the time due to low memory storage space on the game cartridge, which lead to a need to make the gameplay feel longer so it felt like gamers were getting their money's worth.

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