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Yoko became director only because Iwasaki was too busy with other projects at the time. Yoko was originally planned to be the art director. Iwasaki and Shiba had no experience writing stories and were mainly driven to have as many game mechanics and content as possible over creative issues. Yoko considers Iwasaki the "true father" of the series.
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Inuart was originally intended to take the role of the game's protagonist, while Caim was going to be the rival character.
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The world map is an upside-down map of Europe.
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Attachment The weapon "Skald's Song" was originally known as the Devolapopola in the Japanese version of the game. The original version of the story included the names of the sisters, Dobo and Popo. This story was the main inspiration for the characters Devola and Popola in the spin-off Nier.
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Attachment According to creative directer, Taro Yoko, Arioch's character was roughly inspired by Ritsuko Akagi from Neon Genesis Evangelion, and was entirely his idea.
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Attachment According to Takuya Iwasaki, the twins Seere and Manah were loosely based on Natalie Portman's twelve year old character in the film "Léon: The Professional".
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Attachment According to Cavia producer, Takuya Iwasaki, Verdelet was originally going to be a boss character. However, the team realized that they lacked a person who was concerned for the Goddess and decided to adapt him for this position.
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The weapons "Takamasa" and "Nobuyoshi" were named after the game's producer, Takamasa Shiba, and composer, Nobuyoshi Sano.
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Attachment Leonard's Faerie chose its boyish appearance as a reflection of Leonard's preferences.
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Attachment After completing the game and getting all the endings, Tokyo can be selected in Free Exploration. Beating the level will reward the playing with a new dragon form, a Su-43 (or "????" in the game). It is a Strike Fighter used in Ace Combat 3.
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