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subdirectory_arrow_right Dragon's Lair: Escape from Singe's Castle (Game)
1
In the Amiga version of Dragon's Lair, the copy protection coder of the game left a message to crackers. The message says:

A message to crackers: Nobody wants copy protection. All it is designed to do
is give a program a fighting chance. Now we realize that there is a great
competition to see which group breaks this game first, however, if you do
break it, please consider this: If you let this game out early after release,
and there are few sales, it will be very difficult to justify followup games of
this type. Nobody benefits; not the developers, not the users, and not the
Amiga community. Please reconsider holding on for a while and not letting
the game suffer. The decision is yours.

This message apparently worked, as the Amiga version of Dragon's Lair: Escape from Singe's Castle contained an additional message from the game's copy protector Randy Linden once again asking crackers to wait to crack the game and thanking them for listening with the first game. This message reads:

Once again, a small note to pirates and crackers: I thank you very much for delaying the release of DL1,
but must once again ask you to please wait with Escape. We have tried to provide the Amiga community
with the best possible game for your money (unlike many other companies), and hope that once again
there will be enough sales into the future to support yet another game we are planning for the Amiga:
TERMINATOR! Please consider delaying your release of Escape. As more and more quality companies leave
the Amiga for the more profitable IBM, C64 and Nintendo markets, it is up to you, the users, to show
which computer is truly Visionary. Randy "Irwin" Linden
person SonicManEXE calendar_month January 1, 2015

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