Viewing Single Trivia
▲
1
▼
Unlike the original freeware version which runs at 50 frames per second (FPS), Cave Story+ runs at 60 FPS, which causes some minor differences in the game's physics. In a 2010 interview with Destructoid, the game's creator Pixel had this to say about the game's frame rate differences:
"No matter what environment (PC), if it runs well on 60fps, then I will always choose 60fps, without a doubt.
However, at that time, there were lots of PC setups that weren’t 60 fps. There were environments that could set the refresh rate through the program, but there were other environments where you couldn’t. Most PC’s were at a refresh rate slightly higher than 60fps. When that happens, with a one to two second cycle, the periodical scroll of the screen shook erratically and this affected the game experience–which I didn’t like.
In the end, I made it 50 fps because there were no environments at 50 fps. Regardless what environment it’s run on there would be no adverse issues. It’s very important that the movement or motion is consistent no matter what the environment.
At first I had contemplated that it was a refresh rate problem. The environment is restricted, but when I saw how smoothly the game scrolled on 60 fps I thought there couldn’t be any other choice than 60 fps. There were several other people on the Internet who’ve had similar thoughts, but then I saw points like it’s more important to make a fun game than to fixate on the refresh rate. I remember at that time feeling like I finally reached a solution."
However, at that time, there were lots of PC setups that weren’t 60 fps. There were environments that could set the refresh rate through the program, but there were other environments where you couldn’t. Most PC’s were at a refresh rate slightly higher than 60fps. When that happens, with a one to two second cycle, the periodical scroll of the screen shook erratically and this affected the game experience–which I didn’t like.
In the end, I made it 50 fps because there were no environments at 50 fps. Regardless what environment it’s run on there would be no adverse issues. It’s very important that the movement or motion is consistent no matter what the environment.
At first I had contemplated that it was a refresh rate problem. The environment is restricted, but when I saw how smoothly the game scrolled on 60 fps I thought there couldn’t be any other choice than 60 fps. There were several other people on the Internet who’ve had similar thoughts, but then I saw points like it’s more important to make a fun game than to fixate on the refresh rate. I remember at that time feeling like I finally reached a solution."
Comments (0)
You must be logged in to post comments.
Related Games
Castle in the Darkness
The Binding of Isaac: Rebirth
Ittle Dew 2
Mega Man X
Call of Duty: Black Ops III
LEGO Racers
Yeah Yeah Beebiss II
Star Wars Chess
Borderlands 3
Walt Disney World Quest: Magical Racing Tour
Angry Birds Space
Castlevania II: Simon's Quest
Donkey Kong Land III
StepMania
Pokémon Red Version
Watch Dogs 2
Megadimension Neptunia VII
The Incredibles: Rise of the Underminer
Like a Dragon Gaiden: The Man Who Erased His Name
Sonic the Hedgehog
Goosebumps: Escape from Horrorland
Afterlife
BioShock 2
Grim Fandango
Titanfall
Go! Go! Kokopolo: Harmonious Forest Revenge
New Rally-X
White Day: A Labyrinth Named School
Pandemonium!
Sid Meier's Civilization II
El Tigre: The Adventures of Manny Rivera
Madden NFL 06
Checkered Flag
Stardew Valley
Friday the 13th: The Game
Fire Emblem Echoes: Shadows of Valentia
Pizza Tower
Shin Megami Tensei
Nicktoons Racing
The Manhole
Hell Yeah! Wrath of the Dead Rabbit
A Vampyre Story 2: A Bat's Tale
Shin Megami Tensei: Devil Survivor
F.E.A.R.
Murder House
Mages of Mystralia
Saints Row 2
Zak McKracken and the Alien Mindbenders
Giana Sisters: Twisted Dreams
Duke Nukem 3D