Company: Sony Computer Entertainment
Wipeout HD
God of War II
Uncharted 2: Among Thieves
Warhawk
Legacy of Kain: Soul Reaver
Siren
Jak and Daxter: The Lost Frontier
Gran Turismo 2
Gran Turismo 4
LittleBigPlanet 2
Dead Nation: Apocalypse Edition
MLB 13: The Show
Tearaway
Ghostbusters: The Video Game
Uncharted 3: Drake's Deception
The King of Fighters '95
Okage: Shadow King
Tekken 4
Uncharted: Drake's Fortune
Um Jammer Lammy
God of War
MLB 14: The Show
Sly Cooper: Thieves in Time
Ridge Racer
Ape Escape
Sly 3: Honor Among Thieves
Intelligent Qube
Uncharted: Golden Abyss
Infamous 2
Disney's The Emperor's New Groove
Gravity Rush
Ratchet & Clank
Sly Cooper and the Thievius Raccoonus
Crash Bandicoot: Warped
LittleBigPlanet 3
Xenosaga Episode II: Jenseits von Gut und Böse
EyeToy: Play
Ratchet: Deadlocked
The Walking Dead
LittleBigPlanet Karting
Final Fantasy VII
Ratchet & Clank: Size Matters
Crash Bandicoot
Ape Escape 2
Tekken 3
Crash Bash
Spyro the Dragon
Twisted Metal
Tekken 5
Freedom Wars
subdirectory_arrow_right PaRappa the Rapper (Game)
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In 2015, Sony Computer Entertainment of America attempted to trademark the term "Let's Play" with the United States Patent and Trademark Office, however it was rejected by the Office because it was deemed "confusingly similar" to another trademark held by Let'z Play of America, a company based in Georgia that organizes and connects video gamers with online and offline events, which has held the trademark since 2013.
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Sony owns an 8.25% stake in Square Enix. The purchase happened before the Square Enix merger, with Square asking Sony for the investment. Sony bought 16.8% of Square stock, which was reduced after the merger.
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SEGA was the second company (after Nintendo) to be in negotiation with Sony to make a new console, but the idea was eventually rejected by SEGA. It was confirmed by Tom Kalinske (an employee of SEGA) that the console specs SEGA had proposed were used for the PlayStation. It was also the technical achievements of SEGA's "Virtua Fighter" that made Sony focus on 3D rather than 2D. SEGA essentially sealed their own fate in the console market by rejecting the plans and inspiring Sony to focus on 3D.