Company: Konami
Castlevania Judgment
Castlevania II: Simon's Quest
Quest 64
Teenage Mutant Ninja Turtles III: The Manhattan Project
Metal Gear Solid V: Ground Zeroes
Lunar Knights
Silent Hill
Dance Dance Revolution Universe 3
Hybrid Heaven
Snake's Revenge
Yu-Gi-Oh! 5D's Decade Duels
FlatOut 2
Zone of the Enders: The 2nd Runner
Suikoden Tierkreis
Captain Tsubasa: New Kick Off
Metal Gear Solid 4: Guns of the Patriots
Castlevania: Aria of Sorrow
Teenage Mutant Ninja Turtles
Crash Bandicoot: The Huge Adventure
Time Hollow
Mystic Warriors: Wrath of the Ninjas
Disney Sports Basketball
Metal Gear Solid 3: Snake Eater
Bonk 3: Bonk's Big Adventure
Teenage Mutant Ninja Turtles: Tournament Fighters
DDRMax2: Dance Dance Revolution
Metal Gear Solid 2: Sons of Liberty
Castlevania: Lords of Shadow 2
Castlevania: Lords of Shadow
Silent Hill 2
Rakugakids
Super C
Teenage Mutant Ninja Turtles: Tournament Fighters
Contra
Yu-Gi-Oh! 5D's Stardust Accelerator World Championship Tournament 2009
Double Dribble
Ganbare Goemon Gaiden: Kieta Ougon Kiseru
No More Heroes: Heroes' Paradise
Animaniacs
Bonk's Revenge
The Simpsons Arcade Game
Metal Gear Solid: Snake Eater 3D
Castlevania
The Adventures of Batman & Robin
The Legend of the Mystical Ninja
Yu-Gi-Oh! Monster Capsule: Breed and Battle
Castlevania: Symphony of the Night
Boktai 2: Solar Boy Django
Teenage Mutant Ninja Turtles
Metal Gear Solid V: The Phantom Pain
subdirectory_arrow_right Batman (Franchise)
▲
1
▼
Konami wanted to license out Tim Burton's film adaptation of Batman for an arcade game, but were not able to as Atari Games claimed the license first.
▲
1
▼
Konami Man, one of Konami's early mascots, makes cameo appearances in several Konami games. He would later have his own game titled Konami Wai Wai World, which released in 1988, making it his first video game debut as a protagonist.
▲
1
▼
The "Moai Statues" of real-life Easter Island show up in a number of Konami-made games, the most notable examples being across the Gradius series, as well as in the Metal Gear series.
▲
1
▼
Konami formed Ultra Games in the US and and Palcom in Europe as a way of circumventing a Nintendo licensing policy which stipulated that each third-party could only release 5 titles per year for the NES. With an extra publishing arm, Konami was able to publish 10 titles per year.
Their hold on a trademark for "Ultra Games" would later prevent Nintendo from using the name "Ultra 64" for one of their consoles.
Their hold on a trademark for "Ultra Games" would later prevent Nintendo from using the name "Ultra 64" for one of their consoles.
▲
1
▼
The Konami Code was created by Konami programmer Kazuhisa Hashimoto after failing to beat Gradius on the NES. He programmed a simple code into the game that gave him a full set of power-ups, which allowed him to play test the game to the end.
subdirectory_arrow_right Teenage Mutant Ninja Turtles (Game), Sunset Riders (Game), Wild West C.O.W.-Boys of Moo Mesa (Game), The Simpsons Arcade Game (Game), Asterix (Arcade) (Game), Mystic Warriors: Wrath of the Ninjas (Game), Teenage Mutant Ninja Turtles: Turtles in Time (Game)
▲
3
▼
Several of Konami's arcade beat-em-ups had a recurring feature common among other arcade games where if you wait too long to proceed to the next screen, the game will punish you for idling. In most games, such as Teenage Mutant Ninja Turtles, Teenage Mutant Ninja Turtles: Turtles in Time, Sunset Riders, Wild West C.O.W.-Boys of Moo Mesa, and Mystic Warriors: Wrath of the Ninjas to name a few, the game will take away a life in one way or another for waiting too long. However, in some other games like The Simpsons Arcade Game and Asterix, the player will only take a select amount of damage for idling, and may not necessarily be enough to lose a life.