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Rayman Raving Rabbids
subdirectory_arrow_right Rayman Raving Rabbids (Game), Rayman Raving Rabbids (Game)
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On December 24, 2022, an anonymous user on the Internet Archive uploaded the source code for Rayman 4, the original prototype for what would later become Rayman Raving Rabbids. The Rayman 4 prototype, which was known to be a 3D Platform game with beat'em up elements that involved the Rabbids as the game's antagonists, showcases several interesting features. Some of the content featured in the E3 2006 trailer can be found in the prototype such as rideable animal companions, interchangeable costumes, combat gameplay, and explorable settings such as a forest, cave, & gear temple.

Some newer never-before-seen content includes:
• Early unfinished cutscenes some featuring a witch doctor from Rayman 3: Hoodlum Havoc.
• Explorable Rabbid bases/lairs with programmed Rabbid enemies.
• Rayman utilizing several projectile weapons.
• Other explorable worlds such as a village setting and a sphincter-inspired level.
• Rayman controlling Rabbid vehicles such as a hovercraft and large robots.
• When receiving damage, Rayman loses his clothing except for a leaf covering. This costume was repurposed as the Rayomz skin in Rayman Legends seven years later.
person Yoshispacedragon calendar_month October 8, 2023
McDonald's Treasure Land Adventure
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Attachment In prototype versions of McDonald's Treasure Land Adventure, the shops were McDonald's restaurants, and all the meters and power-ups in the game were McDonald's products. McDonald's burgers as health items in a game could be seen as endorsing them as a healthy food, so it was likely changed for the final game to avoid this perception, and while at the time Ronald McDonald was still seen holding or eating McDonald's in advertising, in later years he would be mandated against doing either. Additionally, a developer from the game has claimed that McDonald's were opposed to the collectibles because they didn't want hamburgers being left on the ground.
person Rocko & Heffer calendar_month September 18, 2023
Super Mario Galaxy
subdirectory_arrow_right Pikmin (Game), Mario 128 (Game), Mario (Franchise), Mario Bros. (Franchise), Nintendo GameCube (Platform)
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At Spaceworld 2000, Shigeru Miyamoto showed off a tech demo for a project he had been working on for a number of years known as Mario 128. This project had a tumultuous development cycle with little to no details coming out over the years until finally in 2007 at a GDC Keynote he revealed what came of this laborious project. He explained that some parts of the project were used to make Pikmin and other parts of the project were utilized in Super Mario Galaxy.
person Wolfen50 calendar_month September 6, 2023
DidYouKnowGaming video on Super Mario 128:
https://www.youtube.com/watch?v=IU1IML3xlp0

Shigeru Miyamoto 2007 GDC Keynote - Part 6
https://www.youtube.com/watch?v=XvwYBSkzevw?t=66

Spaceworld 2000 video footage:
https://www.youtube.com/watch?v=62O2vFfS_Ok?t=1028
Luigi's Mansion
subdirectory_arrow_right Pikmin (Game), Nintendo GameCube (Platform)
1
Attachment At Spaceworld 2000, Shigeru Miyamoto showed off a prototype for the GameCube controller. The most glaring difference between this controller and the final design are the color and shape of three buttons:
• The A button being blue, like the Z button rather than green, but keeping it's circular shape.
• The B button being green, like the final A button rather than red, and bean shaped like the X and Y buttons rather than circular.
• The start button being red like the final B button as well as being bulbous and protruding as compared to the final start button being flat, grey, and made of rubber.

An accompanying tech demo used assets from Luigi's Mansion including one of the basic ghosts which reacted differently depending on what button was used:
• Using the A, B, X, and Y buttons made it spit out the corresponding letter
• Stretching for the L button and squishing for the R button
• Emitting a slower version of Boo's laugh for the Z button
• Emitting a normal ghost noise for the control stick
• Changing orientation for the C-stick
• Emitting sounds similar to that of Pikmin for any of the D-pad directions

The inclusion of the Pikmin noises makes sense as Luigi's Mansion contained a trailer for Pikmin upon release.
person Wolfen50 calendar_month September 6, 2023
Spaceworld 2000 video footage:
https://www.youtube.com/watch?v=62O2vFfS_Ok#t=625

Pikmin trailer in Luigi's Mansion:
https://www.youtube.com/watch?v=yZuMIIwtYF0
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