This trivia has been marked as "Not Safe for Work". It may not be appropriate for all visitors and definitely isn't appropriate for work or school environments. Click here to unhide it.
▲
2
▼
In the PlayStation version, in Act 4, through a specific set of touch and click commands, Rincewind (voiced by Monty Python member Eric Idle) will say "I want to be the first person in a game to say fuck". This appears to be a reference to a humorous eulogy for the late Monty Python member Graham Chapman in 1989. Fellow member John Cleese, the writer of the eulogy, claimed that the spirit of Chapman while writing it acknowledged that Cleese was very proud of himself for allegedly being the first person to say "shit" on British television, but wanted him to one-up it by asking him to be the first person at a British memorial service to say "fuck". Whether he was actually the first to do either of those things is not known, but Eric Idle trying to be the first person in a video game to say "fuck" seems to be his tongue-in-cheek way of trying to one-up Cleese.
This trivia has been marked as "Not Safe for Work". It may not be appropriate for all visitors and definitely isn't appropriate for work or school environments. Click here to unhide it.
▲
2
▼
Depending what you put your name as in the high score screen, a certain message will appear:
• Putting ASS, FUK, or TIT would make the message say "WASH YOUR MOUTH!" • Putting CAT would make the message say "MEOW!" • Putting COW would make the message say "MOO!" • Putting DEI would make the message say "F E I F" • Putting DOG would make the message say "WOOF WOOF" • Putting GOD would make the message say "I AM HONORED" • Putting RAT would make the message say "FINK" • Putting SEX would make the message say "UNAVAILABLE AT THIS TIME"
There are also secret messages that are hidden better. These messages can be accessible if you type in a certain name, then hold down button 2 until the message displays:
DBR: HI DAVE I HOPE YOU HAVE A NICE DAY SKO: HI SUSAN HAVE A NICE DAY SKT: HI SUBODH TZM: HI TED THE FORCE IS WITH US! VERSION OF 4 OCT 79 TMI: FIRE ONE! PRODUCED BY TECHNICAL MAGIC DIRECTED BY TED MICHON WRITTEN BY DAVID ROLFE ANIMATION BY SUSAN OGG MUSIC BY JJ MALLORY VERSION OF 4 OCT 79
Before the release of Tahm Kench. Laughing in the river of Summoner's Rift would result in Tahm Kench laughing back. This only worked once per match and only before Tahm Kench was released.
Collecting all of the Graffiti Souls reveals a hidden message in the graffiti creator. The selection box for each size category shows a portion of the message, and together they read "Be a master of the streets."
In the Japanese version, entering "おわひ" (Apology in Japanese) will reveal the hidden message "ぱすわーどがながくてすみません" (Sorry the Password is so long), presumably a message from the developers, apologising for the game's up to 104 character long passwords.
Two of the track names on the soundtrack have hidden meanings. The track "Fithos Lusec Wecos Vinosec" is actually an anagram of "Succession of Witches" and the opening track, "Liberi Fatali" is "Fated Children" roughly translated into Latin.
There's a few unused messages hidden in the ROM that differ from the US and EU version. In the US, there are 3 messages of "Hello there!" whereas in the EU version they read: "Wow Salem, so this is what the inside of a hex editor looks like..." "Hello there!" "Hey look! Someone ripped our game!!!"
There is also a large chunk of uncompiled code, and for some reason the file path to the developer's ZoneAlarm settings: "C:\PROGRAM FILES\ZONE LABS\ZONEALARM\ZONEALARM.E"
When the Japanese version's passwords are put together in a string, they make up the first 114 digits of pi. (3.14159265358979323846264338327950288419716939937510582097494459230781640628620899862803482534211706798214808651328)
The PAL and NTSC versions of the game use vowels instead of numbers, and are mostly made of random strings.
Although Chapter 1 was given a surprise release in 2018, with Toby Fox giving no prior public indications of its existence, Deltarune had been teased in secret since at least 2015. Three months after Undertale released, the fan site DeltaRune.com announced that it would be rebranding to Dreemurr.com at Fox's request; Fox didn't tell the owners of Dreemurr.com why he didn't want them to use the domain. However, after the fan site fulfilled his request, Fox used deltarune.com to host an image called him.png, a passage of Wingdings text only readable by turning up the brightness using image editing software.
While the text initially parroted the phrase "THIS NEXT (space) EXPERIMENT (space) SEEMS (space) VERY (space) VERY (space) INTERESTING" from the unused room_gaster event in Undertale, by July 1, 2016, the text was edited to read "THREE HEROES APPEARED (space) AT WORLD'S EDGE", later being edited again by August 17 to say "THREE HEROES APPEARED (space) TO BANISH THE ANGELS HEAVEN". Both revisions quote portions of the legend that Ralsei recounts in Chapter 1, indicating that these parts of the game's backstory were already conceived by this point.
Following the release of Chapter 1, deltarune.com would be refurbished as the official website for Deltarune itself. Consequently, earlier versions of the site only survive through snapshots on the Wayback Machine, a URL archiving platform hosted by the Internet Archive.
At the very beginning of Appendix v. The Lost Falls, after Ida presses the first switch in the level to raise the pillar the Totem is on up to where she is, a set of symbols carved into two sides of the pillar are revealed. These symbols are part of the ancient Zuish language from the game Fez, but they are used incorrectly in order to fit the message on the pillar (i.e. vertical spelling, no use of spaces, line breaks in the middle of words). When translated, it spells out this message:
TOSR ONDO GEAU OINS ATG LIE
"TO GO ALONE IT IS DANGEROUS"
This not only acts as a reference to the popular quote at the start of The Legend of Zelda to show Ida receiving help, but also acts as foreshadowing to the end of the level where Spoiler:the Totem is destroyed by a crushing stone pillar while helping Ida get past it, forcing her to go through the rest of the Forgotten Shores levels on her own.
The background music for the "Merch Cemetery" stage has the filename "97 115 99 105 105 10", which when converted into ASCII spells "asciiLF". It is not known what this title means.
In Virtua Fighter 3tb, Jacky and Kage both have a secret win pose when holding Down, Guard, Punch, and Evade. They will perform "V for Victory" poses. If Kage is in his 2P costume and gets an "Excellent" victory on Akira's stage, he will perform a secret win pose where a metal pan will fall on his head.
This trivia has been marked as "Not Safe for Work". It may not be appropriate for all visitors and definitely isn't appropriate for work or school environments. Click here to unhide it.
▲
1
▼
Within the game files, some of the game makers vented their annoyance over the game development process:
"I hate this game's coding. I can't see jack or shit of what's in it! Stream %d has read %d more bytes than the file size. Please tell Keith. If possible, save your debug output and mail it to him......Please also note the level on which it happened, how long you were playing for and what if any dialogue was playing Serious Shit. SOUNDSYS thread does not work.....SOUNDSYS secondary thread has started...Serious Shit. Second thread does not work request to free %d bytes of spu ram failed !!!!...things are shit. memory allocated above 2mb."
After loading up the Commodore 64 version of the game and waiting until the title screen appears, going to address 8F40 with a memory viewer will reveal a hidden developer message. The message to discourage hackers from cracking the game is presumably from the game's creator Manfred Trenz, and reveals the date that the game began development:
"HI FOLKS, THE MANIAC IS BACK !!! ONE QUESTION: WHY DO YOU WANT TO CRACK THIS PROGGY ??? CAN YOU IMAGINE HOW MUCH WORK I DID TO MAKE A GAME LIKE THIS ???
HERE SOME INFORMATIONS ABOUT: STARTING TIME: 01.02.1989 (OH YES) ALL THE IDEAS,GAMEDESIGN,ALIENROUTINIES,GRAPHICS,PLAYBILITY,TECHNICAL PROBLEMS AND MUCH MORE TOOK A LOT OF TIME AND WAS VERY OFTEN NERVE-RACKING!
ECHT AETZEND YOU WOULD SAY ... SOMETIMES I WORKED MORE THEN 14 HOURS A DAY, ONLY INTERRUPTED BY ESSENTIAL THINGS LIKE FOOD,COKE AND MTV.
I MADE THIS GAME NOT ONLY FOR TO EARN MONEY BUT NEVERTHELESS I'M SURE YOU AGREE WITH ME, THAT I WANT TO EARN FOR MY WORK.
SO DO ME A FAVOUR AND DON'T CRACK AND SPREAD THIS GAME !! IF YOU HAVE ANY QUESTIONS CALL: 0211/5280-0 BYE NOW AND THINK ABOUT !
PS.: DO YOU KNOW WHAT A GROELATZ IS ?? YOU BETTER DO NOT !"
Within the code of the Atari 7800 version is a hidden developer message stating, "Mommy and me are one". In 1985, experiments to gauge the practice of subliminal messaging had used this exact phrase, which is alleged to have raised self-motivation in test subjects.
In each Dive to the Heart segment in almost every game in the series, there is a disembodied voice that can only speak through text that guides the characters (and thus the player as well) through the tutorial of each game. The identity of these voices has been unidentified in every game but Kingdom Hearts: Birth by Sleep (where it is obviously child Sora) and the first Kingdom Hearts. For the latter, in the Kingdom Hearts Ultimania, Nomura was asked who the voice is for the opening of the first game and he finally gave it's identity as being none other than King Mickey. However, this interview was done in the early 2000's before most of the sequels were produced, so it's unknown if this explanation was retconned or not.
After defeating Solidus Snake at the end of the game, he falls to his death off of the Federal Hall building. Just before he falls however, if you look closely, you can see his lips move slightly in the brief moments that they are not covered by the collar of his exoskeleton. By replacing Solidus' model with Solid Snake's (who shares most of Solidus' facial features) through mods, it reveals that Solidus was actually saying one last message to Raiden. However, the dialogue during this moment is still muted, so Solidus' last words remain unknown.
In the Sega Master System version of Rampart, there is unused text that reads "Jeff Spangenberg is a weenie", referring to Punk Development's founder. Coder Kevin Seghetti would explain this quip in an interview:
"I was in the middle of doing Rampart for RazorSoft at Punk Development when Jeff [Spangenberg] and I had a disagreement. I was helping Scott Statton debug the latest Genesis development system boards which had just come back from fab, and Jeff told me to get back to work on Rampart. I reminded him that I was doing Rampart under contract, I wasn't his employee, and he [didn't] get to tell me what to do. After a few more rounds of comments, which included him standing directly in front of me (he is quite tall) in an attempt at physical intimidation (which ended with me saying, "Go ahead and hit me, I could use the money"), he took the only action he could, which was to tell me I was no longer welcome in the Punk Development offices. So I packed up my stuff and moved it home and finished development of Rampart from there. So that comment is just a good-natured jab at him."
This trivia has been marked as "Not Safe for Work". It may not be appropriate for all visitors and definitely isn't appropriate for work or school environments. Click here to unhide it.
▲
1
▼
In the code of the Game Boy Advance version of Defender, there is a sultry message: