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Astal
1
Attachment There's an unused sprite in the game's data of what appears to be Mario, though the sprite's palette is more in line with that of his original outfit of red dungarees with a blue shirt.
Kirby's Adventure
1
Attachment The graphics of an unused ability are stored in the game in which Kirby appears to be mini, similar to an ability featured in a much later title, Kirby & the Amazing Mirror. Because of the sprites' placement in the game's data, it's speculated that this ability was replaced by the UFO ability.
The Legend of Zelda: A Link to the Past
1
Attachment An unused enemy soldier with a cannon is fully programmed in the game, but never used. He includes full AI, graphics and animations.
The Legend of Zelda: Ocarina of Time
1
Attachment During beta testing for Ocarina of Time, developers added an Arwing from the Star Fox series to the game to test enemy AI and Z-Targeting. While it was never actually used in the game, the code was never removed and can still be accessed via devices like GameShark and Action Replay.
Suikoden Tierkreis
2
Attachment There are a number of images from various animes stored amongst the CG artwork for cutscenes in the game's ROM. The featured properties include Spice and Wolf, My Neighbor Totoro, The Melancholy of Haruhi Suzumiya, Azumanga Daioh, Nyorōn! Churuya-san, and Negima! Magister Negi Magi.
The Legend of Zelda: The Wind Waker
1
Attachment There are a large number of incomplete and test rooms in the code for The Wind Waker. Among them, there are even completely functional areas which were simply removed from the final game for various reasons. While not accessible via normal means, they can be accessed via cheat devices like Action Replay.
The Legend of Zelda: Phantom Hourglass
1
Attachment There is an unused dungeon, internally labeled "player_dngn", in the code for Phantom Hourglass. Accessible only in the PAL version and only via devices like Action Replay, the dungeon contains four rooms likely used during development to test interactive objects.
The Legend of Zelda: Spirit Tracks
1
Attachment There is a full 3D model of the entrance to the Temple of the Ocean King in Spirit Tracks' code. This model, of course, goes entirely unused although you do get to eventually visit the temple via a warp instead of the main entrance.
The New Tetris
1
Hidden in the code are several rants and pieces of text-art by multiple developers who worked on the game, with one rant by programmer David Pridie, who would leave H20 Entertainment after this game's release to work at The 3DO Company and passed away in 2001. The rants are mainly about the incompetence of his co-workers, and the text art is of several logos, a Canadian flag, a cannabis leaf, and (possibly) some psychoactive psilocybin mushrooms.
Pokémon Ruby Version
subdirectory_arrow_right Pokémon Sapphire Version (Game)
1
Attachment There is an unused battle theme for the three legendary beasts, suggesting they were planned to make a return after Gold, Silver and Crystal. The legendary beasts made a return in FireRed and LeafGreen, and could have been an implementation of the original idea to put them into Ruby and Sapphire. It's also possible the track was simply used for testing purposes.
The Legend of Zelda: Ocarina of Time
1
Attachment The twins' house in Kokiri Forest actually has two pots, but the game background only shows one. While technically invisible in-game, Link can still roll in between the two pots, which will result in parts of Link disappearing behind where the second pot should be.
Spider-Man 2: Enter Electro
1
Attachment Spider-Man 2 was recalled to rework anything related to the World Trade Center. Activision and Vicarious Visions feared backlash from releasing a New York-centric game featuring the Twin Towers so close to the attacks. This included renaming a level, changing dialogue, and heavily editing entire structures at key points in the game.
Sonic Adventure
1
Attachment An image of some staff members from Sonic Team, and a picture of a blue spined hedgehog, can be found in the game's data.
Deus Ex
1
Deus Ex was released on June 26 2000 and is set in the year 2052. It has sections of the game where New York's skyline is visible, and the Twin Towers of the World Trade Center are missing.

The Twin Towers exist in the game's data files, but were simply left out by mistake.

During development, the game's developers justified the lack of the towers by stating terrorists had destroyed the World Trade Center earlier in the game's storyline. This was over a year prior to the September 11th, 2001 terrorist attacks.
The Legend of Zelda: Ocarina of Time
1
Attachment It's speculated that the forest and water temples in Ocarina of Time were originally wind and ice temples. The symbol on the Water Medallion from the Water Temple appears to have a snowflake on it, and the Forest Medallion design resembles a fan. This connection is further supported by the interior of Ganon's Tower, which is based on different temples. The Forest Temple portion of the tower has a wind puzzle based around fans, and the Water Temple portion of the tower is based on ice.
Bomberman Generation
1
Attachment There is an unused texture of one of the octopus enemies where it was brown instead of purple. This likely was not used because the enemy has large pink lips, and US audiences might find it offensive.
Suikoden II
1
If Jowy is hacked into the party during the game, neither the "King" version, or "Best Friend" version will appear in the HQ anywhere. They can both be removed and added to the party with unique (and different) dialogue, despite these never normally being accessible through traditional means. "Best Friend" Jowy can also be awarded the statue that appears at the top of the castle for obtaining the most kills, even though he is never a part of the party's team after the events that lead to the castle being accessible.
Tekken 3
1
In the arcade cabinet's data, there are references to a secret character named "SAKE", though it is simply Yoshimitsu's model using Jin's move set.

Katsuhiro Harada has gone on to say that SAKE was originally planned for the game as an additional animal character, however SAKE was actually a salmon. No matter if the players punched or kicked, the salmon would simply flop around and make a flapping noise. This was removed as they were concerned that players would be angry about spending 100 Yen to play as a fish that can't do anything.

There were also plans for another character named INSECT, who would be a giant praying mantis. This is because there was a bug in the program which would make characters arms, legs and waists appear incredibly skinny, and they looked like a praying mantis. The idea was dropped as there weren't enough resources, what with adding so many other new characters.
Final Fantasy VII
2
Attachment There are large quantities of cut content from the soapland 'Honey Bee Inn'. The content is as follows:

Whilst in the club, Cloud could end up in a bathtub with nine muscular men, peep through keyholes of occupied rooms, have makeup applied, and choose a room to stay in. You could have also encountered Palmer, head of the Shinra company's space program, coming from one of his regular "bath sessions". There was also a waiting room and employee's louge which players could visit and interact with NPCs.

Whilst some of this content was ultimately cut from the game, the unfinished content can be found on the discs of the original Japanese release and can be accessed through file hacks.
Mario Kart 64
1
Attachment In its early beta stage, the game was known as Super Mario Kart R. Some differences were Kamek as a playable character who would later be replaced with Donkey Kong. Also there was an option to have the multiplayer screen set to horizontally or vertically, but this was removed in the final version. A number of other small differences were the avatars in the "Character Select" screen, the textures of the "Item Boxes", the feather as an item, and other minor graphic details.
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