Platform: Nintendo Entertainment System
Back to the Future
Kid Icarus
Chubby Cherub
Blaster Master
Bases Loaded 4
The Hunt for Red October
Mappy
Devil World
Home Alone 2: Lost in New York
Rambo
Chiller
Teenage Mutant Ninja Turtles II: The Arcade Game
Uninvited
Ufouria: The Saga
Yeah Yeah Beebiss II
Mega Man
Castlevania III: Dracula's Curse
Son Son
Shockwave
Dudes with Attitude
Dragon Warrior IV
Power Punch II
Yeah Yeah Beebiss I
Tennis
Battle City
Tom and Jerry
Joe & Mac
Mario Bros.
Spider-Man: Return of the Sinister Six
Super Mario Bros. / Duck Hunt / World Class Track Meet
Maniac Mansion
Star Trek V: The Final Frontier
Thunderbirds
Punch-Out!!
Super Mario Bros. 3
Tiny Toon Adventures
Metal Gear
Balloon Fight
Mega Man 6
Dragon Power
MTV Remote Control
The Legend of Zelda
Destiny of an Emperor
Dragon Warrior III
Kid Klown in Night Mayor World
Jeopardy!
Space Harrier
Nintendo World Championships 1990
Dragon Warrior II
Teenage Mutant Ninja Turtles: Tournament Fighters
Viewing Single Trivia
▲
1
▼
The Famicom comes built in with the 2A03 chip, and has five audio channels: two square waves, one triangle wave, one noise generator, and one digital sample (DPCM) channel. On top of this, six expansions were created by both Nintendo and third parties. They are:
• Famicom Disk System sound: adds an extra channel with custom wavetable capabilities. (Example: Zelda, Metroid, etc. Most but not all Disk System games)
• Nintendo MMC5: Adds two square waves identical to the 2A03 square waves and a PCM channel. This is the only expansion that the international NES could use. (Example: US/European Castlevania III)
• Konami VRC6: Adds two square waves but has 8 duty cycles (voices) instead of the standard 4. Also adds a sawtooth wave. (Example: Akumajou Densetsu (Japanese Castlevania III)
• Konami VRC7: Adds six FM channels with 15 built-in patches (instruments) and the ability to create 64 unique patches. (Example: Langrage Point)
• Namco 163: Adds up to eight channels with definable waves. (Example: Digital Devil Story: Megami Tensei II)
• Sunsoft 5B: Adds 3 50% pulse waves (stuck on one voice). Can be manipulated to generate noise, sawtooth, or triangle waves. (Example: Gimmick!)
• Famicom Disk System sound: adds an extra channel with custom wavetable capabilities. (Example: Zelda, Metroid, etc. Most but not all Disk System games)
• Nintendo MMC5: Adds two square waves identical to the 2A03 square waves and a PCM channel. This is the only expansion that the international NES could use. (Example: US/European Castlevania III)
• Konami VRC6: Adds two square waves but has 8 duty cycles (voices) instead of the standard 4. Also adds a sawtooth wave. (Example: Akumajou Densetsu (Japanese Castlevania III)
• Konami VRC7: Adds six FM channels with 15 built-in patches (instruments) and the ability to create 64 unique patches. (Example: Langrage Point)
• Namco 163: Adds up to eight channels with definable waves. (Example: Digital Devil Story: Megami Tensei II)
• Sunsoft 5B: Adds 3 50% pulse waves (stuck on one voice). Can be manipulated to generate noise, sawtooth, or triangle waves. (Example: Gimmick!)
Comments (0)
You must be logged in to post comments.