Viewing Single Trivia
▲
1
▼
The developers used key words for each area to help define what each environment would look like. The Maximum Security area was intended to look industrial Gothic, claustrophobic, retrofitted and like a bunker. The Medical Wing was meant to inspire horror, use metal work, employ verticallity and host more Victorian elements. The Catacombs aimed to feel oppressing, focus on the earth and use brickwork. This type of differentiation helped the team flesh out most of the levels and set pieces.
Comments (0)
You must be logged in to post comments.
Related Games
Batman: Arkham City
Batman: Arkham Trilogy
Batman: Arkham Origins
Batman: Arkham Knight
Suicide Squad: Kill the Justice League
LEGO Batman: The Videogame
Batman: The Video Game
Batman: The Brave and the Bold - The Videogame
LEGO Batman 3: Beyond Gotham
LEGO Batman: The Videogame
LEGO Batman 2: DC Super Heroes
Batman: The Video Game
Batman Forever: The Arcade Game
Batman
The Adventures of Batman & Robin
Batman: Dark Tomorrow
Daikatana
Resident Evil Survivor
Bionicle Heroes
TimeSplitters 2
Omikron: The Nomad Soul
Thief: The Dark Project
Walt Disney World Quest: Magical Racing Tour
Bionicle Heroes
Legacy of Kain: Soul Reaver
LEGO Star Wars: The Video Game
The Incredible Hulk: The Pantheon Saga
Legaia 2: Duel Saga
Tomb Raider: Legend
Resident Evil Code: Veronica
Tomb Raider: The Angel of Darkness
Tomb Raider: The Last Revelation
Hitman: Contracts
American Mensa Academy
Mad Dash Racing
Gex: Enter the Gecko
Dirty Harry: Excessive Force
TimeSplitters
Pandemonium!
Mister Mosquito
Back 4 Blood
Top Trumps: Doctor Who
Young Justice: Legacy
Just Cause 2
Hitman 2: Silent Assassin
Chicken Run
Reservoir Dogs
Hitman: Blood Money
LEGO The Incredibles
Harry Potter: Magic Awakened