Platform: PlayStation
Silent Hill
Animorphs: Shattered Reality
Pandemonium!
NHL 96
The King of Fighters '98
Mission: Impossible
Sid Meier's Civilization
Space Jam
Dora the Explorer: Barnyard Buddies
Pepsiman
Duke Nukem: Time to Kill
The King of Fighters '96
Chrono Trigger
Bubsy 3D
Scooby-Doo! Classic Creep Capers
Arc the Lad Collection
Return Fire
Rocket Power: Team Rocket Rescue
Myst
Marvel vs. Capcom: Clash of Super Heroes
Discworld
Rugrats: Search for Reptar
Yu-Gi-Oh! Monster Capsule: Breed and Battle
James Bond 007: Tomorrow Never Dies
D
Too Human
Digimon Rumble Arena
Glover
Simple 1500 Series Vol. 87: The Kyoutei
War: Final Assault
Gex 3: Deep Cover Gecko
Dynasty Warriors
James Pond 2: Codename - RoboCod
Doom
Vigilante 8: 2nd Offense
Crash Bash
Ogre Battle: The March of the Black Queen
Bushido Blade 2
Space Station Silicon Valley
Yu-Gi-Oh! Forbidden Memories
Chicken Run
Lunar: Silver Star Story Complete
One Piece: Ocean's Dream!
Dance Dance Revolution Konamix
Guilty Gear
Diablo
Mort the Chicken
Star Wars: Rebel Assault II - The Hidden Empire
Croc 2
Crash Bandicoot
subdirectory_arrow_right Sega Saturn (Platform)
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In 1992, after the failure of a deal to create a CD-ROM drive for the Super Nintendo Entertainment System, Sony approached Sega of America proposing that they collaborate on a next-generation CD-ROM console to compete with Nintendo. While Sega of America was open to the idea and even started testing the waters between the two companies by having each develop a handful of titles for the Sega CD, Sega of Japan shot down the concept. Consequently, Sony would reorient their efforts towards what would become the PlayStation, while Sega would develop their own next-gen console, the Sega Saturn, in-house. In an interview with Sega-16, Tom Kalinske cited the veto as a factor in his decision to step down as head of Sega of America.
Time Extension article:
https://www.timeextension.com/features/flashback-sega-and-sony-almost-joined-forces-to-battle-nintendo-in-the-90s
Time Extension interview with Kalinske:
https://www.timeextension.com/features/interview-former-sega-president-tom-kalinske-on-the-rise-and-fall-of-a-16-bit-empire
Sega-16 interview with Kalinske:
https://www.sega-16.com/2006/07/interview-tom-kalinske/
https://www.timeextension.com/features/flashback-sega-and-sony-almost-joined-forces-to-battle-nintendo-in-the-90s
Time Extension interview with Kalinske:
https://www.timeextension.com/features/interview-former-sega-president-tom-kalinske-on-the-rise-and-fall-of-a-16-bit-empire
Sega-16 interview with Kalinske:
https://www.sega-16.com/2006/07/interview-tom-kalinske/
subdirectory_arrow_right Toy Story 2: Buzz Lightyear to the Rescue! (Game), PlayStation 2 (Platform), TT Games (Company)
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When the PlayStation 2 was revealed in Japan, a demo was shown off of a fountain of spark particles. When this demo was shown to Jon Burton, founder of Traveller's Tales, he coded an identical tech demo for the first PlayStation as a joke. This tech demo would ultimately end up in the files of Toy Story 2: Buzz Lightyear to the Rescue!, unused, by accident.
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The iconic start-up sound of the PlayStation is actually a combination of three different clips stored in the system BIOS, which are then either sped up or slowed down to produce what is heard at the boot-up screen. These sounds also serve to check if the system is running normally and is OK to read games - errors within the system can lead to the startup sound becoming distorted.
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