▲
1
▼
In an interview with the game's programmer and planner Akira Saito published in the 1997 Gamest magazine, he was asked when were the game's plans first proposed. He responded:
"The plans for a game featuring trains existed as far back as 5 or 6 years ago. The opinion at the time, however, was that trains were kind of plain and boring, so the idea was warehoused."
"The planning for this development, then, officially got underway about a year ago. We decided it would be a large-cabinet style arcade game at this point, too. In July we entered the development phase proper, and the game was completed in the span of three or four months."
"The planning for this development, then, officially got underway about a year ago. We decided it would be a large-cabinet style arcade game at this point, too. In July we entered the development phase proper, and the game was completed in the span of three or four months."
Related Games
Bubble Bobble Revolution
Qix
The King of Fighters: Maximum Impact Regulation A
Metal Black
The Flintstones: King Rock Treasure Island
Shikigami no Shiro
Lufia & the Fortress of Doom
Exzisus
Space Invaders
Magic Pengel: The Quest for Color
Psychic Force
Darius Gaiden
Pop'n Pop
Ultimate Spider-Man
Spider-Man 2
Depthcharge
Lufia II: Rise of the Sinistrals
Groove Coaster: Wai Wai Party!!!!
Gladiator
Cooking Mama: World Kitchen
Missile Command
Super Spike V'Ball
Chase H.Q.
Bust-A-Move
Arkanoid
Yogi Bear: Great Balloon Blast
Graffiti Kingdom
Renegade
Castle Shikigami 2
Double Dragon
Bubble Bobble
San Francisco Rush 2049
Mass Effect 3
Worms Armageddon
Transformers: Devastation
SoulCalibur
Sunset Overdrive
My Hero One's Justice 2
Dance Dance Revolution Solo 2000
Spelunker
Space Quest 6: The Spinal Frontier
Beatmania IIDX 27 Heroic Verse
The Great Ace Attorney Chronicles
Madden NFL 2001
Lisa: The Painful
Garfield Kart: Furious Racing
Star Trek Online
Narita Boy
Friday the 13th: The Game
Virtua Fighter 5: Final Showdown