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The Legend of Zelda: Majora's Mask
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Majora's Mask has the least number of dungeons of any game in the Zelda series, containing only four on the main world. While there are technically four more on the moon, they are small, contain no bosses, and are completely optional, requiring a set number of happy masks to access each one.
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Sonic the Hedgehog 3
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Attachment According to STI director Roger Hector, Michael Jackson was initially brought in during development to compose music for the game, even though no mention of his involvement was included in any of the game's credits. This was supposedly due to the scandals that arose around Jackson at the time. His involvement was removed from the title, and much reworking, including all the started music, had to be done.

In December 2009, Michael Jackson's composer Bradley Buxer (credited in Sonic 3 as Brad Buxer) told French magazine Black & White that Jackson was actually involved with some of Sonic 3's compositions, supposedly not being credited because he wasn't happy with how they sounded, due to the lack of optimal sound reproduction on the Genesis.
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Jet Set Willy
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Attachment As originally released, the game could not be completed due to several bugs. Although actually four completely unrelated issues, they became known collectively as "The Attic Bug". After the player entered the room The Attic, various rooms would undergo corruption on all subsequent game plays, including all monsters disappearing from The Chapel, and other screens triggering instant death. This was caused by an error in the path of an arrow in The Attic, resulting in the sprite traveling past the end of the Spectrum's video memory and overwriting crucial game data instead. This bears similarities to a buffer overflow, and as such is an early example of such an error - and the problems it can cause.
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Jet Set Willy
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Attachment Like most ZX Spectrum games, Jet Set Willy was stored on a cassette tape. Simply making an audio copy of the cassette allowed people to easily copy Spectrum games. Jet Set Willy was one of the first to come with a form of copy protection: a card with 180 coloured codes on it was bundled with the cassette. Upon loading, one of the codes from the card had to be entered before the game would start. Although the cassette could be duplicated, a copy of the card was also needed and at the time, home colour reproduction was hard to do. Thus copying Jet Set Willy was trickier than most Spectrum games. However, means of circumventing the card were quickly found, and, reflecting the attitude to software piracy at the time, one method was published in a UK computer magazine.
The Legend of Zelda: Twilight Princess
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Link made his first right-handed appearance in Twilight Princess for Wii. Up through Twilight Princess for GameCube, Link had traditionally been left-handed, but with the introduction of motion controls, director Eiji Aonuma decided to make him right-handed so it would be more comfortable to "swing" the sword with your right hand (which is how most people were playing). Instead of re-doing Link's model though, the Wii version of the game was simply flipped horizontally, reversing the positions of everything from east to west.
The Legend of Zelda
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Attachment You can bypass the first locked door in the first dungeon by simply leaving and walking back in. Upon re-entering, the north door of the room is open and you can claim the key to the east to keep as a spare.
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In September 2005, Nintendo re-released the Game Boy Advance SP with an improved backlit screen and a model number of AGS-101 (vs. the original frontlit version with model number AGS-001). The button that turned the light on and off on the original model instead switched the brightness between low and high and provided no ability to turn the light off on the new model. Even on low though, the brightness of the new model exceeded that of the original.
Zelda II: The Adventure of Link
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Attachment When Zelda II was re-released on Virtual Console, the flashing colors that played during the death animation were removed and replaced with a solid red background in an effort to prevent seizures.
The Legend of Zelda: Oracle of Ages
subdirectory_arrow_right The Legend of Zelda: Oracle of Seasons (Game)
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Attachment Oracle of Ages and Oracle of Seasons are the only games in the series that truly intertwine, allowing the player to receive bonuses and upgrades in one game for linking it to the other. Linking the games is also the only way to truly finish the story as the final bosses only appear at the end of a linked adventure.
Bubsy in Claws Encounters of the Furred Kind
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When the Japanese version's passwords are put together in a string, they make up the first 114 digits of pi.
(3.14159265358979323846264338327950288419716939937510582097494459230781640628620899862803482534211706798214808651328)

The PAL and NTSC versions of the game use vowels instead of numbers, and are mostly made of random strings.
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Peter Vesterbacka, the company's chief marketing officer from 2010 to 2016, also had the job title of "Mighty Eagle".
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Attachment Known in Japan as the Famicom, it originally came with 2 hardwired controllers attached to the console, with the second controller featuring a microphone, but no start or select buttons.
Cool Spot
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Attachment In the European release of Cool Spot, the 7 Up bottle seen in the introduction was changed to be opaque and contain an S.O.S. note. Presumably this was done to make the plastic bottle appear as a glass bottle, and remove all references to 7 Up, who at the time, in Europe, already had another mascot known as Fido Dido.
Earthworm Jim
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Pausing the game and entering "Y A B B A Y A B" on the SNES version will give a bizarre secret screen dedicated to Nick Jones, one of the game's programmers, telling him that "this is the old cheat code".
Pokémon Gold Version
subdirectory_arrow_right Pokémon Silver Version (Game)
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Attachment The gym in Goldenrod City is laid out in the shape of a Clefairy.
Mega Man 2
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Attachment There is a noticeable difference in music tempo and gameplay speed between the European version of Mega Man 2 and the North American version (the EU version being around 83.3% of the US versions speed.) This is due to conversion issues that occurred during the games localisation from 60Hz (US Standard) to 50Hz (EU Standard). Strangely, Mega Man himself isn't slowed down, making some parts of the game (such as the Metal Man conveyor belts) easier in the EU version of the game.
Suikoden Tierkreis
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Attachment There are a number of images from various animes stored amongst the CG artwork for cutscenes in the game's ROM. The featured properties include Spice and Wolf, My Neighbor Totoro, The Melancholy of Haruhi Suzumiya, Azumanga Daioh, Nyorōn! Churuya-san, and Negima! Magister Negi Magi.
Earthworm Jim
subdirectory_arrow_right Earthworm Jim: Special Edition (Game)
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In the Special Edition version of the game, when completing the game set to the easy difficulty, the player is told a variety of made up facts about worms.
Mega Man X5
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Attachment In the Japanese version of the game, there were narrator voices for each of the Maverick's names that you would hear during their intro sequence after you selected their stage. These were removed in the US release. In order played, the names are: Tidal Makkoeen, Dark Necrobat, Spike Rosered, Burn Dinorex, Dynamo, Shining Hotarunicus, Spiral Pegasus, Crescent Grizzly, and Bolt Kraken.
Mega Man X5
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In the North American localization of the game, the 8 Mavericks' names were translated by Alyson Court, voice actress for Claire Redfield in the Resident Evil series. The translated names were based on members of the rock band Guns N' Roses:

Crescent Grizzly -> Grizzly Slash (Saul "Slash" Hudson)
Bolt Kraken -> Squid Adler (Steven Adler)
Shining Hotarunicus -> Izzy Glow (Izzy Stradlin)
Tidal Makkoeen -> Duff McWhalen (Duff McKagen)
Spiral Pegacion -> The Skiver (Michael "High as the Sky" Monroe)
Spike Rosered -> Axle the Red (Axl Rose)
Dark Necrobat -> Dark Dizzy (Dizzy Reed)
Burn Dinorex -> Mattrex (Matt Sorum)
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