Important Announcement
Forum has been made read-only. Please click here for more information.

Users browsing this thread: 1 Guest(s)
Found any facts or articles that are in Japanese, then send them to shmuplations.com!
#46
Not related to shmuplations but I still think it belongs here. It's a short V-Jump interview explaining how Tetsuo Hara, the artist for FOTNS, got involved with the Muscle Bomber/Slam Masters series.

https://thearkhound.tumblr.com/post/6364...rom-v-jump
Reply
#47
An update for this Month's June:

http://shmuplations.com/irem/
Irem Arcade Games – 1989 Developer Interview, originally featured in Gamest #30
Tetsuo Nakano – Development Chief / Executive Director
Kozo Okada – Planning Development Section Chief
Michiru Kawai – Planning Section Chief
Kanae Saeda – Sales
Masato Ishizaki – Sound/Composer
Yoshiyuki Takashima - Irem President

http://shmuplations.com/egg/
Elemental Gimmick Gear – 1999 Developer Interview, originally featured in the E.G.G. Complete Guide
Hiroaki Hara – Scenario Writer/Planner/Supervisor
Hidetsugi Watanabe – E.G.G. Design/Game Design

http://shmuplations.com/lennus/
Lennus – 1992 Developer Interviews, originally featured in The Super Famicom and the official guide
Shinji Ogawa – Producer
Hidenori Shibao – Director/Writer

Lennus – 1992 Developer Interviews, taken from the Original Strategy Guide (jp)
Part 1 – Hiroyuki Katou and Keisuke Gotou
Part 2 – Kouhei Tanaka (Composer)
Part 3 – Shuuji Imai (Monster Designer)
Reply
#48
Virtua Fighter eSports/Ultimate Showdown producer Seiji Aoki & Tekken series producer Katsuhiro Harada discuss the resurrection & future of Virtua Fighter. 4Gamer interview.

https://twitter.com/gosokkyu/status/1412580161543757831

https://threadreaderapp.com/thread/14125...57831.html

The reason why I'm posting this here is because at the end you can read the following:
@gosokkyu Wrote:[plug] @shmuplations
patrons not only support the translation of Japanese game interviews but they also get to vote on upcoming translations https://patreon.com/shmuplations

the archive of 350+ translated interviews contains loads of 2D FGs but almost no 3D (yet!) http://shmuplations.com/games

In this case "plug" is used as a way to say you're self-promoting your social media and/or merchandise. So yeah, I think this is supposed to be shmuplations.

EDIT: then again, @gosokkyu could be using the slan term "plug" incorrectly and they (@gosokkyu and shmuplations) are two different people. Who knows?
Reply
#49
(07-13-2021, 10:53 PM)ZpaceJ0ck0 Wrote: Virtua Fighter eSports/Ultimate Showdown producer Seiji Aoki & Tekken series producer Katsuhiro Harada discuss the resurrection & future of Virtua Fighter. 4Gamer interview.

https://twitter.com/gosokkyu/status/1412580161543757831

https://threadreaderapp.com/thread/14125...57831.html

The reason why I'm posting this here is because at the end you can read the following:
@gosokkyu Wrote:[plug] @shmuplations
patrons not only support the translation of Japanese game interviews but they also get to vote on upcoming translations https://patreon.com/shmuplations

the archive of 350+ translated interviews contains loads of 2D FGs but almost no 3D (yet!) http://shmuplations.com/games

In this case "plug" is used as a way to say you're self-promoting your social media and/or merchandise. So yeah, I think this is supposed to be shmuplations.

EDIT: then again, @gosokkyu could be using the slan term "plug" incorrectly and they (@gosokkyu and shmuplations) are two different people. Who knows?

I've heard about it. Blackoak said that he'll translate those that isn't in his list, if someone vote and provide him a link to a Japanese interview.

I would like to, but the ones' I'm interested to vote for are FFX, Summer of Street Fighter II, Breath of Fire III, Yuji Naka X Kan Naitou X Yu Suzuki & ICO. Other voters chose Yuji Naka X Kan Naitou X Yu Suzuki & ICO to translate, but I'm more interested in FFX. However, I got a feeling it won't get picked. But I won't stop till FFX gets picked. It is FFX 20th anniversary, plus FFIV 30th anniversary (I need to vote for it at some point).
Reply
#50
An update for this Month's July:

http://shmuplations.com/metalgearsolid/
Designing the World of Metal Gear – 1998 Developer Interview, originally featured in The PlayStation magazine
Hideo Kojima – Director/Producer/Writer
Yoji Shinkawa – Designer/Artist

http://shmuplations.com/persona/ (Another new Persona 1 interview added to the old link page)
Persona – 1996 Developer Interview, originally featured in the 5/96 edition of Dengeki Playstation
Kouji Okada – Director
Kazuma Kaneko – Art Director

http://shmuplations.com/persona2/
Persona 2 – 1999 Developer Interview, originally featured in The PlayStation magazine
Kouji Okada – Producer
Kazuma Kaneko – Art Designer

http://shmuplations.com/mtj/
Fukio “MTJ” Mitsuji – 1989 Developer Column, originally featured in Gamest magazine #32
Reply
#51
An update for this Month's August:

http://shmuplations.com/hellsinker/
Hellsinker – 2019 Developer Interview, originally featured at jp.ign.com

(I helped voted for this one.)
(Still needs more translating.)
http://shmuplations.com/ffx/
Final Fantasy X – 2001 Developer Interviews, originally featured in V-Jump magazine
Tetsuya Nomura – Character Designer
Kazushige Nojima – Scenario Writer
Yusuke Naora – Art Director
Nobuo Uematsu – Composer

http://shmuplations.com/bangaio/
Bangai-O – 1999 Developer Interview, originally featured in vol.31 of Dreamcast Magazine (Japan)
Mitsuru “Yaiman” Yaida – Programmer
Koichi “Kafuichi” Kimura – Map Editor/Graphic Designer

Bangai-O – 1999 Developer Interview, originally featured in Nice Games magazine
Masato Maegawa – President

(I helped voted for this one.)
http://shmuplations.com/summerofsfii/
Summer of Street Fighter II – 1991 Developer Interview, originally featured in vol. 62 of Gamest magazine
Yoshiki Okamoto
Akira Nishitani
Shinichi Ueyama
Yoko Shimomura
Reply
#52
An update for this Month's September:

http://shmuplations.com/goldensun/
Golden Sun – 2001 Developer Interview, originally featured in Nintendo Dream magazine
Hiroyuki Takahashi – Planner/Scenario Writer
Shugo Takahashi – Director/Scenario/Planning
Toshiharu Izuno – Assistant Producer (Nintendo)

http://shmuplations.com/marvelvscapcom2/
Marvel vs. Capcom 2 – 2000 Developer Interview, originally featured in Arcadia magazine #3
Tatsuya Nakae (Capcom Production #1) – Participated as a plan-man on his previous projects; oversaw the development of this game as director. Known for Red Earth, Rival Schools, Power Stone, Marvel vs. Capcom 2

Yoshihiro Sudo (Capcom Production #1) – After a stint in sales and PR, moved to the development division in 1997; worked as a producer on Dreamcast/NAOMI & head-to-head online multiplayer titles. Known for Marvel vs. Capcom 2, Power Stone 2, “Capcom vs. SNK” (temp title), “Shiritsu Justice Gakuen 2” (temp title)

http://shmuplations.com/timecrisis/
Time Crisis – 1997 Developer Interview, originally featured in The Playstation magazine
Masanori Kato – Project Chief (also chief of Ace Combat 2)
Naoto Kumagai – Programmer
Hiroyuki Onoda – Planner
Mamoru Takahashi – Special Stage Enemy Graphics
Koichiro Maeda – Special Stage Graphics
Takaaki Okuda – Arcade Mode Graphics

(Extra video game interviews are added to the 'Short Cuts' list.)
http://shmuplations.com/shortcuts/
Cool Boarders – 1996 Developer Interview, taken from the GSLA archive
Masaya Kobayashi – Director (and sole snowboarder on the team)
Kimiaki Kurashima – Planner

Emerald Dragon – 1995 Developer Interview, originally featured in Dengeki Super Famicom magazine
Akihiro Kimura – Designer/Illustrator
Reply
#53
shmuplations was featured on EventHubs.

https://www.eventhubs.com/news/2021/oct/...interview/
Reply
#54
(10-10-2021, 02:00 PM)ZpaceJ0ck0 Wrote: shmuplations was featured on EventHubs.

https://www.eventhubs.com/news/2021/oct/...interview/

Thanks! I'll let him know about this tweet!

Update: I've tweeted it to him. He liked my tweet and he retweeted Event Hubs' MvC2 tweet. Thanks! Let me know if you find something like this.
Reply
#55
shmuplations was featured on EventHubs, again.

https://www.eventhubs.com/news/2021/oct/...haracters/
Reply
#56
(10-22-2021, 09:59 AM)ZpaceJ0ck0 Wrote: shmuplations was featured on EventHubs, again.

https://www.eventhubs.com/news/2021/oct/...haracters/

Thanks. I've tweeted it to him, but he's not interested in that link. Likely because that site already used that same link, before. Maybe that's the reason.
Reply
#57
An update for this Month's October:

(More interviews for Skies of Arcadia collection.)
http://shmuplations.com/skiesofarcadia/

http://shmuplations.com/gunhazard/
Front Mission: Gun Hazard – 1996 Developer Interview, originally featured in Famicom Tsuushin magazine
Hideo Suzuki – Director
Yasuyuki Maeda – Producer
Tomoharu Saitou – Graphics
Takayuki Jingu – Data Manager

Front Mission: Gun Hazard – Developer Roundtable Interview, excerpts taken from the Official Fan Book
Hideo Suzuki – Director/Programmer
Kouichirou Kobayashi – Graphics
Tomoharu Saitou – Graphics
Takayuki Jingu – Data Manager
Keisuke Tadakuma – Graphics

Front Mission: Gun Hazard – Composer Interview, excerpted from the Gun Hazard Military Guide
Nobuo Uematsu
Yasunori Mitsuda

http://shmuplations.com/puyopuyotsu/
Puyo Puyo Tsu – 1995 Developer Interview, originally featured in the All About Puyo Puyo Tsu guidebook

Kengo Morita: Worked as planner and director of the arcade and Mega Drive versions. The former Puyo King known as “Morita Puyo-do”.
Yasutoshi Akiyama: Assistant programmer, responsible for programming the demos.
Sonchou Sawa: Supervised the settings for the various characters, including those from Madou Monogatari. He also worked on various illustrations.
Aya Shimazaki: Handled the main graphics and character design for both the arcade and Mega Drive versions.

http://shmuplations.com/sugiyama/
Kouichi Sugiyama – 1988 Developer Interview, originally featured in BEEP magazine
Sugiyama Koichi x Satoshi Tajiri – 1995 Developer Interview, originally featured in The Super Famicom (jp) magazine
Koichi Sugiyama – 2003 Developer Interview, taken from the GSLA archive
Reply
#58
An update for this Month's November:

http://shmuplations.com/fftwotl/
FFT: War of the Lions – 2007 Developer Interview, originally featured in the FFT:WotL Complete Guide
Akitoshi Kawazu – Executive Producer
Takamasa Shiba – Producer
Shingo Kosuge – Co-Producer

Akihiko Yoshida – Illustrator Interview, originally featured in the FFT:WotL perfect guide

(Blackoak used 'Koji Kondo - Did You Know Gaming?' video for this interview.)
http://shmuplations.com/kondoxsakai/
Koji Kondo x Shogo Sakai – 2003 Composer Interview, originally featured in Nintendo Dream magazine

http://shmuplations.com/zombienation/
Abarenbou Tengu (Zombie Nation) – 2013 Developer Interview, originally featured in the ROM Cassette Disc in MELDAC liner notes
Takane Ohkubo – Main Designer/Planner
Reply
#59
An update for this Month's December:

(RIP Masayuki Uemura, 20th June 1943 – 6th December 2021)
http://shmuplations.com/masayukiuemura/
Masayuki Uemura – The Man Who Created the Famicom, originally featured in Used Games magazine
Reply
#60
An update for this Month's January:

https://shmuplations.com/valis/
Masayasu Yamamoto – 2007 Developer Interview, originally featured in Game Shokunin book
Masayasu Yamamoto - Programmer

https://shmuplations.com/radianthistoria/
Radiant Historia – 2011 Developer Interview, originally featured in Radiant Historia: World Guidance book
Mitsuru Hirata – Director
Hiroshi Konishi – Character Design
Satoshi Takayashiki – Original Designer (World/Story)

https://shmuplations.com/ocarinaoftime/
Ocarina of Time – 1999 Developer Interview, originally featured in Japanese strategy guide
Shigeru Miyamoto - Producer

https://shmuplations.com/densha/
Densha de Go! – 1997 Developer Interview, originally featured in Gamest magazine
Akira Saito - Programmer/Planner
Masayuki Kikuchi - Programmer
Masaya Kinoshita - Programmer
Suguru Kawashima - PR
Reply


Forum Jump: