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Super Mario World - Differences between SNES & GBA
There's a large number of differences between the two versions. 
This list will be updated and edited to include pictures, YouTube links, and such to support the trivia. I'm also going to go through and try to NOT submit stuff that's already on the site.
Note: Most sprite sheets are from http://www.spriters-resource.com.

Gameplay changes
**The Fall changes return in the GBA version; however, there are some differences in the GBA Fall:
 In the SNES version, the Fall-type world and enemy changes occur after completing Special World. In the GBA version, all 96 exits must be cleared.
  A cutscene shows Luigi in a balloon tossing out masks to the Koopas after unlocking the Fall-type changes in the GBA version, whereas the changes are seen when going to Yoshi's house upon exiting Special World in the SNES version. (In the GBA longplay walkthrough, this can be seen at 3:18:30)
  Galoombas and Pokeys have different appearances in the GBA version, along with Koopas, Bullet Bills and Piranha plants like the SNES version.
[Image: 52779.png]SNES
[Image: 25055.png]GBA

** Ghost houses and Fortresses do not have Dragon Coins in the SNES version, but Dragon Coins were added to both in the GBA version. Because of the addition of Dragon coins to some levels, some level's design was reconfigured.
  The Dragon Coins will turn into Peach Coins (after watching a cutscene) if all five Dragon Coins are collected in every single level. (Hinted at in the ROR: Super Mario World vs. Super Mario Advance 2 video below, at 4:07)
[Image: Super%20Mario%20Advance%202%20%20Super%2..._38_12.png]GBA
** On the world map, a status menu is accessible by pressing the Select button on the Game Boy Advance. The status menu allows the player to see: total play time, score, the number of exits found by each brother, whether Princess Peach has been saved or not, and if all Dragon coins have been collected or not.
 After completing all exits of every level, the player can scroll through the list of levels and be taken to a selected level by pressing the A button. (In the ROR: Super Mario World vs. Super Mario Advance 2 video below, at 12:34)
** The GBA version has a sleep mode.
** In the SNES version, player 1 controls Mario and player 2 controls Luigi. In the GBA version, the player can choose to play as either Mario or Luigi by pressing the R button on the world map (shown in the GBA longplay walkthrough YouTube video below)
 In the SNES version, Luigi is an exact copy as Mario with a different color palette. In the GBA version, Luigi was changed in several ways including:
 Luigi resembles his current look as taller and skinnier than Mario. Luigi also has blue overalls as compared to purple overalls in the SNES version.
 Luigi jumps higher, moves slower and scuttles in midair much like he does in Super Mario Bros. 2 (U.S. version). He also runs slower and has worse traction than Mario.
 Luigi flies higher than Mario, but he also flies slower.
 Fireballs from Fire Luigi bounce higher.
 When Luigi rides Yoshi, Yoshi doesn't instantly eat enemies; Yoshi can spit enemies out, and use some of them as weapons, but swallows them after 7-8 seconds.
  All coins will fall out of a block if Luigi hits it, whereas the coins come out one-by-one when Mario hits the same block.
 (The YouTube video at the end of the post has a video that shows Luigi in action)
 (In the ROR: Super Mario World vs. Super Mario Advance 2 video below, some of Luigi's changes are talked about starting at 3:40)
[Image: 4565.png]GBA
**In the SNES version, getting a colored Yoshi required getting them in Star World (other than Yoshi turning blue of completing a course while having wings and Yoshi can have the peers of committed Yoshi if he has a shell in his mouth of color). In the GBA version, Cape Mario/Cape Luigi could get a Blue Yoshi, Fire Mario/Fire Luigi could get a Red Yoshi, and Super Mario/Super Luigi and Small Mario/Small Luigi could get a Yellow Yoshi or Green Yoshi. (Talked about in the ROR: Super Mario World vs. Super Mario Advance 2 video below, at 15:48)
**In the SNES version, the player can only save after exiting a Ghost House or Fortress. In the GBA version, the player can save in a course or on the world map; the GBA version also saves the player's power-ups and life count, whereas the SNES version starts the player out as Small Mario, with 5 lives, each time a saved file is loaded.
**In the SNES version, the maximum number of lives a player could have is 99. In the GBA version, this was changed to 999.
**In the SNES version, the player can earn 3-ups. In the GBA version, this was increased to earning 5-ups  (I played the GBA game myself and found this to NOT be true. The best way to test this is in Vanilla Secret 2 by carrying the grey "P" switch, near the end of the stage, all the way back to the turtles and activate it; collecting many silver coins consecutively can earn over 50 lives). In the GBA version, a flower and how many lives earned will scroll across the screen by earning at least 10 lives consecutively.(The SNES walkthrough near the end of the post shows the player earning a 3-up between the 49 and 50 minute mark.)
**In the SNES version, when Mario or Luigi gets hurt while having a Power-up (i.e. Fire or Cape), Mario and Luigi will become Small Mario/Small Luigi, as they did in Super Mario Bros. In the GBA version, Powered-up Mario/Powered-up Luigi will become Super Mario/Super Luigi when they are hurt, as they do in Super Mario Bros 3. In both versions, if Super Mario/Super Luigi get hurt, the reserve item in the box at the top of the screen will drop down. (In the ROR: Super Mario World vs. Super Mario Advance 2 video below, at 5:48)
* Because there is only one run button on the Game Boy Advance, it is impossible for Mario to turn around while flying with the cape, or release fireballs while holding an object. (not submitted yet; since GBA games can be played on the Nintendo DS, and there are 4 right thumb buttons like the SNES controller, this needs to be confirmed)
**In the SNES version, Yoshi will produce and egg containing a mushroom when he eats red berries consecutively . In the GBA version, Green Yoshi will produce and egg with a mushroom, Blue Yoshi will produce an egg with a feather, Red Yoshi will produce an egg with a Fire Flower, and Yellow Yoshi will produce and egg with a Starman; these eggs are produced after eating 10 red berries consecutively like the SNES game.
**Added to the Game Boy Advance game, certain levels in the game have a block that display the total number of coins remaining in the level to be collected; the player is awarded extra lives if all coins are collected.
**By holding the run button, Mario and Luigi can climb vines faster in the Game Boy Advance game.
**In the SNES game, Mario and Luigi can not spin jump on some enemies that they can in the Game Boy Advance game, such as Boos and Podoboos. Also, in the Game Boy Advance game, Yoshi can jump off of fish enemies.        Mario or Luigi can Spin Jump on certain enemies that they could not in the original version, such as Boos and Podoboos; Yoshi can now also jump off of fish enemies.
* If Yoshi lands on a moving platform, he will no longer fall through it like he does in the original game.
**Yoshi can spit the key out after entering a keyhole in the SNES game. This was removed from the Game Boy Advance game.
**Yoshi turns into Blue Yoshi if he has wings when a level is completed in the SNES game. In the Game Boy Advance game, Yoshi will not change into Blue Yoshi if he has wings when completing a level.
**Points awarded in the SNES game are lower than the Game Boy Advance game for defeating Charging Chuck. In the Game Boy Advance game, coins are also awarded for defeating Charging Chuck with fireballs.
**In the SNES game, punching a Climbing Koopa awarded 100 points. In the Game Boy Advance game, this was changed to 400 points.
**The player can re-play a castle by simultaneously pressing the L and R buttons in the SNES game. In the Game Boy Advance game, the player cannot re-play a castle until Bowser is defeated; after Bowser is defeated, the player can re-play the castles by entering it the same way they enter any other level.
* Yoshi can swallow Dolphins in all versions of the GBA game. This was possible in the Super Famicom version of the original game, but was taken out when it was localized for regions outside Japan.
  NOTE: DidYouKnowGaming submitted and accepted this trivia. http://www.vgfacts.com/trivia/145/
**In the SNES game, Top Secret Area does not have a timer. In the Game Boy Advance game, Top Secret Area has 200 seconds on the timer (The SNES walkthrough YouTube video and the Luigi at the Top Secret Area YouTube video are at the end of the post; the ROR video shows the timer in the GBA version at 17:00).
**In the SNES game, the timer for Bowser's Castle is 400 seconds; there is no time limit when fighting Bowser. In the Game Boy Advance game, the timer was increased to 800 seconds if entering through the front door and 600 seconds if entering from the back door due to the timer continues when fighting Bowser.
**In the SNES game, when fighting Bowser, only the box with the reserve item appears at the top of the screen. In the Game Boy Advance game, the full HUD is displayed.
* After clearing the Special World, the game saves the player's best scores for each level in that world only.
Level design changes
* There are more Message Blocks throughout the game than the SNES version.

**In both versions of the game, the seventh room of Bowser's Castle contains statues that spit out flames. The first statue in that room in the SNES game is missing in the Game Boy Advance game.
**A power-up is found lying on the ground in the last room of #3 Lemmy's Castle. In the SNES game, the power-up is Super Mushroom; in the Game Boy Advance game, the power-up is a feather.
* The keyhole exit from Star World 2 is slightly different.
**In the SNES game, Yoshi's house has seven berries. In the Game Boy Advance game, Yoshi's house has ten berries.
[Image: 4608.png]
[Image: 4569.png]GBA

Graphical changes:
* In-game logo of Super Mario Advance 2
Mario and Luigi's overalls now have the same blue color. The SNES versions had Luigi's in a purple-ish color.
***In the SNES game, Top Secret Area is a yellow dot. In the Game Boy Advance game, a smiling bush represent Top Secret Area.
***In the Game Boy Advance game, Princess Peach has blue earrings, lighter hair and a lighter pink dress; these changes more accurately represent Princess Peach's current look. In the SNES game, Princess Peach has blue earring along with a darker pink dress and hair. 
[Image: 52777.png]SNES
[Image: 4566.png]GBA
***In the SNES game, Bowser's arms are green. In the Game Boy Advance Game, Bowser's arms are yellow-orange. (Talked about in the ROR: Super Mario World vs. Super Mario Advance 2 video below at 17:22)
[Image: 52778.png]SNES
[Image: 4582.png]GBA

**In the SNES version, Yoshi has orange arms regardless of Yoshi's color; Yoshi has green arms on the SNES box art. In the GBA version, Yoshi's arm is the same color of Yoshi. (Talked about in the ROR: Super Mario World vs. Super Mario Advance 2 video below, at 6:58)
[Image: 4591.png]SNES
[Image: 4580.png]GBA
***In the SNES game, all of the rescued Yoshi eggs have dull brown spots on them. In the Game Boy Advance game, the rescued Yoshi eggs are the color of the Yoshis in them.
* Pidgit Bills have new sprites more closely resembling their appearance in Super Mario Bros. 2.
* Magikoopa is added to the cast of enemies at the end.
* Fire Mario's overalls have a lighter shade of red in the GBA version than in the original.
***In the SNES game, the Boos and Big Boo are light blue. In the Game Boy Advance game, the Boos and Big Boo are white. (Sprite sheet near the top of the post)
* The boss door in Chocolate Fortress is now colored red like every other boss door. It was the only brown door in the SNES version.
***Bowser and the Koopalings all have 3 fingers on their hands in the SNES game. In the Game Boy Advance game, Bowser and the Koopalings all have 4 fingers.
[Image: 4599.png]SNES
[Image: 4579.png]GBA
*Larry Koopa's hair is changed to the correct style. However, all other sprite-artwork inconsistencies in the Koopalings' sprites remain from the SNES version.
*The Super Famicom logo is absent from the Special World until the player completes it. It's also moved to the left.
*The color palette in general is brighter due to the original Game Boy Advance model having no backlight.
*Bony Beetles have a unique crumble animation when jumped on, whereas in the original it is the same as the Dry Bones.

Other changes
*There is a new intro to the game. In it, Mario, Luigi and Princess Toadstool are shown arriving in a hot air balloon. When they land, Luigi wears a cape and presents a Cape Feather to Mario, turning him into Cape Mario. After seeing Mario have fun with it, they fly around Yoshi's Island together. When they return to the landing spot where they left the princess behind, they find her missing and become puzzled as the game's title appears on the overworld.
However, they still begin the game small. If the player has cleared the game, the final part of the cutscene instead shows the princess being escorted by a pair of Yoshis while Mario and Luigi fly behind them. (Shown at the beginning of the GBA longplay walkthrough YouTube video below)
*On the game select screen, the player can earn up to five stars over the Super Mario World option for every 1,000,000 points earned.
*Voices have been added to Boos, the Koopalings, and Mario and Luigi. For example, when Larry, Iggy, Lemmy or Wendy falls in lava, he/she will shriek. Some of Mario and Luigi's voices have been ripped from the first Super Mario Advance, while others are new. (Talked about in the ROR: Super Mario World vs. Super Mario Advance video below)
*Some messages in the SNES version feature the heading "Point of Advice"; in the GBA version the heading is changed to "Tourist Tips."
*In the SNES version, when a new game is started, Mario is shown as well as a message box stating he is in Dinosaur Land and Bowser has kidnapped Peach/Princess Toadstool. In the GBA version, both Mario and Luigi are shown, and Luigi is seen pacing back and forth while Mario is looking up at the message box.
*At the end of the bonus game, Mario and Luigi do their victory pose regardless of whether or not they had won any extra lives in the SNES version. In the GBA version, if Mario (or Luigi) does not win, he turns his head down in disappointment.
*The tempo of the music is decreased while in balloon form.
*When the Mario Bros. find a non-green Baby Yoshi in the Star World, and grows it to full size, a message is displayed where the Yoshi thanks the player for rescuing it and tells the player what happens when that Yoshi eats any color shell.
*Some text is slightly changed for the cutscenes that play after clearing a castle stage, for example:
The SNES version states that Mario has defeated the Koopaling, even if the player plays as Luigi. However, the GBA version states that both Mario and Luigi have done so.
*Iggy Koopa is described as "crazed" in the GBA version, rather than "demented".
*Chocolate Island is described in the SNES version as "dangerous (but tasty)" while the GBA version describes it as "deliciously dangerous."
*Wendy O. Koopa was said to have "sung her swan song" rather than her "last song" as in the SNES version.
*After defeating Bowser, the text after the Koopaling's defeat is shortened, only saying that Mario and Luigi have defeated the Koopaling.
*After completing all 96 goals in the game, most of the message blocks will be changed to congratulate the player on finding the secret world and clearing all the levels.

Some changes have been made to the ending sequence:
*After Bowser is defeated, the text in the SNES version states that Mario's adventure is over, even if Luigi was the one who beat Bowser. In both cases, the GBA version states that both Mario and Luigi's adventure is over, and the text also refers to the princess by her current name, Peach, whereas the SNES text referred to her as simply "the princess." After the first time Bowser is defeated, whenever the player replays the level and beats Bowser, the text only states Mario and Luigi's adventure is over.
*If Luigi beats Bowser in the SNES version, he would replace Mario in the ending sequence, leading Yoshi, Peach, and the eggs back to Yoshi's house. In the GBA version, if Mario has beaten Bowser, he is shown leading Yoshi, Peach, and the eggs back during the credits, with Luigi trailing right behind the last egg; they swap places if Luigi has beaten Bowser. At Yoshi's house, both Mario and Luigi are seen arriving, and both do their victory pose after the eggs hatch. (Part of the cutscene show in the ROR: Super Mario World vs. Super Mario Advance 2 video below, at 17:50)
*In the GBA ending credits, although the alternate enemies are displayed if the player unlocks the Fall after clearing all 96 exits, their original names remain. The alternate forms are not given names as they are in the English SNES version.
*After the enemies' names are displayed in the SNES version, Mario, Peach, and Luigi stand in front of a black background with the text "THE END" above them, and the player must reset the system. In the GBA version, the screen is completely redrawn: the three characters are represented with a custom-drawn illustration, the text is styled differently, and the background is initially white but changes to a grass hill when a camera is heard. If the player presses a button, the game returns to the title screen.
[Image: 65932.png]SNES
[Image: 28272.png]

This YouTube video below is a walkthrough of the SNES version

This YouTube video below is a walkthrough of the GBA version

This attached Youtube playlist has 29 videos for a complete walkthrough of the GBA game.

The video below is shows the smiling bush/hill for the Top Secret Area and how much differently Luigi runs, jumps, etc compared to Mario in the GBA version; Luigi was an exact copy of Mario, with a different color palette, in the SNES version.

[Image: I1XHd2G.jpg]
[Image: t4Ox2aX.jpg][Image: FVsjqh3.jpg][Image: dLf2shK.jpg][Image: zJb6tFK.jpg]
Good to see that you've come up with this. Maybe you could also do so with the other Super Mario Advance Games someday.
Thanked by: ZpaceJ0ck0

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