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http://shmuplations.com/
Welcome to shmuplations.com!
shmuplations.com is a repository of Japanese game developer translations, covering primarily (but not exclusively) older arcade and console games from the 80s and 90s. Despite the name “shmuplations”, I cover all genres: platformers, rpgs, strategy, vs fighting, and more.
If you enjoy my work, please support shmuplations on patreon!
Look at all the hidden treasure just waiting to be translated! ;)


shmuplations@gmail.com

Here's the link for the games that are already translated to the list. And the other link for the commission game translation list.

http://shmuplations.com/games/
http://shmuplations.com/patreonlist/

If anyone found anything that would be useful to us. Show us it here first, then send it to shmuplations, please.
Another similar webiste is "Legends of Localization", which covers the differences between the Japanese and English version of various games, and give us some hinsight within the procces of localization.

http://legendsoflocalization.com/
(12-16-2016, 01:31 PM)Space Jockey Wrote: [ -> ]Another similar webiste is "Legends of Localization", which covers the differences between the Japanese and English version of various games, and give us some hinsight within the procces of localization.

http://legendsoflocalization.com/

Thank you for this. But I already know about this from "Censored Gaming".
If you find more like this, please post it here.
(12-21-2016, 12:46 PM)ProtoSnake Wrote: [ -> ]
(12-16-2016, 01:31 PM)Space Jockey Wrote: [ -> ]Another similar webiste is "Legends of Localization", which covers the differences between the Japanese and English version of various games, and give us some hinsight within the procces of localization.

http://legendsoflocalization.com/

Thank you for this. But I already know about this from "Censored Gaming".
If you find more like this, please post it here.

Will do, fam!
An update for this Month's February:
http://shmuplations.com/grandia1998/
Grandia – 1998 Developer Interviews, originally featured in Sega Saturn Magazine (jp)

http://shmuplations.com/bloodlines/
Castlevania: Bloodlines – 1994 Developer Interview, originally featured in BEEP! Megadrive magazine

http://shmuplations.com/clockwork/
Clockwork Knight – 1995 Developer Interview, originally featured in Sega Saturn Magazine (jp)

http://shmuplations.com/miyamoto1989/
Shigeru Miyamoto – 1989 Developer Interview, originally featured in the book TV Game: denshi yuugi taizen
An update for this Month's March:

http://shmuplations.com/cave15th/
Cave STG – 15th Anniversary Interview, originally featured in the 3/10 edition of Arcadia magazine

http://shmuplations.com/guardianheroes/
Guardian Heroes – 1996 Developer Interview, originally featured in Game Hihyou magazine

http://shmuplations.com/bluesphere/
Star Ocean: Blue Sphere – Developer Interview, originally featured in the SO:BS jp strategy guide

http://shmuplations.com/phantasystarmusic/
Phantasy Star – Composer Retrospective, originally featured in the PHANTASY STAR 1st Series CD liner notes

http://shmuplations.com/psiirelease/
Phantasy Star II – 1989 Developer Interview, originally featured in the 9/89 edition of BEEP! Megadrive

http://shmuplations.com/phantasystariv/
Phantasy Star IV – 1993 Developer Interviews, originally featured in BEEP, Dengeki, and Marukatsu Megadrive
An update for this Month's April:

http://shmuplations.com/tacticsogre/
Tactics Ogre – 1995 Developer Interview, originally featured in Dengeki SFC magazine

http://shmuplations.com/supermariorpg/
Super Mario RPG – 1995 Developer Interviews, originally featured in Family Computer Magazine and Haou

http://shmuplations.com/akiranagai/
Sega Arcade History: The Formative Years, Akira Nagai – 2001 Developer Interview
An update for this Month's May:

http://shmuplations.com/sonic/
Sonic the Hedgehog – Developer Interview Collection, originally featured in Nintendo Dream, BEEP, and Famicom Tsuushin

http://shmuplations.com/battlemania/
Battle Mania – 2004 Developer Interview, originally featured in the book “Lost Games“

http://shmuplations.com/alundra/
Alundra – 1997 Developer Interview, originally featured Dengeki Playstation magazine
An update for this Month's June:

http://shmuplations.com/demonscrest/
Demon’s Crest – 1994 Developer Interview, originally featured in the 11/94 issue of Famicon Tsuushin

http://shmuplations.com/metalsladerglory/
Metal Slader Glory – Developer Interview Collection, originally featured in Faminetsu and Gamespot Japan

http://shmuplations.com/miyamotohorii/
Shigeru Miyamoto x Yuji Horii – 1990 Developer Interview, originally featured in Famicon Tsuushin magazine
An update for this Month's July:

http://shmuplations.com/mysticark/
Mystic Ark – 1996 Developer Interview, originally featured in Game Hihyou magazine

http://shmuplations.com/maegawapuzzle/
Masato Maegawa and Puzzle Games, originally featured in a 1998 issue of Game Hihyou magazine

http://shmuplations.com/tomba/
Tomba! – 1997 Developer Interview, originally featured in The Playstation (JP) magazine
An update for this Month's August:

http://shmuplations.com/terranigma/
Terranigma – 1995 Developer Interview Collection, originally featured in Dengeki SFC and Famicon Tsuushin

http://shmuplations.com/historyofsunsoft/
40 Years of Sun Denshi: A Look at its Past and Future, originally published in The Mid-Japan Economist Journal (2011)

http://shmuplations.com/psychicforce/
Psychic Force – 1996 Developer Interview, taken from the GSLA archive
Psychic Force – 2017 Developer Interview, originally featured at sisilala.tv
An update for this Month's September:

http://shmuplations.com/chunsoft30th/
Chunsoft 30th Anniversary – 2014 Interview, with founder Koichi Nakamura; originally featured at famitsu.com

http://shmuplations.com/megamanx4/
Mega Man X4 – 1997 Developer Interview, originally featured in Sega Saturn Magazine

http://shmuplations.com/inafune/
Keiji Inafune – 1999 Developer Interview, originally featured in Game Hihyou magazine

http://shmuplations.com/soldierblade/
Soldier Blade – 2012 Developer Interview, originally featured in the SB 20th Anniversary Book
An update for this Month's October:

http://shmuplations.com/historyofsquare/
The History of Square – 1992 Developer Interview, originally featured in Dengeki SFC magazine

http://shmuplations.com/mariokart64/
Mario Kart 64 – 1996 Developer Interview, originally featured in the Mario Kart 64 JP strategy guide

http://shmuplations.com/splatterhouse/
Splatterhouse – 1988 Developer Interview, originally featured in “NG” (Namco Games) magazine
An update for this Month's November:

http://shmuplations.com/spaceharrier/
Space Harrier – Developer Interview Collection, originally featured in SH 30th Anniversary book and BEEP!
Space Harrier – 1996 Developer Interview, originally featured in Sega Saturn Magazine
Space Harrier – 1986 Developer Interview, originally featured in the 2/86 edition of BEEP
Space Harrier – 1986 Composer Comments with composer Hiroshi Kawaguchi; originally featured in BEEP

http://shmuplations.com/snkgoldenage/
Ikari Warriors, Guerilla War, and The SNK Golden Age, originally featured in the 3/01 issue of CONTINUE magazine

http://shmuplations.com/yasunorimitsuda/
Yasunori Mitsuda – 2003 Composer Interview, originally featured in game hihyou magazine
Yasunori Mitsuda – 2003 Composer Interview, originally found at the GSLA archive

http://shmuplations.com/yasuhikofujii/
Yasuhiko Fujii – 2007 Developer Interview, originally featured in the book “game shokunin vol. 1”
Additional Super Metroid trivia from Yasuhiko Fujii, originally shared on his mixi.jp site
An update for this Month's December:

http://shmuplations.com/rayforce/
Rayforce – 2016 Developer Interview, originally featured in game gene vol. 1

http://shmuplations.com/rootsofcompile/
The Roots of Compile – 1998 Developer Interview, originally featured in the All About Compile book
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