Donkey Kong Part 3 - Did You Know Gaming? Feat. TheCartoonGamer
Killer Instinct Part 2 - Did You Know Gaming? Feat. Two Best Friends Play (Matt & Woolie)
Killer Instinct - Did You Know Gaming? Feat. Maximilian
Donkey Kong Part 2 - Did You Know Gaming? Feat. Yungtown
Banjo Kazooie - Did You Know Gaming? Feat. JonTron
Grant Kirkhope, music composer for Rare at the time, reused songs he had composed for Rare's unreleased game Project: Dream for several other titles, including Banjo-Kazooie, Banjo-Tooie, Donkey Kong 64 and Viva Piñata.
Contributed by ChocoPain
According to Chris Seavor (creator of Conker's Bad Fur Day), Rare wanted to explore 'amiibo styled things' way back during the days of the Nintendo 64. Rare even made figures of two of their characters for an unproduced fantasy video game called Urchin. The idea went nowhere with Rare and Nintendo at the time. Later, Nintendo decided to introduce the concept of Amiibos for the Nintendo Wii U and 3DS on June 10, 2014.
Contributed by CLXcool
According to former Rareware employee Chris Seavor, when the company was purchased by Microsoft, a number of the Microsoft executives thought that they had the rights to Donkey Kong until Rare corrected them.
Contributed by TheGamingGod48
One of the prototype games Rare had created to test programming for the Kinect had the player control a seagull, and attempt to poo on passers by.
Contributed by IkiFoo
When Microsoft had acquired Rare, they'd decided to keep their in-house Game Boy team as Microsoft had no intentions of entering the handheld market. Rare would continue to develop games for the Game Boy Advance and Nintendo DS. Microsoft themselves had also released other games on rival platforrms.
Contributed by KnowledgeBase
The company started out as Ultimate Play the Game (often shortened to Ultimate), making games for the popular 8-bit home computers of the time.
Contributed by IkiFoo