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The Legend of Zelda: The Minish Cap
1
In Hyrule Town, three travelers in the lobby of the Happy Hearth Inn, named Din, Nayru, and Farore, are the same characters as the Oracles from The Legend of Zelda: Oracle of Ages and The Legend of Zelda: Oracle of Seasons. They are each looking for new homes to move into, which is the basis of an optional side quest that can be started after completing the Fortress of Winds. Gorman will now be renting out a house to tenants, and Link can convince one of the travelers to move in and obtain a Charm from that traveler. Afterwards, if Link fuses Kinstones with Bremor, Mutoh will become motivated to build a second house for Gorman to rent out. Link can then convince one of the remaining two travelers to move in, and will obtain their respective Charm. Each of the two houses built have a red roof and a blue roof, reflecting the color schemes of Din and Nayru respectively. However no third house can be built in the game, leaving the third Oracle homeless and stuck in the inn's lobby. In the European version of the game, Gorman makes a comment about wanting to build a house just south of the Royal Hyrule Library, on a plot of land occupied by cats, but he never does. This comment was removed from the North American release of the game which came out two months later.

Although the choice of who will remain homeless is entirely up to the player, the most probable canonical traveler to remain homeless is Farore. This is based on the lack of a green-roofed house to reflect her color scheme, her figurine description noting that she is bothered by people who "take advantage of her kind nature" (unlike Din and Nayru's descriptions which only point out where they are from and are looking for a new home), and by the development history of Oracle of Ages and Seasons, which was originally planned to be three games with each focusing on a different piece of the Triforce represented by a different Oracle, although only two games centering on Din and Nayru would ultimately be developed.

It's unknown if this incomplete side quest was an oversight, or if it was an intentional in-joke by Capcom, who developed both The Minish Cap and Oracle of Ages and Seasons.
person MehDeletingLater calendar_month February 23, 2023
Video on the incomplete side quest:
https://www.youtube.com/watch?v=kM-60ytqd_Q

Farore's figurine description:
https://youtu.be/U8wa7506yRk?t=495

The Legend of Zelda Encyclopedia (Page 255):
https://archive.org/details/TheLegendOfZeldaEncyclopedia/page/n244/mode/1up?q=oracle
The Legend of Zelda: Tears of the Kingdom
2
On September 8, 2022, the United Kingdom's Queen Elizabeth II died, starting a national mourning period of ten days. In that time, rumors began to circulate that Nintendo had postponed a planned Nintendo Direct in response to the news. On September 12, the Direct was formally revealed to air worldwide the next day, although it was not livestreamed in the UK. Instead, it was published as an on-demand video on Nintendo UK's YouTube channel at a later time. This Direct featured the full title reveal for the then-untitled Sequel to The Legend of Zelda: Breath of the Wild, revealing the game's subtitle to be "Tears of the Kingdom". This lead to even more speculation that the poor timing of this subtitle being the name of one of Nintendo's most anticipated games at the time coinciding with the Queen's death was what resulted in the Direct being delayed, rather than doing so purely out of respect. It wouldn't be until October 3 for Nintendo UK to begin their own promotion of the game, long after the mourning period ended.
person MehDeletingLater calendar_month February 8, 2023
Kirby: Nightmare in Dream Land
1
Attachment Nightmare in Dream Land was the last game to credit Shinichi Shimomura, who co-directed the game with series creator Masahiro Sakurai, as a staff member. Shimomura previously served as a regular map designer for the Kirby series and directed Kirby's Dream Land 2, Kirby's Dream Land 3, and Kirby 64: The Crystal Shards. Exactly what became of Shimomura after Nightmare in Dream Land is unknown, with many fans speculating that he retired from the video game industry and/or passed away.
Battle City
1
Attachment A secret message can be found on the title screen of the NES version of the game with the use of two controllers. At the title screen, select "CONSTRUCTION" on the menu. Press Start on Controller 1 to enter the mode, then press it again to return back to the title screen. Repeat this seven times. After the seventh enter-and-exit, hold Down on Controller 1 and press A eight times on Controller 2. Then, hold Right on Controller 1 and press B twelve times on Controller 2. Finally, press Start on Controller 1 to activate the message featuring an animation of a green droplet falling.

"THIS PROGRAM WAS
WRITTEN BY
OPEN-REACH
WHO LOVES NORIKO
....."

The most likely person as to the identity of "Open-Reach" is Tomcat System's founder and programmer Ryoichi Ookubo because of the similarities between "Reach" and "Ryoichi". It should be also noted that his name is hidden twice in the game's ROM, and from one fact pointed out by a Russian LiveJournal user, that the name Open-Reach appears as "OPR" on the title screen of another game Tomcat System developed, the 1991 Famicom game Castle Quest published by Hudson Soft.

As for Noriko, her identity remains unknown. In the comments section of the sourced video, one commenter claimed that Noriko was Ookubo's daughter who was three years old at the time of the game's development, while the aforementioned LiveJournal user claimed that Noriko was a romantic partner, claiming her to be a former Namco graphic designer named Noriko Ikegawa (whose name would later appear in the credits for the Nintendo game Animal Crossing as a model designer), but there is no known substantial evidence to support either of these claims.
person MehDeletingLater calendar_month January 24, 2023
Paper Mario
1
Attachment At the Toad Town train station, there is a blue Toad who tells Mario that after he defeats Bowser and restores peace to the Mushroom Kingdom, he has something else he wants to tell him. However, no such event can be triggered as it's impossible to access the train station after defeating Bowser, making the line pointless as you cannot talk to him again. It's possible that this was meant to be part of content found in the post-game, but was cut during development.
Pokémon Scarlet
subdirectory_arrow_right Pokémon Violet (Game)
1
The Pokémon Toedscool and Toedscruel (divergent evolutions of Tentacool and Tentacruel) are called "OKAKINGU" and "OKAGYARADOSU" in the game's data respectively. This is interesting as these names seem to instead reference the names of Magikarp, called "Koiking" in Japan, and its evolution Gyarados respectively, meaning that the games were originally going to feature a pair of divergent evolutions for the Gyarados family instead of the Tentacruel family. However, there is no other data in the games but names for these scrapped Pokémon.
Pokémon Gold Version
subdirectory_arrow_right Pokémon Silver Version (Game)
1
Attachment Within the games' data is a scrapped map for a dense, maze-like forest leading up to Mt. Silver. Since the mountain is inspired by Mt. Fuji, the maze is likely derived from Aokigahara, a forest at the base of Mt. Fuji that is famous for its density and natural soundproofing. Because Aokigahara is also notorious for its popularity as a suicide site, it's likely that the maze was removed in favor of a shorter, more conventional route to avoid stoking controversy from Japanese audiences.
2
"Blast processing" is a marketing term coined by Sega of America to promote the Sega Genesis as the cooler and more powerful console compared to the SNES. It was such an effective campaign that it caused Nintendo to spend millions of dollars to ramp up their own smear campaign to rebut the claims, helping to create the textbook example of a "console war" between two rivaling video game companies through aggressive marketing and advertising. It is true that Blast processing as presented in advertisements at the time does not exist in any released Genesis game, but its creation was based on a real, low-level progressive processing method that ultimately went unused by developers.

The basic idea is that the hardware's video processor is "blasted" continuously, with the Genesis' 68000 processor working flat-out to change the color of every individual pixel during an active scan, a process where the "guns" on a CRT screen move from left to right and then down to the next line and so on. It was believed at the time that this function could be used to increase the Genesis' somewhat constrained color palette to showcase 256 color static images if timed right (this number would be exceeded by other developers like Jon Burton from Traveller's Tales who later discovered the trick).

Sega of America Senior Producer Scott Bayless claimed that Sega technical director Marty Franz first discovered the trick by "hooking the scan line interrupt and firing off a DMA [direct memory access] at just the right time", as firing it off at the wrong time would result in the scan lines appearing out of phase. This timing/synchronization issue, on top of the more pressing issue of the feature using all of the 68000's CPU time (meaning that while you could run the feature, you couldn't actually play the games that use it), effectively made it useless for cartridge games, and no shipped Genesis games ever used the feature. It’s speculated that it could have been used for Sega CD games, as the add-on had its own CPU that could run the feature, but this also did not come to pass.

The people responsible for the name "Blast processing" are Bayless and Sega of America's PR team. They interviewed him about the specs of the console, and he described to them how the feature could "blast data into the DAC's [digital-to-audio converters]". When talking about how the name came about, he assumed the PR team just liked the word "blast" without understanding what Bayless was explaining, and Blast processing was invented by them to more easily and vaguely sum up the technical capabilities of the Genesis when marketing it. Bayless later expressed reservations about the phrase, calling it "ghastly".

It should also be noted that this feature was not exclusive to the Genesis. In 2020, former Sculptured Software programmer Jeff Peters claimed that they discovered a similar technical trick on the SNES before Sega started using the phrase, but it was focused on audio rather than graphics. He claims that when porting Mortal Kombat to the SNES, Sculptured Software encountered an issue where the amount of graphics data being put onto the cartridge meant that sound had to be cut back drastically. To overcome this problem, Peters and his team used a homegrown system which allowed them to read sounds from the cartridge one at a time and blast them directly to a buffer in the sound memory. While the two tricks were achieving different things, it's interesting to note that both were possible on either console, despite Sega's insistence that only the Genesis could achieve Blast processing.
person MehDeletingLater calendar_month December 21, 2022
Persona 5
1
Fans believe Suguru Kamoshida is based off of former judo gold medalist Masato Uchishiba who spent 5 years in prison for rape and had all his medals and honors revoked.
The Legend of Zelda: Breath of the Wild
1
If you listen closely to the music being played in the Divine Beasts, you can make out Morse code for "S.O.S." This is very likely a distress call the Champions made when they were attacked by the Ganon Blights 100 years prior to the start of the game.
Pokémon Scarlet
subdirectory_arrow_right Pokémon Violet (Game)
1
Although the Paldea region is based on Iberia, its starters may take inspiration from the modern culture and fauna of New World places that Spain and Portugal colonized and influenced. Specifically:

•The Skeledirge line may represent Mexico. Its name, secondary ghost-typing, and skeletal imagery evokes Mexico's Día de Los Muertos (Day of the Dead), a celebration of the former lives of deceased loved ones where, among other things, celebrators may dress in flamboyantly colored costumes and paint skulls on their faces. Crocalor also has a head growth resembling a Sombrero. This and the line's theme of singing to attack may also be a reference to Mariachi folk music. In a fauna sense, Crocodiles are also endemic to Mexico.

•Quaquaval's influence may derive from Brazil's culture. This can be seen in the name which has elements of Carnival, a Catholic festive season popularly celebrated in Brazil with lavish parades. In addition, it being part fighting-type and being dance-themed may be based on the Brazilian martial art of Capoeira, a fighting style that heavily resembles dancing in many of its moves. Quaquaval is also based upon the South American Crested Duck.

•Meowscarada, while possibly taking inspiration from Iberia itself with its resemblance to the Iberian Lynx, could also take cues from the Southern United States, specifically the State of Louisiana. This is because New Orleans, in Louisiana, is known for its Mardi Gras (Fat Tuesday) celebrations as part of Carnival, which iconically feature performers in elaborate masks, hence Meowscarada's name evoking the word Mascarade. Although Louisiana was influenced by France, it was also conquered by Spain later, along with a lot of the Southern U.S. It may also be based on Louisiana's prominent diasporic religion surrounding Voodoo. Meowscarada's species may furthermore be based off of the Bobcat/Red Lynx, a relative of the Iberian Lynx.
Pokémon Scarlet
subdirectory_arrow_right Pokémon Violet (Game)
1
Tandemaus and Maushold may have dark origins as they may be based on the concept of a "Rat King", where several rats' tails are tied together or tangled by a person (although there have been reported cases of this happening without human interference). Explaining the German-sounding name of the Pokémon, the Rat King concept is named after the German term "Rattenkonig" which, in turn, is based on the villain of the same name from the short story "The Nutcracker and the Mouse King" who is sometimes depicted as being comprised of several mice or rats.

Also the Pokémon themselves may be aesthetically based on toy-like dioramic objects called "Sylvian Families" in Japan (or "Calico Critters" in English countries) which are essentially dressed-up mouse dolls in different whimsical small settings that make the mice look more like a human family. These Sylvian Families started in Japan in the 1980s, which is when many of the veteran developers at Game Freak would have grown up.
Alien: Isolation
1
There are a few references to the original movie.
1. Scattered around the Torrens and Sevastopol station are drinking birds. The first one found is in the hypersleep chamber.
2. During Mission 2 in the baggage claim area, players can hear the faint sound of meowing before it abruptly stops as they approach the primary airlock. This is a possible reference to the cat Jonesy from the first movie.
3. Another reference is found when players discover the deceased Alistair Smythe who has a rolled-up magazine shoved down his throat. Spoiler:This is how Ash tried to kill Ellen Ripley.
Persona 5 Royal
1
Shujin's psychiatrist Dr. Takuto Maruki is introduced during the month of May and is always offering snacks to anyone that visits him. The protagonist can even obtain some healing items when he visits him during certain ranks. This is probably due to Spoiler:how he visited Rumi in the hospital empty-handed after her traumatic experience where a burglar broke into her home and murdered her parents. Maruki then tries to have snacks on hand to give to students in an effort to remember her.
Franchise: Pokémon
1
In Pokémon Scarlet & Violet, Roaring Moon's Violet Dex entry as well as the occult magazine's description of the Paradox Pokémon both imply that there is a deep connection between Roaring Moon and Mega Salamance. Considering that Roaring Moon, like all past Paradox Pokémon, is a prehistoric version of an existing Pokémon, in this case Salamance, this could mean that there is also a connection between Mega Evolution and Pokémon prehistory.
Franchise: Pokémon
1
Foongus' Pokemon Scarlet PokéDex entry states that there is an in-universe theory that the "creator of the modern day Poké Ball" was inspired by the Pokémon's appearance when designing the device.
Pokémon Scarlet
subdirectory_arrow_right Pokémon Violet (Game)
1
Primeape's new Ghost-Type evolution, Annihilape, obtained by Primeape using the move Rage Fist 20 times, is a possible reference to Primeape's previous PokéDex entry about how it could suddenly die if it gets way too angry.
Pokémon Scarlet
subdirectory_arrow_right Pokémon Violet (Game)
1
Attachment The headpiece worn by a Pokémon when they Terastalize into a Ghost-Type greatly resembles the Sprite used in the Gen 1 games for ghost Pokémon in the Pokémon Tower of Lavender Town that can be seen when the player goes there for the first time without the Silph Scope. It's also notable for being a sprite used by the Gen 1 glitch Pokémon MissingNo.
Sonic Frontiers
1
Attachment In rare instances throughout the game, characters that didn't appear in Sonic Frontiers are referenced in passing, such as Cream, Shadow, Rouge, Blaze, Jet, Omega, Yacker the Wisp, and Zavok of the Deadly Six. However two of these voice lines reference Sticks the Badger and Tangle the Lemur, two characters who have not appeared in the mainline game series at all. While Sticks previously had a character page among other mainline characters on the Japanese Sonic Channel website, she has so far only appeared in the spin-off series Sonic Boom, while Tangle has so far only appeared in IDW Publishing's Sonic the Hedgehog comic book series. Thus Sonic's name drop of them in this mainline title essentially establishes the characters as canon to the Sonic game series. This Easter egg came about due to the fact that Sonic Frontiers' writer Ian Flynn is also a co-writer of the IDW comic series, and Flynn later confirmed that he added Sticks' name to the game's script both as a way to introduce her into the mainline Sonic canon, and to test the boundaries of what Sega would let him include in the game. However, he also added that he couldn't promise future appearances of her in mainline games. Flynn had originally planned for Sticks to make her canon debut in the IDW comics: the ending of the "Battle for Angel Island" arc would have revealed that she had been living on the island. This was declined by Sega. As for Tangle, while not directly related to her appearance in Frontiers, Flynn has stated that Sega fully owns the IDW characters, thus making it possible to use them in games.
person PirateGoofy calendar_month November 13, 2022
Sonic Frontiers
1
Some of the Cyberspace levels have layouts and elements taken almost directly from previous Sonic games, even if the aesthetics of the Cyberspace levels don't match the legacy ones at all sometimes. They are as follows:

Zone 1-1: Windmill Isle Act 1 from Sonic Unleashed

Zone 1-2: Windmill Isle Act 2 from Sonic Unleashed

Zone 1-4: Green Hill Act 2 from Sonic Generations

Zone 1-5: Chemical Plant Act 2 from Sonic Generations

Zone 1-6: Green Hill Act 1 from Sonic Generations

Zone 1-7: City Escape from Sonic Adventure 2

Zone 2-1: Green Hill Act 2 from Sonic Generations (2D sections)

Zone 2-2: Dragon Road Act 3 from Sonic Unleashed

Zone 2-4: Shadow's Radical Highway level from Sonic Adventure 2

Zone 2-5: Sky Sanctuary Act 2 from Sonic Generations (2D sections)

Zone 2-6: Shadow's Sky Rail level from Sonic Adventure 2

Zone 2-7: Sky Sanctuary Act 1 from Sonic Generations

Zone 3-1: Green Forest from Sonic Adventure 2

Zone 3-2: Savanna Citadel Act 1 from Sonic Unleashed

Zone 3-3: Sky Sanctuary Act 2 from Sonic Generations (3D sections)

Zone 3-6: Rooftop Run Act 2 from Sonic Unleashed

Zone 3-7: Chemical Plant Act 2 from Sonic Generations (2D sections)

Zone 4-1: Metal Harbor from Sonic Adventure 2

Zone 4-6: Chemical Plant Act 1 from Sonic Generations
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