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Red Dead Redemption 2
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In a 2019 IGN interview, Arthur's actor Roger Clark revealed that on top of playing Arthur, he also played "about two dozen" characters in Red Dead Redemption II. One character he had to play due to their actor being unavailable for motion capture recording that day was Spoiler:Mary in a post-credits scene where she mourns at Arthur's grave, ironically resulting in the actor mourning his own character's death.
McDonald's Treasure Land Adventure
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Attachment In the April 2021 issue of the magazine Retro Gamer, Treasure's president Masato Maegawa revealed that entering a specific password on the game's password screen would allow access to a secret "polygonal display". After searching through the game's code and many brute-forced attempts, the method to access the display was eventually discovered:

Enter the password (shown in the attached picture) "Balloons", "Jewel", "M" and "Clown". Then, press Start three times until you hear the sound of an explosion and quickly hold Up+Left and wait. If done correctly, the McDonald's Password sign will turn from a 2D sprite into a 3D model, and the music will change to a song that sounds eerier than the normal password screen music.

Controls:
•D-Pad = Rotates the model
•B and C buttons = Zooms in and zooms out the model respectively
•Holding A and using the D-Pad = Moves the object across the background
•Holding A and pressing C = Switches the current object with a different one.

The viewable 3D polygonal models in this mode include the McDonald's Password sign, several cubes and squares of varying sizes and dimensions, the box in the Treasure logo, the "S" in the Sega logo, the entire Sega logo as a separate flat model, and a spaceship.
person MehDeletingLater calendar_month October 4, 2021
Team Fortress 2
1
Attachment Underneath the BLU spawn on the Banana Bay map is a summoning circle made up of toxic waste, candles, and a large collection of bananas. The circle was created to summon Poopy Joe, the first American Monkeynaut in the game's storyline, who died in his rocket moments after launch due to its Australium fuel supply (a mysterious metallic element first introduced in the 2010 Team Fortress 2 comic "Loose Canon") having been maliciously switched with gravel water by Mann Co., who was supplied America's entire stock of Australium fuel by the United States government in the first place.

Underneath the RED spawn on the Banana Bay are two conveyor belts that appear to be used for converting dozens of bananas into Australium bars.
Mario & Sonic at the Olympic Winter Games
1
Attachment Near the start the game's intro, Metal Sonic's hands are colored white instead of yellow like they normally are on his in-game model.
Devil May Cry
1
When the game was originally localized for North America, Dante received a 20% reduction in the amount of damage in his attacks, while also receiving a 20% increase in the amount of damage he takes from regular enemies in all modes. This artificial change in difficulty makes the North American PlayStation 2 version of Devil May Cry harder than any other version of the game.
Overwatch
1
During BlizzCon 2016, Mei's voice actress Yu Zhang revealed that the character's popular line "Sorry! Sorry, I'm Sorry. Sorry." was a botched take that was put into the game anyways. The following year, the game's senior designer at the time Michael Chu took credit for including the line in the game after catching the mistake on tape in the recording booth, citing it as his favorite voice line in the game.
person MehDeletingLater calendar_month October 4, 2021
StarCraft
subdirectory_arrow_right Dominion: Storm Over Gift 3 (Game)
1
The original version of StarCraft developed prior to 1996 was considered to be inferior to other games shown at the time, most notably the real-time strategy (RTS) game Dominion: Storm Over Gift 3 being developed by Ion Storm Dallas, which was also shown at E3 and the Consumer Electronics Show that year. The game appeared to be miles ahead of what StarCraft was, with consumers responding to the latter game weakly as "Warcraft in space". Realizing that the version of StarCraft they had was worse than they had thought, following the release of Diablo at the end of that year, Blizzard began to "lick [their] wounds and plan for the future" by restarting development on StarCraft and completely overhauling their development process as a whole. StarCraft eventually released in March of 1998 to critical and commercial success, and was retrospectively dubbed as one of the defining games of the RTS genre.

However, after Ion Storm Dallas closed in 2001, a few of their former employees were scooped up by Blizzard and two of them later revealed to former Blizzard executive Patrick Wyatt that the demos Ion Storm presented of Dominion: Storm Over Gift 3 were actually pre-rendered trailers, and the players "presenting" the game's demos were actors pretending to play the game. This meant that the only reason why StarCraft was released in the form it was was because Blizzard got tricked into raising their standards to compete with a pre-rendered video, resulting in the creation of one of their most successful games.
Breath of Fire III
1
According to a 1997 The PlayStation magazine interview with the game's director Makoto Ikehara & programmer Tatsuya Kitabayashi, they were asked how the game's development began. Ikehara stated that their developments "always sort of start the same way, with just a title." After which they just make whatever they want, and force it to all fit together after the fact. Ikehara also stated that when changing series to the PlayStation, the team considered calling the third game just "Breath of Fire" without the "III", but they ultimately decided not to as they wanted to bring about a conclusion to the work they had done up to then.

Kitabayashi added that after Breath of Fire II had finished, the team, now more confident, wanted to carry over that momentum from the previous game and begin working on Breath of Fire III straightaway.

Ikehara was also asked if there were things that they could not achieve in II that they wanted to do in III, to which he responded:

"Yeah. That’s true with every development, the whole “we’ll do it next time!” thing.
Monster Party
1
Attachment In the game's first level, one of the bosses that can be encountered is a giant dead lizard that does not need to be fought, as indicated by its sole message upon encountering it:

"SORRY, I'M DEAD."

While most of the monsters in the game are passing references to pre-existing monsters commonly found in popular culture, this monster is unique in that the same character design originally debuted in a 1988 Japanese toy model kit line called "Gegebo Majyu" (translated to English as "Pukey Evil Creature"), where it went under the name "Torigaran" (translated to English as "Chicken Carcass"). Gegebo Majyu was manufactured and sold by Bandai, who also published and released Monster Party exclusively in North America one year later in 1989.
Virtua Fighter 4
1
The reason why Taka-Arashi was cut from the roster was that the developers didn't think his large size and play style could fit with the new game's speed. He would later be added back to the roster in the enhanced versions of Virtua Fighter 5.
Fallout 2
1
Attachment In the top-left corner of the map to Broken Hills, four metal chests can be seen, but seemingly cannot be easily accessed. In order to reach them, go near the top-right corner of the map and click on the half-hex right between the fence and the part of the grid which you click to enter the world map, and then click the half-hex right above the fence. Your character will then briefly walk off-screen and appear on the other side of the fence, which will allow you to make your way to the chests. These chests contain the stock of all four shops in Broken Hills, which can be stolen from safely without losing Karma or affecting your Reputation.
Xenogears
1
The second disc of the game has long been the subject of controversy due to its seemingly unfinished nature, where Fei and Elly sit in an empty area and narrate the remainder of the game's events as they are shown in a slideshow/montage format, with lengthy dialogue scrolls in front of them and little actual gameplay compared to the first disc. For almost two decades since the game's release, there was seemingly no official explanation about the production of the second disc, and fans believed that director Tetsuya Takahashi had more ambitious plans that the development team was forced to ditch because of budget and time constraints imposed by Square.

In a 2017 Kotaku interview with Takahashi, he revealed that while this speculation was correct, there was more to it than that:

"Honestly speaking, what had happened is Xenogears as a project was staffed pretty much entirely out of new staff members, young staff members... Back then, we had the direction of, ‘All projects take two years and that’s when we need to get it done.’ So on top of developing the game, we had to nurture and teach and grow these younger employees. Things like 3D were extremely new, which led to some delays in the schedule. It just wasn’t possible to get everything done."

The higher-ups at Square, when seeing that the team would not be able to reach the deadline in the state they were in, suggested that Takahashi end the game after the first disc when Spoiler:Fei and his team escape from Solaris. However, he did not feel the game's story should have ended there even with the lack of gameplay:

"It was a rough way to end it, and I felt like if we do that, then the players will not be satisfied... so we had a proposal—I proposed that if we do disc 2 in this way that it turned out to be, we can finish the game with the current number of staff and the current time allotted for the schedule and the remaining budget we have."

"I do think my decision was the right one to make, because if we had just ended at Disc 1 it would have been bad."
Super Metroid
1
Attachment Crocomire's tongue is a separate enemy that can be killed, but in normal gameplay it is practically impossible to do so as killing it requires the use of 83 Power Bombs (93 if the Crystal Flash is performed). Normally, the game caps off the number of Power Bombs you can have at a time to 50, with the game's speedrunning community deducing that either glitch techniques must be used to acquire more Power Bombs, or you must rely on the 4% drop rate for items dropped from Crocomire's projectiles in order to get more.
Pokémon X
subdirectory_arrow_right Pokémon Y (Game)
1
Attachment In many areas, it is possible for a "natural object" (e.g. a Berry tree, tall grass, a large rock, an iceberg, snow or sand piles, etc.) to appear behind an opponent in a wild or Trainer battle. These objects can be hit by certain moves that can target multiple Pokémon like Surf or Earthquake. If the object is hit, it will break or drop Berries and remain in that state until the end of the battle, when the player will pick up an item ranging from Berries to stones and other items.
Chrono Trigger
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In the DS version, it's possible to defeat the special boss Spoiler:the Dream Devourer found in Darkness at the End of Time by healing. The boss has 32000 HP; the game's HP value is a 16-signed integer (it cannot be higher than 16 bits, and one of those bits only indicates the sign of the number it represents). By using powerful magic that the boss absorbs during its second phase, it can be temporarily healed past 32767 HP (the maximum HP limit for all characters in the game), which overflows the HP counter and turns the boss's HP into a negative number. Since the boss has less than 0 HP, it will be considered "dead" and the battle will end.
Mother 3
1
In Chapter 2, during the cutscene just before Kumatora joins the party as a permanent member, she fires PK Freeze α at Duster and Wess when they walk into the stairwell she was in, not immediately recognizing who they were. PK Freeze α costs 5 PP to use. After the cutscene ends, if you check Kumatora's status, she will have 68 PP out of 73 PP remaining.

This detail could imply one of two things:
•She had her Magic Pendant equipped increasing her Maximum PP by 5 but not increasing the Total PP she already had and that the cutscene's use of PK Freeze α did nothing.
OR
•She did start with 73 PP without the Magic Pendant being equipped and her use of PK Freeze α during the cutscene actually did drain her Total PP by 5.

Regardless of which option was intended, both still imply that for whatever reason, the developers had the foresight to have Kumatora join the party without having a full PP meter.
Metroid Fusion
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Attachment Metroid Fusion is one of only a few Game Boy Advance games to have a save battery through an SRAM chip in its cartridge, though this would only appear in earlier-produced carts, as the SRAM chip was scrapped from use halfway through production in favor of a battery-free EPROM chip.
Dino Crisis
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In a 2020 interview conducted by the YouTube channel Archipel with series creator Shinji Mikami, he stated that Dino Crisis was not a project he had first created. There was a team within Capcom that was working on original projects, when one day the team's leaders suddenly quit working at the company, leaving the rest behind. They came to Mikami with a pitch for a game with a 3-4 member party system (which Mikami likened to a Dragon Quest game) and asked him what they should do now. In response, he took them under his wing and told them to do their best.

Mikami's team initially brainstormed ideas together, but after struggling to find any good ideas, he asked each individual member to come up with their own ideas so they could decide on which one was the best to pick. At that point, someone from Capcom's graphics department had an idea for a game that took place in a locale similar to Skull Island from the 1933 film "King Kong". Mikami thought that idea was new; there were not that many creatures inhabiting the island, but the only kind was dinosaurs, so they stuck to dinosaurs and applied a gameplay and camera system similar to the first three Resident Evil games to make what would become Dino Crisis.
Grand Theft Auto V
1
Certain cars that have the option to add spoilers will either add or reduce the car's downforce, meaning the combined effect of air pressure and gravity pressing down an object toward the ground and increasing its stability, and in the case of the cars in Grand Theft Auto V, reducing the object's airtime:

•Feltzer: spoilers add significant downforce.
•T20: active spoilers create significant downforce, damaged spoilers take away that downforce.
•RE-7B: stock spoilers have little downforce; prior to the Grand Theft Auto Online: Gunrunning DLC, custom spoilers gave significant downforce, but this has since been reduced.
•X80 Proto: spoilers add only a little more downforce on their own, but gets significantly more downforce when braking while the flaps are active.
Super Mario 64 DS
1
Attachment In the only instance of a character having a move exclusive to VS Mode, when Yoshi is wearing Wario's Cap, he can perform an additional move called the "Swing and Fling" by picking up a stunned Yoshi, spinning around in a circle and throwing him. This move is only mentioned in the game's manual. Wario's animations when using this move share similarities to the "Wild Swing-Ding" move featured in Wario World, although the Swing and Fling does not take over spinning automatically.
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