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Super Mario RPG: Legend of the Seven Stars
1
According to game's director Chihiro Fujioka in a 1995 Family Computer Magazine and Haou interview, he was asked if Nintendo shot down any of Square's ideas for the game, to which he responded:

"We had periodic meetings with [Shigeru] Miyamoto, and he thought the majority of our ideas were interesting. He would rarely say a certain idea was “bad”; rather, he would point out how if we changed this, or re-arranged that, it would be more interesting, and more “Mario”-like. He gave us a lot of advice like that, which we used to adjust things in the game."


"Another thing was that, before we even started making Mario RPG specifically, we had this pre-conception at Square that RPGs==weapons. As our conversations progressed with Miyamoto, however, it became clear that this would be weird for a Mario game, that it didn’t seem to fit. When we realized that, it was a huge change in the direction of the development. We had always imagined the enemies would have weapons though. One thing we did leave in was the hammer, which Miyamoto insisted on having. Personally, I think getting hit with a hammer is more painful than being cut by a sword, but… (laughs)"
Mario Kart 7
1
Attachment The icon used in the Download Play app when downloading data for the game is a cruder, early version of the icon used for the final game. For unknown reasons, this discrepancy was fixed only in the Chinese release of the game.
WWF No Mercy
1
The "Raw is War" intro theme was used for Undertaker's entrance by default due to the World Wrestling Federation (now the World Wrestling Entertainment or the WWE) not owning the licensing to the song "American Badass" by Kid Rock during the game's development. Oddly enough, the "Original Theme 4" found in the Create-a-Superstar option is a generic remake of said song, and his bike entrances do not appear in the game.
Clockwork Knight
1
In a 1995 interview with the game's producer Noriyoshi Ooba, found within the Sega Saturn Magazine (JP), he stated that the opening CG cutscene took almost 6 months to make. His team then recorded and produced the song featured in the cutscene at Sega's in-house digital recording studio, stating:

"It’s kind of amazing, to be able to do that kind of professional music recording at Sega offices. (laughs) I thought the song was really good too. It matched the visuals quite well, and the country style evoked the suburban American landscape."
Super Mario Bros. 2
1
In a prototype version of the game, the Underground theme was originally meant to be an updated version of the Underground theme from Super Mario Bros. with added kick percussion, but this was scrapped in the final release. A similar-sounding Underground theme to that of Super Mario Bros. 2's prototype would end up being used in Super Mario Bros. 3.
Mass Effect
1
During the course of the game, a superfan by the name of Conrad Verner approaches Commander Shepherd looking for autographs, eventually leading to him just showing up to fawn over Shepherd. Eventually, this leads to a choice of either dismissing him peacefully or aggressively. Due to a glitch, the game would incorrectly log which decision the player makes as the Renegade decision and makes Conrad act aggressively towards Shepherd over the course of Mass Effect 2 and Mass Effect 3 ruining the chances of seeing the end of his story arc.

This was fixed in the Legendary Edition rerelease. While the decision still registers incorrectly, Conrad will apologize for his behavior in the later games and allow the player to either continue the Renegade route or shift to the Paragon route of his story.
sell
The King of Fighters XII
1
Attachment Elisabeth was featured in an early promotional poster for the arcade version of the game despite being a console-exclusive character. The same poster also features Leona in her original outfit from The King of Fighters '96 when she was redesigned in the final game.
Kena: Bridge of Spirits
1
When composer Jason Gallaty wanted a wholly traditional Balinese score, he reached out to Balinese music group Gamelan Çudamani for their assistance since their traditional music fit his ideas. However, the group was initially thinking of turning down the offer because as traditionalists, they viewed video games and their music as things they were "working against". The Gamelan group eventually put their prejudices aside and warmed up to the idea however, because the game and its themes as described by Gallaty really struck a chord with them.

"...The themes [of the game] are so beautiful and so resonant with our culture and our values and philosophy. And you know, it’s exciting to see that."
Final Fantasy Tactics
1
In a 1997 interview with the game's director Yasumi Matsuno, found within the Famicon Tsuushin magazine, he was asked if terrain effects were in the game. He reponded:

"“Strategy games must have terrain effects” — we didn’t want to be bound by that way of thinking. As far as the player’s experience, though, I do think terrain effects are fine if they’re for easily recognizable and obvious situations, like the difference between playing volleyball in a gym and on a sandy beach. But yeah, the effects we did add were a product of that way of thinking—the user’s experience—rather than arising from strategy conventions."
Terrain of Magical Expertise
1
Attachment The character Vitaszeit is based on real-life actor, writer, producer and Did You Know Gaming? contributor Vitas Varnas. Vitas had wanted to voice the character but the game's creator Chris Niosi wouldn't allow him as he was instead voiced by Connor Colquhoun.
Bravely Default II
1
The game was titled "Bravely Default II" because Square Enix producer Tomoya Asano felt the previous installment in the franchise, Bravely Second: End Layer, did not meet their fans' standards, and felt its underperformance made it harder for his team to continue on with the franchise.
The King of Fighters '94
1
Attachment Athena was originally planned to wear her schoolgirl uniform from her original appearance in Psycho Soldier. However, out of concern that overseas audiences wouldn't understand the reference, Athena received a redesign, prominently displayed in her entrance animation which starts her in the original schoolgirl outfit before throwing it off to reveal the new outfit. Athena's entrance animation is also the only one in the game to use 16 sprites, and her Shining Crystal Super Move was programmed in by the developers before proper work on the character had actually begun with the game's planners.
New Super Mario Bros.
1
On the World Map pause screen after finishing the game, if you press L/R/L/R/X/X/Y/Y, a secret Challenge Mode will be enabled that disables scrolling backwards in levels, making the gameplay more similar to Super Mario Bros., Super Mario Bros.: The Lost Levels, and Super Mario Land. Inputting this code again on the World Map pause screen disables this mode.
Just Dance 2018
1
In "John Wayne" by Lady Gaga, the lyrics "so here I go to the eye" does not contain the word "here" when appearing on-screen.
Just Dance 2016
1
In "Heartbeat Song" by Kelly Clarkson, the lyrics "and I'm so used to feeling numb" are misinterpreted on-screen as "and I'm still used to feeling numb".
Street Fighter III: 3rd Strike
2
Attachment One of Elena's rotoscoped animations in 3rd Strike was modeled after an actress in the music video to David Lee Roth's cover of "Just a Gigolo / I Ain't Got Nobody".
Dragon Warrior IV
1
In a 1989 interview with the game's director/scenario writer Yuji Horii in the 11/89 edition of Famicon Tsuushin, he was asked where the idea for the mini medals, a recurring hidden collectible in the series first introduced in Dragon Warrior IV, came from? He responded:

"DQIV is a multi-chapter story, and you ultimately end up gathering eight party members together, so we thought adding a bunch of story items you had to collect on top of that would be too much, and annoying. But collecting things like “orbs” and “crests” is undoubtedly one of the appeals of Dragon Quest, so we wanted to give players something to collect."

"“Ah hah! Coins!” — that was our first idea, and small medals were originally “gold coins”. But that name was too easily confused with the coins at the casino. Then we remembered the idea we had for “small medals” for Dragon Quest III, 2 and that’s how they got their name. (laughs)"
Sonic CD
1
In a 1993 interview with the game's planner Hiroaki Chino in issue no. 7 of Marukatsu Mega Drive, he was asked what the biggest changes were in Sonic CD compared to past games that were released on cartridges? He responded:

"One place in particular where you feel the difference is the special stage. We used the Mega CD’s sprite rotation abilities for that. Also, a single regular stage will have past, present, and future to contend with… we could only bring that volume to life with the CD format—if you do a simple comparison with Sonic 2, it’s 3x the volume. But when you add in the secrets and other things, overall, I think it’s safe to say it has about 4x the volume."
Super Smash Bros. Ultimate
1
When Kazuya is in Rage Mode and the player is using a Pro Controller or a pair of Joy-Cons, the HD Rumble feature in those controllers will cause them to vibrate in a way that mimics the "thumping" of a heartbeat. This can also be felt with a GameCube controller connected to an adapter, although instead of "thumping", it creates a short, light vibration every couple of seconds due to GameCube controllers lacking the HD Rumble.
Red Dead Redemption 2
1
In a 2019 IGN interview, Arthur's actor Roger Clark revealed that on top of playing Arthur, he also played "about two dozen" characters in Red Dead Redemption II. One character he had to play due to their actor being unavailable for motion capture recording that day was Spoiler:Mary in a post-credits scene where she mourns at Arthur's grave, ironically resulting in the actor mourning his own character's death.
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