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Kingdom Hearts
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Kingdom Hearts' international release is the last game by Squaresoft released outside of Japan to have their logo and name adorned on its case before the company merged with Enix to become Square Enix in 2003. The Japanese version of Final Fantasy X-2 was last game ever to feature the Squaresoft logo in any region.
Dead Rising
subdirectory_arrow_right Dead Rising: Chop Till You Drop (Game)
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A 2009 port of the game for the Wii titled Dead Rising: Chop Till You Drop has features that were either changed or added in which are not present in the original Xbox 360 version:

•Upon completing the game, Ending A is the only ending that can be obtained apart from the other endings present in the Xbox 360 version.
•The save feature has been changed to add multiple save slots compared to only one in the Xbox 360 version.
•72 Hour mode and Overtime became one mode altogether, with side missions no longer taking up the main timeframe in the game. 
•A ranking system has been added based on how fast the player completes a mission to unlock new missions and rewards. 
•Two game modes, Odd Jobs and 2nd Amendment, have been added. And unlocking the Real Mega Buster and Laser sword require the player to beat all missions on both game modes with an S rank. 
•More costumes can be unlocked, with the inclusion of both Roll Caskett from Mega Man Legends and Nathan Spencer from Bionic Commando.
•Psychopaths Kent Swanson, Jo Slade, and Cliff Hudson have become zombies while Paul Carson has been omitted from the game entirely. 
•Cletus Samson can be saved in the Wii version unlike the Xbox 360 version, where he gets eaten alive by zombies.  
•The inclusion of zombie parrots and poodles.
•Books and Firearms can no longer be found within the mall and instead are sold to Frank by Cletus. 
•Firearms no longer break upon being used.   
•Zombies drop ammo or money once killed. 
•The Camera feature is absent in the Wii version.
•Phone calls from Otis are answered automatically. 
•Infinity Mode is absent in the Wii version.
•Killing 53,594 zombies unlocks the Apocalypse Frank costume unlike in the Xbox 360 version, which unlocks both the Real Mega Buster and the Zombie Genocider achievement.
•Leisure Park has its area shortened and vehicles can no longer be driven within the park. However, The player can still drive in the maintenance tunnels and must pay a fee to drive a different type of vehicle. 
•Easy, Normal, and Hard difficulties have been added. 
•The option to change blood color to Red, Green, and White has been added. 
•Only 100 zombies appear at a time on screen instead of 800 in the Xbox 360 version. 
•The firearms Frank obtains are the same ones from Resident Evil 4.  
•Juices have their abilities changed to how herbs work in the Resident Evil series. The Blue juice, however, acts as a randomizer that either damages Frank, gives him invincibility, increased speed, health, or turns him into Mega Man from the Mega Man series.
•Frank's fighting skills have been converted to combat events used only when battling psychopaths. 
•The jumping ability has been removed, so Frank can no longer jump to reach higher areas.
•Barricades have been included, making some areas less accessible. 
•Cutscenes have been pre-rendered so Frank's appearance no longer affects the in-game cutscenes. 
•Subtitles have been enlarged to make up for the small lettering found in the Xbox 360 version.  
•Survivors' health bars no longer display their names nor can Frank injure any survivors. 
•PP Stickers are absent in the Wii version.
•Item slots have been moved to the pause menu of the game. However, the player can still cycle between firearms during gameplay.
•Frank can only be assigned one melee weapon in the Wii version unlike in the Xbox 360, where he can carry as many melee weapons as needed.

Furthermore, the Wii was not graphically capable of handling the MT Framework used to develop the game for the Xbox 360, so the game itself was entirely remade from scratch using the engine for the Wii port of Resident Evil 4 after the critical and commercial success of that version.
Ultimate Mortal Kombat 3
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Using Kombat Kodes (six digit numerical codes in sets of three, specified by Mortal Kombat iconographies) on the VS. character screen before a match, several messages can be conjured on screen when the match has begun. Several of these messages are developer messages and references to other games:

•999-999 = Displays a message indicating what version revision is being played.
•550-550 = Displays the message: "Go see the Mortal Kombat Live Tour!", advertising the 1995 martial arts theatrical stage show of the same name.
•122-221 = Displays the message: "Skunky! - E.F." which assumedly is an inside joke from a developer playing on the "Toasty!" gag by programmer Dan Forden.
•987-666 = Displays the message: "Hold flippers during Casino Run". This is a reference to Jack*Bot, an arcade pinball cabinet produced by Williams Entertainment who has worked with Midway on the home console ports of Mortal Kombat titles.
•004-400 = Displays the message: "Whatcha gun do? - E.B", a joke message from Ed Boon that possibly pokes fun at the fact of Mortal Kombat being a fighting game.

The Sega Saturn release of the game also features two exclusive developer messages:

•200-002 = Displays the message: "It should work!? - P.A.B."
•300-003 = Displays the message: "PUB! - D.K.P."
Jak II
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SpongeBob SquarePants: Plankton's Robotic Revenge
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Spongebob, Patrick and Sandy don't appear on the title screen of the Wii version like they do with the other home console versions of the game.
Street Fighter Alpha 2
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Attachment The North American version of the arcade release includes three exclusive characters unlocked by inputting codes on the character select screen. These characters include Evil Ryu, a near-clone character of Ryu who uses the same power as Akuma, and alternate versions of Dhalsim and Zangief that have movesets reminiscent of their appearances in Street Fighter II: Championship Edition, featuring the omission of numerous gameplay features including super combos, taunting and air blocking.
Cave Story
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Unlike the original freeware version which runs at 50 frames per second (FPS), Cave Story+ runs at 60 FPS, which causes some minor differences in the game's physics. In a 2010 interview with Destructoid, the game's creator Pixel had this to say about the game's frame rate differences:

"No matter what environment (PC), if it runs well on 60fps, then I will always choose 60fps, without a doubt.

However, at that time, there were lots of PC setups that weren’t 60 fps. There were environments that could set the refresh rate through the program, but there were other environments where you couldn’t. Most PC’s were at a refresh rate slightly higher than 60fps. When that happens, with a one to two second cycle, the periodical scroll of the screen shook erratically and this affected the game experience–which I didn’t like.

In the end, I made it 50 fps because there were no environments at 50 fps. Regardless what environment it’s run on there would be no adverse issues. It’s very important that the movement or motion is consistent no matter what the environment.

At first I had contemplated that it was a refresh rate problem. The environment is restricted, but when I saw how smoothly the game scrolled on 60 fps I thought there couldn’t be any other choice than 60 fps. There were several other people on the Internet who’ve had similar thoughts, but then I saw points like it’s more important to make a fun game than to fixate on the refresh rate. I remember at that time feeling like I finally reached a solution."
Puyo Pop Fever
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In the Dreamcast version, despite having only been released in Japan, the entire English localization is present in the game, even retaining the English title "Puyo Pop Fever", and can be toggled from the Options menu. This hints at a possible Western release of the Dreamcast version that never materialized due to the discontinuation of the console by the time the game was released elsewhere, making it the last Dreamcast game developed by Sonic Team, as well as the last first-party Sega title released on the platform. The Dreamcast version is also the only version of the game to use sprites instead of 3D models.
Super Smash Bros. for Nintendo 3DS
subdirectory_arrow_right Super Smash Bros. for Wii U (Game)
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A potential stage based on Super Mario Land was considered for the Nintendo 3DS version to represent the Game Boy. However, a stage based on Kirby's Dream Land was used instead for unknown reasons (the stage was renamed to Dream Land GB in Super Smash Bros. Ultimate to avoid confusion with another stage already named Dream Land).

A reversal of this kind also happened in the Wii U version, where a stage based on Kirby's Epic Yarn was considered, but was revamped into a stage based on The Great Cave Offensive from Kirby Super Star after the development team heard about the then-upcoming Wii U game Yoshi's Woolly World.
Silent Hill 3
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Upon completing the game once on any difficulty, additional costumes for Heather become unlockable via cheat codes entered on a new menu accessible from the title screen. Exclusively for the PlayStation 2 version of the game, 14 codes were released as promotional tie-ins with 8 North American and 6 European video game media outlets, with each outlet's costume adorned with their respective logos. The participating companies and the codes to unlock their costumes include:

North America:
•Electronic Gaming Monthly, an American magazine, "EGMpretaporter"
•Game Informer, an American magazine, "gameinformer"
•GamePro, an American magazine, "ProTip"
•GMR, an American/Canadian magazine, "GMRownzjoo"
•Official U.S. PlayStation Magazine, an American magazine, "SH3_OPiuM"
•PlayStation Magazine, an American magazine, "badical"
•IGN.com, an American website, "IGN_pickleboy"
•GameSpy.com, an American provider of online multiplayer and matchmaking middleware, "iaml33t"

Europe:
•13ème Rue, a French cable network, unlocked with the code "Suspense"
•Game Reactor, a Scandinavian magazine, "SH3_Wrestlarn"
•Play, a British magazine, "sLmLdGhSmKfBfH"
•G@me Network, an Italian cable network, "IwannabeaGJ"
•Official UK PlayStation 2 Magazine, a British magazine, "extra_thumbs"
•PlayStation 2 Revista Oficial - España, a Spanish magazine, "MATADOR"
Mortal Kombat 3
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Attachment The Game Boy version of Mortal Kombat 3 was released in North America in 1995, one year after the formation of the Entertainment Software Rating Board (ESRB), and became the only original Game Boy game to receive a Mature 17+ (M) rating.
Undertale
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In the Xbox One and Xbox Series X/S versions of the game, the Dog Shrine is bulldozed and a Dog Casino is built in its place, containing a similar slot machine side quest that can unlock decorative items and 11 Xbox achievements. One of those unlockable items is a poker table featuring Sans, who can comment on your prizes found in the room. Spoiler:During a Pacifist run following the final boss fight, the player can return to the Dog Casino to find Mad Mew Mew in Sans' place, who will also comment on your prizes.
Undertale
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In the Nintendo Switch version of the game, the Dog Shrine from the PlayStation 4 and PlayStation Vita versions appears abandoned and in shambles. The only new addition is a red and blue door referencing the Switch's Red and Blue variant Joy Cons which are used to open it. The door can be opened Spoiler:following the Mettaton EX boss fight and allows players to access a boss fight exclusive to the Switch version, Mad Mew Mew. Spoiler:This character is implied to be the spirit of Mad Dummy after it possessed a "Mew Mew Kissy Cutie" doll belonging to Alphys.
Platform: PlayStation 2
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The small PlayStation logo on the front of the disc tray can be rotated 90 degrees clockwise to match horizontal or vertical console orientations. This is also a cosmetic feature in the original model of the PlayStation 3, but was cut from future models.
Omega Labyrinth Life
subdirectory_arrow_right Omega Labyrinth Z (Game)
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After the cancellation of Omega Labyrinth Z's North American localization in 2018, work began on Omega Labyrinth Life for the Nintendo Switch. In May 2019, it was announced that D3 was also working on a censored version for the Playstation 4. Despite the PS4 version being cheaper, the Switch version sold three times as many copies.
Perfect Dark
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Attachment In the XBLA version, the N-Bomb weapon is renamed to N-Grenade. This is almost certainly due to the fact that "N-bomb" is often used in reference to someone saying a specific racial slur.
Minecraft
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Attachment One of the random title screen splash messages "Woo, /v/!", a reference to the dedicated video game imageboard "/v/" on website 4chan, was removed from the PC Java version of the game in update ver.1.17 released in 2021. It's unknown why it was removed, neither was it mentioned in the game's official patch notes, but it's presumably due to the controversial nature of the website which Microsoft may wish to distance themselves from.

During the game's early years, the game's creator Markus "Notch" Persson had heavily promoted the game on a number of websites including 4chan, which its success he partly attributed to the website.
Yoshi's Island: Super Mario Advance 3
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In the Game Boy Advance port of the game, 2 of the secret levels have different names depending on the region:

• The level titled "Fight Toadies w/ Toadies" in the North American version of the game is named "Fight Baddies w/ Baddies" in the PAL Regions.

• The level titled "Endless World of Yoshis" in the North American version of the game is named "Crazy Maze Days" in the PAL Regions.
Metal Gear Solid V: The Phantom Pain
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Big Boss' final vision of Paz in censored the Japanese version of the game. The scene is altered by using different camera angles and animations of Paz to obscure gore. In a later update for PC, this scene was also censored worldwide.
Dance Dance Revolution 3rdMix
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Attachment The song "OPERATOR" by PAPAYA is mistakenly credited in original Arcade releases of the game as "OPERATOR (Two Gees Mix)", despite the song actually being the original version. This was fixed starting from Dance Dance Revolution 3rd Mix PLUS!.
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