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2002 FIFA World Cup
1
In 2003, German goalkeeper Oliver Kahn and German soccer club FC Bayern Munich both successfully sued EA for including Kahn into the game as the goalie for Germany's national soccer team without their permission. This resulted in EA being banned from selling the game in Germany, but allowed Kahn to be represented as the goalie for FC Bayern Munich rather than the national team in all future FIFA games featuring him in a deal EA brokered with the German Football League (Bundesliga). The case marked the first time a professional soccer player filed a suit against his representation in a video game.
Pac-Man Pinball Advance
subdirectory_arrow_right Super Pac-Man Pinball (Game)
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A sequel developed by Zen Studios back when it was called Rubik Interactive was planned for the DS called Super Pac-Man Pinball and was set to be released during the Fall of 2005, but was cancelled one week after it was announced for unknown reasons.
Madden NFL 98
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A version of the game was planned for the Panasonic M2, but was likely cancelled because of the console's discontinuation.
The Adventures of Jimmy Neutron Boy Genius: Attack of the Twonkies
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An Xbox version was planned at some point, but was cancelled for unknown reasons.
Super Star Wars
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The game was planned to receive a Europe-exclusive Sega Mega Drive port developed by Sega, but was scrapped for unknown reasons. An incomplete prototype of the port surfaced online in 2020.
Grand Theft Auto V
1
According to video game researcher Liam Robertson, Rockstar Games considered porting the game to the Wii U as they were at one point creating a prototype for the system's hardware, but it was soon scrapped due to the Wii U's poor sales. In an interview with IGN, Dan Houser was asked whether the game would receive either a PC or Wii U release:

"Everything else is up for consideration, that's all I can give you. The main thing is we are not...we are a third party publisher. We're not Nintendo, we're not Sony, We're not Microsoft. We love all of them in different ways. But we can do what we want wherever there's the appropriate business opportunity and chance to find a market. If that's on Apple we put something on Apple. Wherever it might be. I think that's the fun in what we do. We see ourselves as a content company that uses technology. We don't make it; we use it to make the most fun stuff"

Former Nintendo president Reggie Fils-Aime was soon asked about the company's attempts to provide action-based games for its fan base, to which he responded:

"In the end, it is Nintendo’s responsibility to have a large installed base, to have development tools that help the developers and publishers create great content, and essentially create an environment where teams like Rockstar can bring their very best content to our platform, and if we do that hopefully the very best content throughout the entire industry will show up on Wii U."
Yooka-Laylee
1
A Wii U version was in development, but developers shifted to the Nintendo Switch due to technical issues with the former console, as well as it being on its last legs with the then-upcoming release of the Nintendo Switch in 2017.
Sakura Taisen 1 & 2
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There were originally plans to bring the PSP port of the first two "Sakura Taisen" games to the West. This would have marked the first official release of a "Sakura Taisen" game in the West before the release of "Sakura Wars: So Long, My Love" in 2010. However, according to former Nippon Ichi Software America president Haru Akenaga, those plans fell through because Sony did not understand what the series was.

"Another publisher tried to get approval from Sony for Sakura Wars 1+2 for PSP, but it was rejected. Once a title is rejected by SCEA there is almost no chance to release the title [...] Sony said this is not a game. They said it’s a text novel. They judged it as that, so it’s really difficult to get the license again. It’s also tough to localize Sakura Wars because of the huge amount of text."
Disney Infinity 4.0
subdirectory_arrow_right Disney Infinity (Collection)
1
Attachment Before the game series was cancelled by Disney, a fourth installment was quite elaborately planned and worked on extensively. The name would've been "Disney Infinity 4.0: Kingdoms" and it would have primarily been based of Disney's animated film Aladdin. It was to be developed by United Front Games who are associated with working on the Marvel expansion of Disney Infinity 3.0 as well as Sleeping Dogs, ModNation Racers, and Halo: The Master Chief Collection. It seems the game would have had a feature where characters of unrelated universes (ex. Star Wars, Marvel, Zootopia, etc.) can be played and seen in the Aladdin-based Story mode, which would have been unique to 4.0. (Although it does bare some resemblance to the Toybox Takeover feature in the previous game.) Pre-alpha footage of the game was uploaded to Vimeo in November of 2018 by a throwaway account, revealing the game's existence.
Assassin's Creed Revelations
subdirectory_arrow_right Assassin's Creed: Lost Legacy (Game)
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Assassin's Creed: Revelations gained many of its concepts from a cancelled exclusive Nintendo 3DS title, Assassin's Creed: Lost Legacy. The game was announced at Nintendo's E3 2010 press conference in June, and was cancelled three months later, with Ubisoft's chief financial officer Alain Martinez stating that Ubisoft felt the console had enough "hardcore" games. The story of the cancelled title revolved around Ezio visiting Masyaf. Lead writer Darby McDevitt stated that the idea "morphed" into Revelations.
Franchise: Doctor Who
1
Attachment According to the August 1994 issue of magazine Mean Machines Sega, a Doctor Who game for the Mega Drive / Genesis was in development by SEGA around the time Steven Spielberg was involved in working on the show, but nothing else was known about this.
Collection: Capcom vs. SNK
1
In an interview with Polygon, Capcom's Hideaki Itsuno confirmed that a sequel to Capcom vs. SNK 2 started development shortly after work was finished on the game. Capcom vs. SNK 3 was meant to be the last 2D fighting game in the series, but along the way it ended up becoming a 3D fighting game. The project was canceled due to SNK's bankruptcy, and the remaining 3D assets from it were repurposed for another canceled 3D fighting game, Capcom Fighting All-Stars: Code Holder.
Company: Nintendo
1
Attachment Revealed in concept art by former Retro Studios employee Sammy Hall, Retro Studios actually worked on two major projects for Nintendo using two of their biggest IPs before Nintendo cancelled them for unknown reasons.

One of them was a project in the Mario series centered around the supporting character Boo. Little is known about the project outside of the Concept art, but hints released with the concept art tease that it would have been released for one of Nintendo's handhelds (such as the DS) as well as there being things in the game referred to as "possession powers" and "Broomies".

The other game, rumored to be centered around the character of Sheik from The Legend of Zelda series, was more elaborate. Hints leaked by Hall and released with the concept art suggest that it would of been about, and centered around, the origin of the Master Sword in the Bad Timeline and would feature "the last Sheik" as it's main character. The game would have also seen the Dark Gerudo tribe engaging in their decade-long birth to Ganon. The project was describe as an "Action/RPG".
Company: Valve
1
Attachment In December of 2012, Chris Prynoski, founder of the American animation studio Titmouse, Inc., posted several hashtags on Twitter hinting at a collaboration with Valve before posting a picture of himself with Gabe Newell in Titmouse's offices. The collaboration was most commonly speculated to be a video game based off of the Titmouse-animated Cartoon Network series "Megas XLR". In August of 2015, Prynoski clarified that the collaboration was scrapped due to licensing problems.
Puyo Pop Fever
1
In the Dreamcast version, despite having only been released in Japan, the entire English localization is present in the game, even retaining the English title "Puyo Pop Fever", and can be toggled from the Options menu. This hints at a possible Western release of the Dreamcast version that never materialized due to the discontinuation of the console by the time the game was released elsewhere, making it the last Dreamcast game developed by Sonic Team, as well as the last first-party Sega title released on the platform. The Dreamcast version is also the only version of the game to use sprites instead of 3D models.
Company: Sega
1
Attachment The Sega VR is an unreleased virtual reality headset prototype add-on for the Sega Genesis announced and worked on primarily by Sega of America throughout 1991-1994. Its release was ultimately cancelled due to development issues and younger users inducing motion sickness and severe headaches from use.

Only 5 games were known to have been announced or in development before its cancellation:
•Nuclear Rush: A simulation in which users pilot a hovercraft in a futuristic war.
•Iron Hammer: A shoot 'em up piloting a helicopter gunship inspired by EA's Strike series.
•Matrix Runner: Reportedly a cyberpunk adventure game inspired by Konami's Snatcher.
•Outlaw Racing: A vehicle racing and combat game.
•Virtua Racing: A port of Sega's 1992 Formula One racing arcade game announced as a launch title for the Sega VR. It's unknown how far this port made it into development, but Virtua Racing would later be released for the standalone Sega Genesis in 1994.

In November 2020, the Video Game History Foundation announced that they had successfully emulated the Sega VR's original hardware through HTC Vive with the help of fellow preservation website Gaming Alexandria by using parts of the source code of Nuclear Rush, as well as insight on the hardware and inner-workings of the cancelled games from some of their lead programmers.
Company: Koei Tecmo
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Tecmo was developing a MMORPG called BASTARD!! ONLINE, based on the manga Bastard!! by Kazushi Hagiwara. The game was cancelled on December 18, 2009.

According to a press release, the game was canceled due to "current market trends and future prospects".
Mass Effect: Corsair
subdirectory_arrow_right Mass Effect (Franchise)
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A spin-off for the Nintendo DS titled Mass Effect: Corsair was in early development but ultimately cancelled. The reason for its cancellation was due to high production costs for the DS game cartridge, according to ex-BioWare producer Mark Darrah. EA predicted the game would only sell 50,000 units with each cartridge costing $10.50 USD to produce.

Corsair would've been a combination of the games Privateer and Star Control set "in a part of the galaxy that was more piratey and not really fully explored". You'd play as an independent character exploring, collecting cargo, and selling information to the Human alliance. The development team had already started working on the flight controls and overall story before it was cancelled.
Omega Labyrinth Life
subdirectory_arrow_right Omega Labyrinth Z (Game)
1
After the cancellation of Omega Labyrinth Z's North American localization in 2018, work began on Omega Labyrinth Life for the Nintendo Switch. In May 2019, it was announced that D3 was also working on a censored version for the Playstation 4. Despite the PS4 version being cheaper, the Switch version sold three times as many copies.
The Simpsons Game
1
Gameplay of a prototype version from 2004 was uploaded to YouTube. The player controls only Bart Simpson and runs around in the house. The game was played on the original Xbox, suggesting such an OG Xbox version may have been planned at one point.
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