Trivia Browser


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Overwatch
1
During development, Torbjorn had a mechanic where he had to develop his turret from a "stub" before it could shoot.
Overwatch
1
Hanzo's in May of 2014 development build used the third person animations from Reaper.
Overwatch
1
The payload was originally a truck during development. Its icon was the Doge meme.
Overwatch
1
Reinhardt's charge originally had no startup time. In some developer versions, he would run instead of charge with his armor's thruster.
Overwatch
1
Before his first person model was implemented, Zenyatta held Tracer's gun.
Overwatch
1
In January of 2014 to , the game was playable to an extent. The only playable character was Tracer, health packs worked, Temple of Anubis was composed of Grey blocks, and capture points were functional.
Overwatch
1
In April of 2014 during development, Reinhardt had the ability to throw his hammer.
Overwatch
1
In June of 2014, when Symmetra was first being tested, the model for Torbjorn's turrets was used as a placeholder for her turrets. The teleporter was functional at this stage.
Overwatch
1
When Hanamura was first implemented, Point B had a circular design, and the victory pose location on the map was the map origin as the victory pose placement tool hadn't been used yet. Since the origin was partially submerged, the development team referred to the victory pose screen as "The Hottub" as characters looked like they were in a bath.
Super Mario 64
subdirectory_arrow_right Super Mario 64: Shindou Pak Taiou Version (Game)
1
In the Japanese exclusive Shindou Pak Taiou edition of the game, the famous "backwards long jump" glitch was fixed, as Mario's speed is capped when going backwards. It is the only version of Super Mario 64, barring Super Mario 64 DS and Super Mario 3D All-Stars, with this fix.
Overwatch
1
In May of 2014, Hanzo was first implemented. His scatter arrow was first called Ricochet Shot, and Dragon Strike was labeled Spirit Dragon and was composed of orange spheres. The team called this iteration of Dragon Strike "The Caterpillar".
Overwatch
1
Widowmaker's ultimate originally put markers above characters' heads because the development team hadn't yet managed to get silhouettes to render through walls.
Overwatch
1
Early animation prototypes for Tracer had aggressive headbob which made headshots difficult.
Overwatch
1
During development, Reaper's model was used as a scale in order to determine building proportions.
Overwatch
1
When Genji was first implemented into a developer build, he had the ability to "perch" on walls, sitting in place without falling. He also only had his dragonblade.
Super Smash Bros. Melee
1
When the game was rereleased under the "Player's Choice" banner in the US, the color of the game's title on the spine was inverted.
JoJo's Bizarre Adventure: Eyes of Heaven
1
During the 2nd demo of the game, the situation finisher (stage fatality) in Joestar Mansion featured a defeated character getting impaled onto The Love Goddess's statue. This was modified before the final release, with the screen turning white before impalement.
Fallout: New Vegas
1
Obsidian's Scott Everts attributes some of the performance issues and simplifcation present in the game to the fact it wasn't a PC exclusive.
Dragon Ball Fusions
1
The characters Gohanks: Future (a fusion of Future Trunks and Future Gohan), Tanks (a fusion of Tapion and Trunks), Great Herculeman (a fusion of Great Saiyaman and Hercule), and Gorus (a fusion of Goku and Beerus) were only made available via QR codes in the Japanese version of the game. As a result, these characters are not available through normal play in any other version of the game.
Street Fighter V
1
On April 25th 2017, the Temple Hideout stage was removed as it featured a Muslim prayer voice sample from an audio collection known as "Voice Spectral: Volume one", which some argued did not fit the stage, a Buddhist temple. Capcom decided to temporarily remove the stage and publish it again on May 31st 2017 with a different theme.
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