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Grand Theft Auto IV
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An update released three days before the game's 10th anniversary on April 26th, 2018 added new songs to radio stations, while simultaneously removing songs due to licensing-expiration issues. Among the many song replacements, the Electro-Choc, Fusion, JNR, Massive B, and Tuff Gong radio stations remained untouched, while almost every song featured in the Vladivostok FM station was cut and replaced with new songs with one exception, "Liberty City: The Invasion" by Seryoga, an original song written for the game's soundtrack. These changes also carried over to the Episodes from Liberty City DLC expansions.
Dead Rising
subdirectory_arrow_right Dead Rising: Chop Till You Drop (Game)
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A 2009 port of the game for the Wii titled Dead Rising: Chop Till You Drop has features that were either changed or added in which are not present in the original Xbox 360 version:

•Upon completing the game, Ending A is the only ending that can be obtained apart from the other endings present in the Xbox 360 version.
•The save feature has been changed to add multiple save slots compared to only one in the Xbox 360 version.
•72 Hour mode and Overtime became one mode altogether, with side missions no longer taking up the main timeframe in the game. 
•A ranking system has been added based on how fast the player completes a mission to unlock new missions and rewards. 
•Two game modes, Odd Jobs and 2nd Amendment, have been added. And unlocking the Real Mega Buster and Laser sword require the player to beat all missions on both game modes with an S rank. 
•More costumes can be unlocked, with the inclusion of both Roll Caskett from Mega Man Legends and Nathan Spencer from Bionic Commando.
•Psychopaths Kent Swanson, Jo Slade, and Cliff Hudson have become zombies while Paul Carson has been omitted from the game entirely. 
•Cletus Samson can be saved in the Wii version unlike the Xbox 360 version, where he gets eaten alive by zombies.  
•The inclusion of zombie parrots and poodles.
•Books and Firearms can no longer be found within the mall and instead are sold to Frank by Cletus. 
•Firearms no longer break upon being used.   
•Zombies drop ammo or money once killed. 
•The Camera feature is absent in the Wii version.
•Phone calls from Otis are answered automatically. 
•Infinity Mode is absent in the Wii version.
•Killing 53,594 zombies unlocks the Apocalypse Frank costume unlike in the Xbox 360 version, which unlocks both the Real Mega Buster and the Zombie Genocider achievement.
•Leisure Park has its area shortened and vehicles can no longer be driven within the park. However, The player can still drive in the maintenance tunnels and must pay a fee to drive a different type of vehicle. 
•Easy, Normal, and Hard difficulties have been added. 
•The option to change blood color to Red, Green, and White has been added. 
•Only 100 zombies appear at a time on screen instead of 800 in the Xbox 360 version. 
•The firearms Frank obtains are the same ones from Resident Evil 4.  
•Juices have their abilities changed to how herbs work in the Resident Evil series. The Blue juice, however, acts as a randomizer that either damages Frank, gives him invincibility, increased speed, health, or turns him into Mega Man from the Mega Man series.
•Frank's fighting skills have been converted to combat events used only when battling psychopaths. 
•The jumping ability has been removed, so Frank can no longer jump to reach higher areas.
•Barricades have been included, making some areas less accessible. 
•Cutscenes have been pre-rendered so Frank's appearance no longer affects the in-game cutscenes. 
•Subtitles have been enlarged to make up for the small lettering found in the Xbox 360 version.  
•Survivors' health bars no longer display their names nor can Frank injure any survivors. 
•PP Stickers are absent in the Wii version.
•Item slots have been moved to the pause menu of the game. However, the player can still cycle between firearms during gameplay.
•Frank can only be assigned one melee weapon in the Wii version unlike in the Xbox 360, where he can carry as many melee weapons as needed.

Furthermore, the Wii was not graphically capable of handling the MT Framework used to develop the game for the Xbox 360, so the game itself was entirely remade from scratch using the engine for the Wii port of Resident Evil 4 after the critical and commercial success of that version.
Spirit Camera: The Cursed Memoir
subdirectory_arrow_right Fatal Frame 2: Wii Edition (Game)
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Attachment The Japanese and PAL region releases of Spirit Camera: The Cursed Memoir have exclusive bonus content that can be accessed after completing Story Mode by scanning an augmented reality marker on the back of the instruction manual to the Wii port of Fatal Frame II: Crimson Butterfly, released only in Japan and PAL regions under the name Project Zero 2: Wii Edition. Scanning the marker will unlock models of Mio and Mayu Amakura as they appear in that game to view in Spirit Photography mode. Because the Wii port of Project Zero 2 was never released in North America, these models were made inaccessible in the North American release of Spirit Camera: The Cursed Memoir.
person MehDeletingLater calendar_month September 5, 2021
Grand Theft Auto Advance
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Multiplayer was planned for the game, but had to be scrapped due to time constraints. There were four planned modes:
Liberty City Survivor: Standard death match similar to GTA 1 and 2.
City Circuit: Racing on pre-set routes round the three islands.
Car Jack Crazy: Players race to collect a list of vehicles and return them to their garage.
Special delivery: All players fight over a package which must be taken to their base.
Ratchet & Clank: Up Your Arsenal
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Attachment An unused unique type of crate is hidden in two locations in the final version of the game, but are invisible and can only be activated with the use of a level editor. Known as the "Upgrader Crate", the concept would have been to instantly upgrade Ratchet's lowest level weapon currently owned by one level upon breaking it.

According to Insomniac Games Developer Mike Stout, the concept was scrapped on account of detracting from the fun of using the weapons to gather XP and grind the levels/evolution into said weapon's evolved form.

The crates can be made to appear in Holostar Studios and on board the Phoenix during the rescue mission at the games climax.
Ratchet & Clank: Up Your Arsenal
1
Unused text in the game's files indicates that at one point in development, the developers had considered including a "Statistics" menu which would keep track of an assortment of miscellaneous in-game information, as follows:

Bolts earned
Number of enemies killed
Damage taken
Bolts spent on ammo
Shots fired
Damage dealt
Bolts spent on weapons
Nanomites (XP) earned
Time spent in Vid-Comics
Fastest play-through time
Number of objects broken
Time spent strafing
Time spent in 1st person mode
Time spent falling
Number of jumps performed
Number of deaths

This feature was likely scrapped early in development as no menu textures exist for this screen nor any option related to it in the Pause menu.
Raving Rabbids: Travel in Time
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In the game's files, an animatic for a scrapped minigame based on the biblical story of Noah's Ark exists. Two Rabbids are sent to the setting of the book of Genesis, falling into a raincloud that turns dark from their fighting, triggering the flood and then launching each one into two separate arks, with one housing dinosaurs. It is unknown why this minigame was scrapped, but it was likely to avoid controversy due to the sacrilegious nature of the animatic.
Persona 5
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There were files in the games coding containing unused cutscenes where the confidants would get mad at the protagonist if he didn't visit them often enough. If he visited them after a long absence and answer the confidants' questions incorrectly, their relationship would be in doubt (as seen by an upside down tarot card) and he would lose the benefits of that social link until their relationship was repaired, similar to certain social links in Persona 3 and Persona 4. The reason this feature was removed is unknown.
Lands of Lore: The Throne of Chaos
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Grand Theft Auto IV
1
There are unused strings of text in The Lost And Damned referencing a cut mission for Stubbs. In the mission, Johnny had to blow up a truck with a bike armed with a bomb that would arm itself at 88mph, but would explode if your speed dropped below 88mph.

The mission may be a reference to the movie "Speed", which features a bus armed with a bomb that detonates if dropping to a certain speed. A mission with a similar concept was present in Grand Theft Auto: Vice City.
No More Heroes
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The mini-fridge in Travis' room at Motel "NO MORE HEROES" can be used to heal him, even though it's impossible to lose health outside of ranking matches and assassination gigs and Travis' health is always restored after completing or failing a gig. Both the game and its instruction manual still point out this feature regardless. This suggests that there were either plans for enemies to appear in the overworld of Santa Destroy that could harm Travis outside of his missions, or it was implemented purely for creative effect.
SuperHot VR
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In an update released in July 2021, scenes featuring the player harming or killing themselves were removed entirely, despite having an option of skipping them. The reason according to the developers was due to the scenes being considered sensitive for current times. In a blog post, the development team explained about the change that "considering the sensitive time we're living in, we can do better than that. You deserve better. All scenes alluding to self-harm are now completely removed from the game. These scenes have no place in Superhot Virtual Reality. We regret it took us so long."

The update immediately received backlash from the player base who considered the scenes integral to the game's story and called the move by the developers as "virtue signalling," In repose, the game's Steam page was review bombed with overwhelmingly negative ratings and reviews with Steam attempting to combat it.
Minecraft
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Attachment One of the random title screen splash messages "Woo, /v/!", a reference to the dedicated video game imageboard "/v/" on website 4chan, was removed from the PC Java version of the game in update ver.1.17 released in 2021. It's unknown why it was removed, neither was it mentioned in the game's official patch notes, but it's presumably due to the controversial nature of the website which Microsoft may wish to distance themselves from.

During the game's early years, the game's creator Markus "Notch" Persson had heavily promoted the game on a number of websites including 4chan, which its success he partly attributed to the website.
Kingdom Hearts
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Attachment Concept art featured in early design documents of the first Kingdom Hearts game shows a world clearly based on Disney-Pixar's Toy Story franchise that, for reasons that have not officially been stated, does not appear in the final release. A Toy Story world would, however, appear in Kingdom Hearts III
The Elder Scrolls IV: Oblivion
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Upon first entering the Market District, a notice will appear on the screen reading "New Topic: Do you need couriers?". However, this topic cannot be discussed with any NPCs. This may be a leftover from a scrapped quest or questline in which the player would deliver letters to NPCs. The string of text's file name is "ImpExWork", with "ImpExDeliveredLetter" and "ImpExGiveLetter" also existing in the game's files.
The Elder Scrolls IV: Oblivion
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An unused "Darkness" spell exists in the files, but ultimately goes unused. It acts oppositely to the "Light" spells in the game, making an area darker (most likely to make it easier to sneak and remain undetected). Similar to the unused "Lock" spell it contains many "DO NOT USE" warnings.
The Elder Scrolls IV: Oblivion
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An unused "Lock" spell exists in the files (as well as Easy Lock and Average Lock), but it goes unused in the final game. It would have locked containers and doors. The files include several warnings which read "DO NOT USE". "Lock" existed as a spell in TES III: Morrowind.
The Elder Scrolls IV: Oblivion
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In "The Siren's Deception", the player would have only been fought by 2 of the women in Gweden Farm, with the third, Faustina, fleeing to the basement. There, the player would have had multiple dialogue options with her, and ultimately been able to spare her. In the final game, you must fight all 3 women on the first floor with no option to spare any of them. These lines were found in the German version of the game.
The Elder Scrolls IV: Oblivion
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There are unused lockpicking animations for NPCs that would have been used when NPCs lockpick locked chests or doors. This is a rare occurrence in-game and when it happens, the NPCs simply use the "activate" animation. There exists animations for locked chests on the ground as well as doors.
The Elder Scrolls IV: Oblivion
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There is unused dialogue for Elven, Nord, Breton, and Redguard city guards that go unused due to all city guards being Imperials. The only exception to this being quest specific NPCs who are city guards of a race other than Imperial.
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