Trivia Browser


Tagsarrow_right
Filter:
Platformsarrow_right
Filter:
Yearsarrow_right
Filter:

Genresarrow_right
Filter:
Collectionsarrow_right
Filter:
Franchisesarrow_right
Filter:
Companiesarrow_right
Filter:

Paper Mario
1
The names of the two members of the Dojo (Chan and Lee) are references to the famous martial artists/actors Jackie Chan and Bruce Lee.
Fur Fighters
1
Attachment There are two posters in Lower East Quack - 'Ducks' and 'The Thin Red Lion', referencing the two stage plays 'Cats' and 'The Thin Red Line'.
Mortal Kombat
1
Attachment There is a sprite of Johnny Cage doing some sort of flip or flip kick left in the game. He does have a similar move in Mortal Kombat: Deadly Alliance as part of his Karate fighting style, and in Mortal Kombat (2011) as a special move. It's possible this was meant as a special move or Fatality.
Chrono Trigger
1
Two soldiers called Vicks/Biggs and Wedge appear in Chrono Trigger, as employees in Norstein Bekkler's Tent of Horrors. This a reference to both Star Wars and Final Fantasy VI. A V-Jump issue in Japan humorously state that after Tritoch made them disappear in Final Fantasy VI, they ended up in the Chrono Trigger dimension and were found by Norstein, who gave them their new jobs.
League of Legends
1
Heimerdinger's name is a portmanteau of the names of two famed scientists, J. Robbert Openheimer and Erwin Schrödinger.
Angry Video Game Nerd Adventures
1
The level Boo! Haunted House is named after the Nerd's nickname for the Nightmare on Elm Street NES game.
Harvest Moon: A Wonderful Life
1
Attachment Early character design and concept art shows Nami with very unkempt, messy hair. This was changed to straight hair in game.
Angry Video Game Nerd Adventures
1
Attachment The "beginner's trap" the Nerd made up in his Super Pitfall review appears in the Dungeons and Dickholes level, appropriately down the first ladder in the level.
Assassin's Creed III
1
It was originally intended for Daniel Cross Spoiler:to have a final set of dying words when Desmond assassinated him. His last words were for Desmond to kill him as the pain of the Bleeding Effect had overwhelmed him, and was driving him insane, claiming that he constantly hears voices asking to be released.
Final Fantasy IV
subdirectory_arrow_right Final Fantasy Chronicles (Game)
1
In all of the SNES versions of Final Fantasy IV, it is sometimes possible to open the menu while walking between tiles on the world map. If a Tent or Cabin is then used from the menu, it triggers the "sliding glitch." The map's collision will be shifted one tile away from the direction the player was walking. This by itself is cosmetic, however saving and reloading the game will reset the collision to match the graphics. This means the bug can be used to bypass certain map triggers or other impassible areas. This was fixed in the PlayStation version - it is no longer possible to open the menu when moving.
Super Mario 3D World
1
After beating the game, a Luigi-themed Mario Bros. game called Luigi Bros. can be played by tapping a Luigi button in the bottom left corner of the title screen. This can also be played right away if save data for New Super Luigi U is detected.
Super Mario Bros.: The Lost Levels
1
According to an interview with Shigeru Miyamoto in Family Computer Magazine, World 9 of Super Mario Bros.: The Lost Levels, which is only accessible by playing the entire game without using Warp Zones, is based on a glitch in the original Super Mario Bros, which could allow the player to access 256 extra worlds.
Crash Bash
1
Attachment The Space Bash mini-game arena is a based on the levels "Future Frenzy" and "Gone Tomorrow" from Crash Bandicoot 3: Warped. The background music is also a remix of these two levels' themes.
Grand Theft Auto: Liberty City Stories
1
The title of the mission Crazy '69' refers to the film Kill Bill, where the main character, played by Uma Thurman, fights a group of Yakuza gangsters known as The Crazy 88. She uses a katana, just like Toni.
Rolo to the Rescue
1
Attachment James Pond makes a cameo on the second moon level. He awards the player some extra lives before disappearing.
Final Fantasy IV
1
Attachment It's possible for certain copies of Final Fantasy IV to freeze if the player goes back and forth between doors 64 times. Square's defunct newsletter, "Ogopogo Examiner" wrote this glitch off as a trap created by Zeromus.
NHL Breakaway 98
1
Attachment The developers hid a secret slideshow of their families and friends in the game's code in order to fill up extra memory. This can only be accessed through a button combination, but nobody at the company could remembered the code. It can still be accessed through Gameshark codes.
The Legend of Zelda: Majora's Mask
1
"Farewell to Gibdos" has a similar melody to that of the Merry-Go-Round located at Big Boo's Haunt in Super Mario 64.
System Shock 2
1
System Shock 2, according to its pitch document, was originally titled "Junction Point". It was intended to expand upon the role-playing element of the original System Shock, which itself was intended to bring the gameplay of another of their games, Ultima Underworld: The Stygian Abyss, into a science fiction setting.

The first System Shock was generally perceived to be a Doom clone, and the developers blamed this for its limited commercial success. With Junction Point, their goal was to add significant role-playing elements and a persistent storyline so as to distance the game from Doom.
PlayStation All-Stars Battle Royale
1
According to Omar Kendall (lead game designer of PSASBR), at one point during development, Cole MacGrath and Evil Cole MacGrath were going to be one character, who would start out neutral, and turn good or evil based on the player's actions. After this idea was dropped, they decided to just use the Hero version of the character.

However, "the IP holders felt really strongly that the way that the Cole character manifests, he really is two different guys, and they felt the character would be best served as two different and they really pushed for it."
keyboard_double_arrow_leftFirst keyboard_arrow_leftPrev Page of 902 Nextkeyboard_arrow_right Lastkeyboard_double_arrow_right