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Fallout 3
1
Attachment In the Hubris Comics building is a letter to an editor on the receptionist's computer which includes a number of comic book references.


"Requiem for an Antagonist"
Grognak the Barbarian is an excellent comic for many reasons, but one of the most widely-respected ones is the depth of its villains. From the cold-blooded manipulations of the Man-Saurian to the love-hate romance with Femme-Ra, the stories of Grognak's enemies are every bit as fascinating as his own tales.

But, for my money, no tale is more tragic and more fascinating than that of the AntAgonizer. While never developed as fully as major villains like Skullpocalypse or Mastadonald, the portrait of the orphaned girl raised by ants and instilled with a bitter hatred of humanity has tremendous potential for reader connection and possible redemption.

However, in "Grognak and the Ants of Agony," Mr. Neptura threw away all of that potential by simply treating the AntAgonizer as a two-dimensional villain with a futile and pointless grudge against mankind. His writing replaced her subtle undertones of lost humanity and tragically lost innocence with the worst sort of mustache-twirling cliched dialogue. It was an offense to a deep and tragic character.

How a hack like that continues to find work in comics is beyond my comprehension. Hubris Comics should fire him and return the series to the capable hands of Mr. Moorellis. Until that time, I REFUSE to buy another comic from what USED to be my favorite publisher!

Obsessed in Oakmont


"Mr. Moorellis" is likely the combined last-names of Alan Moore and Warren Ellis, two well known English comic book writers.
"Mr. Neptura" is a reference to the character "Marto Neptura" in the comic Promethea, which was written by Alan Moore.
Crash Bandicoot: The Wrath of Cortex
1
Attachment During development it would appear that in part of the level "Crash & Burn", Crash would have had to save Coco from a hanging cage. Even though this task was removed from the final game, the cage is still present in the finished level, although Coco was replaced with a skeleton.
The Legend of Zelda: Ocarina of Time
1
Attachment In an early beta version of the game, there was a place known as the "Unicorn Fountain". This was originally going to be where Link was to get the Triforce, and the ability to shoot beams from his sword. It is believed that it was to be accessed through the normally unreachable underwater cave in Zora's Domain.
Duck Hunt
1
Attachment Duck Hunt is a remake of a home toy that Nintendo first produced in 1976 that involved players firing their Light Gun at ducks projected onto the wall of the user's home. The toy itself was a home system version of an Arcade style Light Gun system Nintendo called The Laser Clay Shooting System, first released in 1973.
Final Fantasy VII
1
Attachment One of the early art directions of the game was going to use 2D pixel-based graphics. There was one concept image early in the development featuring an isometric view in this style using Final Fantasy VI character designs, including Locke.
South Park: The Stick of Truth
1
When the game's original publisher, THQ, went bankrupt, South Park's creators didn't know about it until reading about it in the news. They were really excited when they heard that Ubisoft had picked up the rights to the game.
Psychonauts
1
Attachment There are several sound files for Milla's Dance Party that went unused. Some of these include audio for the sequence in which Milla Spoiler:watches the orphanage she worked at burn down with the children she cared for inside. While there has been no official statement as to why this audio was cut, it's reasonable to assume that it was removed for its disturbing nature.
Apollo Justice: Ace Attorney
1
Attachment The button on Phoenix's hat is the same button worn by Ema Skye in the extra chapter added to the DS port of the first Ace Attorney game.
Epic Mickey
1
Attachment In the original script, Oswald was going to be the main antagonist, but was replaced with the Blot in order to avoid hurting his reputation by portraying him as an unlikable character.
Sonic Jam
1
Attachment There are four desktop images on the disc. They can easily be accessed by putting the disc into a PC, and navigating to the Extras directory in the root of the disc.
Super Smash Bros. Brawl
1
Attachment An unused character select screen exists in the game for a wi-fi mode named Slipspace. This mode is limited to "With Anyone", and unlike regular wi-fi modes, there is no space on the screen for additional players to join. In the settings bar, the player can set the number of minutes for the mode.

How this mode would have worked and whether it is operational in the game is unknown. The description text for the mode is:
"Set your time and leap into the battle slipspace!"
Crash Bandicoot: The Wrath of Cortex
1
While a lot isn't known about Mark Cerny's vision for this game, an animated video representing the proposed gameplay was made. Even though this is from long before the actual development began, the level in this video does strongly resemble the level "Crash and Burn".
Half-Life
1
Attachment In the chapter "Forget About Freeman", using the "noclip" command from the game's console allows the player to enter an elevator, revealing a red triangle. Interacting with this triangle will either crash the game, or send the player two rooms ahead, dead on the ceiling.
Team Fortress 2
1
The robots voices in Mann vs Machine are simply the standard, human class dialogue passed through a robotic filter.

Among these voice files are unused Demoman and Soldier lines, generally stating "DOMINATED!", followed by expressions of concern or friendship.

It's likely that the original, human versions of these lines were created for the WAR! Update, in which the BLU Soldier and RED Demoman were discovered to have a secret friendship, and the administrator pitted them against each other. The unused voice clips imply that the Soldier and Demoman were putting on an act for their bosses, pretending to no longer be friends. It's unknown why Valve chose not to include these lines.
World of Warcraft
1
Attachment There is an item in the game called MOLL-E, which references the Disney film "WALL-E".
World of Warcraft
1
Ironband's Excavation Site contains a half-buried statue, similar to the statue of liberty. This appears to be a reference to Planet of the Apes.
Brütal Legend
1
Attachment The unlockable solo 'Bring It On Home' summons a fiery zeppelin that crashes into the ground when played. This is a direct reference to both the Led Zeppelin song of the same name and the burning zeppelin on the cover of their debut album.
HyperZone
1
Attachment The boss of the third level, Old Capital, is a SNES button pad, with the four colored buttons spinning around the central pad.
1
Attachment The LaserActive by Pioneer was perhaps the most expensive gaming console ever at launch. The console cost $1,000 and required additional modules which cost an extra $600 each to play certain types of games. Games ran on LaserDiscs and the formats were Mega LD discs by SEGA and LD-ROM2 by NEC. The modules were also backwards compatible with Genesis and SEGA CD games on the SEGA module, and TurboGrafx-16 and TurboGrafx-CD games on the NEC module.
Team Fortress 2
1
Attachment A glitch in the Spy's model will cause him to resemble a crab when holding his Disguise Kit and looking up.

The act of doing this became known as "Spy Crabbing", a light-hearted way to grief matches as the players would do nothing but walk around in this crab-like state. This eventually led to other players encouraging people to not kill these players and save the "Endangered Spy Crab".

Spy Crabbing became so popular that Valve not only opted to not fix the glitch, but added a taunt for the Spy that has a random chance of occurring when taunting with the disguise kit out. Instead of flicking his cigarette as usual, the spy will squat down, raise his arms like a crab, and click his fingers and disguise kit together like pincers.
sell
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