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Mario Kart 64
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The Game originally had a Vertical Split-screen in 2 Player gameplay. This cannot be done without hacking in the Final Version, and the Lap Counter still appears in Battle Mode. Mario Kart 8 later managed to use Vertical Split-screen 18 years later.
Super Mario 64
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Attachment The enemy "Whomp" was likely inspired by a Japanese mythological creature known as a "Nurikabe". Nurikabe were said to take the form of a wall either to trick or trap any travelers. It's also said that Nurikabe could expand infinitely in size. The only known way to make it disappear was to knock on its lower-right-hand side.
Super Mario 64 DS
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Attachment Coincentration's sprite set contains some Super Mario Advance 4 sprites, which aren't used in the final game. Coincentration's internal name is "wrecking_crew", a reference to the NES game of the same name. The mini-game uses this name in New Super Mario Bros. as well.
Super Mario Advance
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Attachment The "Item Get" jingle from The Legend of Zelda is in the game's files. It was possibly used for test purposes.
Paper Mario: The Thousand-Year Door
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Attachment The interior of Mario's house in the opening scene contains a full recreation of the bedroom as it was in Paper Mario, even though only the tiniest bit of it is visible in the opening, and this room is never seen outside of a cutscene.
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Mario Kart: Double Dash!!
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Attachment A lot of the tracks in Double Dash are connected by landmarks in the background. For instance, it's possible to see the mountain from D.K Mountain in the background of Dino Dino Jungle.
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Paper Mario: Sticker Star
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Attachment Though he never appears in the plot, Luigi can be seen sitting in the backgrounds of 5 different stages. Using paperize, the player can even pull him off the page where he will run off screen. Every time the player does this, the left-most house in the Decalberg Suburbs will have a humorous newspaper article about Luigi being spotted in that location. If the player finds him all 5 times he will appear leading the parade during the credits.
Animal Crossing
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Animal Crossing for the GameCube is a direct port of the Japanese-only Nintendo 64 Dōbutsu no Mori (Animal Forest) so it takes up very little space on the GameCube disc. The entire game is loaded into the GameCube's RAM, and as a result, after the player enters their town they can remove the game disc from the GameCube and continue to play the game normally.
Donkey Kong
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This was the first Game Boy title designed with enhanced features when played on the Super Game Boy. Playing this way added a set value of colors and a background that looked like the Donkey Kong arcade cabinet.
Plants vs. Zombies: Garden Warfare
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On the map "Zomboss Estate" it's possible to see the Slenderman in the background of the forest.
Franchise: Star Fox
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Attachment Fox, along with the other characters, was originally going to have a minor role in Mario & Luigi: Superstar Saga. When he came to the Starbeans Cafe to get a cup of coffee, he would get an incoming call from Peppy asking where he is. It's not known why he was taken out of the game. When he left, he would give the player a gold ring. The image attachment shown here is Fox as he would appear.
Super Paper Mario
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There are six unused audio tracks in Super Paper Mario. The first one is named "Dummy_32k". Dummy plays the tune of World 1-1 from "Super Mario Bros 3." Another is named "b_happy_flower_44k_lp." It's name suggests it was going to be used for when Mario uses the Happy Flower item. The next audio track is called "evt_relax1_44k_lp." This track is a peaceful, relaxing tune. It might been planned for use near the end of the game. The 4th audio track is called "evt_stg3_open1_44k_lp." It was most likely going to be used for a opening of a level in World 3. The next is called "ff_corrrect2_e3_32k." This unused jingle's name suggests there was supposed to be more than one jingle. The final unused audio track is a jingle named "ff_fault1_32k." This was most likely going to be used when failing a Mini-game.
Paper Mario: The Thousand-Year Door
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An unused badge named "Trade Off" still exists in the games data. It was very close to being completed, but never saw the light of day. It had its name translated, and works properly. When used in battle, it will say "Rank Up." The player would be rewarded with more star points after the battle, but the enemies would become tougher.
Paper Mario: The Thousand-Year Door
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Attachment An early Bonetail texture can be found in the game's data. The only difference is that it has a blue eye. In the final game, Bonetail doesn't have a visible eye, only empty sockets.
Super Paper Mario
subdirectory_arrow_right Super Paper Mario (Game)
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Super Paper Mario was originally going to be released exclusively for the Nintendo GameCube before being moved to the Wii. Evidence exists on the game's data, as there is a folder which contains GameCube rendered models of characters like Mario and Princess Peach. The Wii textures are about 50% larger.
Paper Mario
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Attachment Whacka has an entry in the enemy name table and a tattle. Based on the tattle, it seems that earlier in development, instead of disappearing after being hit enough times, he would attack.
Minecraft
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Attachment Baby zombies can occasionally be found riding chickens.
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Super Mario Bros. 3
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Attachment Inside the game's data are two unused Mario sprites that looks almost identical to the final release, but his overalls are colored pink rather than blue.
Kirby's Dream Land
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The reason why Kirby is colored white in the American cover for Kirby's Dream Land is because Nintendo of Japan were debating whether Kirby's color should be pink or yellow. The game's creator Masahiro Sakurai wanted pink, but Shigeru Miyamoto thought yellow would be better; Sakurai eventually won the debate. However, Nintendo of America didn't know if Kirby was pink or yellow at the time of making the box art, so they decided to play it safe and make Kirby white like he appears in the game.
Super Mario World
subdirectory_arrow_right Super Mario All-Stars + Super Mario World (Game)
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When the original Super Mario World game was released, Luigi was a recolored copy of Mario. In Super Mario All-Stars + Super Mario World, Luigi's sprites were redesigned to look different to distinguish the two.
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