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Super Mario World 2: Yoshi's Island
subdirectory_arrow_right Yoshi's Island: Super Mario Advance 3 (Game)
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In the Game Boy Advance version of the game, dying enough times during the intro level to get a game over will result in the game's save file displaying "World 0." This is the only time this icon is accessible in the game, and in any version of the game, as the Super Nintendo original gave you infinite lives to beat the tutorial level.
Paper Mario: The Thousand-Year Door
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The ringtone when Peach calls Mario is the title screen music from Super Mario World.
Franchise: Mario
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Attachment Nintendo has depicted Mario (previously Jumpman) with hair and no hat since the NES and Famicom. But in the early artwork for Donkey Kong, Mario was bald.
Mario & Sonic at the Sochi 2014 Olympic Winter Games
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This is the first Mario & Sonic game to be published by Nintendo outside of Japan and South Korea rather than Sega, who published the first three games.
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Mario & Sonic at the London 2012 Olympic Games
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All characters were originally intended to have swimming gear for swimming events. This was later rejected by Sega, as they didn't want characters to have their shoes removed. Instead, only the female characters had swimming outfits (which were also used in Gymnastics events).
Photos with Mario
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When Mario says "It's-a-me, Mario!" on the Title Screen, it's the exact same sound clip used in Super Mario 64.
Mario & Sonic at the Olympic Winter Games
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Attachment When the game is played during December, Santa Claus will appear as a VIP Character, awarding 300 Star Tokens rather than 100 like the other VIP members.
Mario & Sonic at the Olympic Games
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Silver, Jet, Cream, Big, Espio, Rouge, Donkey Kong, Birdo, and a Goomba all have playable character data, but are only accessible through hacking. Donkey Kong and Silver were made playable in Mario & Sonic at the Olympic Winter Games and Mario & Sonic at the London 2012 Olympic Games.
Mario & Sonic at the Olympic Games
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During development of the game, people thought it was just an April Fools joke. Soon after however, Sega stated on their website that the game was official, and that both Sega and Nintendo would be working on the game.
Super Mario Galaxy 2
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Attachment The Japanese, European and Australian versions of the game came packaged with an instructional DVD manual, explaining the basic controls, as well as showing advanced play. It was made because Super Mario Galaxy 2 would be more challenging than its predecessor. It's unknown why a DVD was never packaged for the American release.
Paper Mario: The Thousand-Year Door
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Grodus' dialogue has an error within the game's script. If the player chooses "Don't attack", he will say "WORM! You dare defy me?!?", even though the player is doing what he said. Likewise, if the player chooses "Attack", Grodus simply tells Mario to stop his blubbering. The responses appear to be the wrong way round.
Paper Mario: The Thousand-Year Door
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TEC is likely based on HAL 9000 from the movie 2001: A Space Odyssey. Unlike HAL, TEC isn't insane or malevolent. Another Mario series spoof of HAL was HAL 9001 from The Super Mario Bros. Super Show! live-action episode "9001: A Mario Odyssey."
Paper Mario: The Thousand-Year Door
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The fact that Ghost T. resides in Room 004 is a reference to Japanese and Chinese culture in which the number four (四; Rōmaji: shi, Pinyin: sì) is regarded as unlucky, as it sounds similar to the word "death" (死; Rōmaji: shi, Pinyin: sǐ ).
Paper Mario: The Thousand-Year Door
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Eddy the Mask's name may be based on Eddie the Head, the mascot of British heavy metal band Iron Maiden.
Paper Mario: The Thousand-Year Door
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During the battle with Vivian, she can use Fiery Jinx when her HP is low. However, when Vivian joins Mario's party she has to be Super Ranked to learn that ability.
Paper Mario: The Thousand-Year Door
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If the player looks through Professor Frankly's trash can after fighting the Shadow Sirens, they can find Vivian's Tattle, but not Marilyn's or Beldam's. This foreshadows that Vivian would join the party, rather than fight Mario again with the other sirens, as only Tattles of one-time enemies can be found in the trash.
Diddy Kong Racing
subdirectory_arrow_right Sabreman Stampede (Game), Donkey Kong Racing (Game)
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Attachment A sequel to the Diddy Kong Racing was being developed titled Donkey Kong Racing, where Donkey Kong would be the main character. The game was first announced at E3 in 2001 and a trailer was shown at Space World in the same year. The game was going to be released for the Nintendo Gamecube. However, because Rare was acquired by Microsoft in 2002, the game was cancelled. After the buyout, the game was heavily reworked as Sabreman Stampede, which was planned for an Xbox 360 release. However, this iteration, too, ended up being canceled due to a lack of focus and Rare's unfamiliarity with the hardware.
Platform: Nintendo DSi
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If the player keeps a sound clip paused and idle for around a minute in the DSi's Sound Recorder, the DSi will play the Super Mario Bros. Theme Song using a pitch based on the paused sound clip.
Super Mario 64
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In a late pre-release build, stars that have already been collected are in grey shades instead of the dark blue seen in the final version. This was shown during E3 '96 when demonstrating the game before its release.
Punch-Out!!
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Attachment Characters that resemble Mario and Donkey Kong can be seen among the audience if the camera pans over to the left side of the ring. One that looks like Donkey Kong Jr. is also present further in the background, sitting beside another Mario look-alike.
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