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Persona 5
1
Attachment A prototype image of the main character was drawn early in development. It was dropped after the artist, Shigenori Soejima, felt he had added too much and went for something simpler. Another early design of the main character was dropped due to Director Hashino claimed it looked "too professional". Soejima also commented that his initial changes to the design felt too cheap.
Persona 5
1
The protagonist's initial persona was going to be the German demon Mephistopheles. It was later changed to Arsene due to him fitting the theme of the game better.
Persona 5
1
Director Katsura Hashino and character designer Shigenori Soejima revealed on the Persona Stalker Club V talk show that Confidant Hifumi Togo was planned to be an additional party member but was cut due to the story being too long at that point and not wanting to make it longer.
Heavenly Sword
1
Originally the game was going to be a mature-styled sequel to Kung Fu Chaos titled Kung Fu Story for the Xbox. However, development shifted over time into a new IP for the PlayStation 3.
Mario + Rabbids Kingdom Battle
1
According to Davide Soliani, the idea of a Mario and a Raving Rabbids crossover game went through over 13 ideas(two of them being a musical themed game and a FPS game) before the team decided to settle with the turn based tactical RPG game.

"We knew we needed to come up with a new idea, or a new visual or new mechanics. We started to scratch them out, one after the other. We went through a musical game, a first-person shooter game; but really the team is composed of mainly tactical fans''
Cuphead
1
Attachment According to Jake Clark, when he was designing Cala Maria, The character went through a notable amount of changes before settling with the final design.

Before being settled for having a octopus on her head. Her face originally had fish fins on the side of her face, she had various different types of crowns (along with different hair styles) a starfish was considered to be used at one point, she had a round earring on her nose, a crab tattoo on her right arm, and wearing gloves.

It was also considered for her to hold a weapon(A sword and an anchor). As well the following for her attacks. Cala using her tail, summoning swordfish, a giant crab, and using a title wave.
Tony Hawk's Pro Skater
1
The game initially started life as a racing game inspired by the arcade game Top Skater.
Super Mario Odyssey
1
Attachment Early boxart of the game features Mario in his sombrero outfit from the Sand Kingdom in the bottom left corner instead of his snorkling outfit from the Lake Kingdom. This was likely changed in response to a backlash about the outfit, to help avoid offending any potential customers.
SoulCalibur II
1
In a episode of the 8-4 Play podcast, localization producer Nao Higo confirmed that Cloud Strife from Final Fantasy VII was going to be the guest character of the PlayStation 2 port. However, the deal got canned at the last minute, and Heihachi from Tekken replaced him in the end.
Franchise: Spyro the Dragon
1
Before settling on “Spyro’s Kingdom”, the game that would eventually become “Skylanders”, Toys For Bob experimented with different ideas for the Spyro license. These included a gritty, realistic Spyro, A tiny Spyro that could walk on things like bookshelves, and an Origami Spyro.
Collection: Jet Set Radio
1
In 2017, Dinosaur Games created a proof of concept demo for a new Jet Set Radio game called Jet Set Radio Evolution after Sony showed an interest in it at GDC 2017. Sega ultimately turned down the concept.
American McGee's Alice
1
According to concept art, Alice's dress was to feature the symbol of Ceres as opposed to the symbol of Venus as seen in the final game.
Alice: Madness Returns
1
According to concept art, Alice's dress was to feature the symbols seen in the first game, the symbol of Venus and a sextile, as opposed to the symbol of Eris and symbol of Jupiter seen in the final game.
Spyro: Enter the Dragonfly
1
An unused voice clip reveals that the original idea for the Thieves Den level would have the Den flipped upside down by the Riptoc Wizards.
Franchise: Final Fight
1
According to former Capcom member Seth Killian, Rolento's name was supposed to be "Laurence" when he was in the developmental stages of becoming a character, but due to the L and R confusion in the Japanese language as well as the additions of vowels at the end of words in transliteration, "Laurence" became "Rolento". Judging by Japanese transliteration however, Neo_G may have meant the similar name "Laurent" (ロレント), as Lawrence would have instead been rendered as (ロレンス).
Ty the Tasmanian Tiger
1
Attachment In the first level of the game "Two Up" you can find a Purple Crab that does not appear anywhere else in the game.

This is because as the developers were making the game, they ended up not liking them as much as the Yellow Crabs, and the consoles didn't have enough memory to use them. But they kept this one.
Collection: Marvel vs. Capcom
1
According to a Capcom Development report, the reason why the Marvel vs. Capcom series originally came to be was because Marvel wanted to introduce it's character to a Japanese audience.
Super Mario Odyssey
1
According to producer Yoshiaki Koizumi. Pauline was originally conceived as the princess of New Donk City, but the idea was later scrapped and she became the mayor of New Donk City instead.

"In the past we used to have a game taking place in a city, and Mario also appeared in it(which pointed towards Pauline). At first they wanted to make her the princess of New Donk City, but the world setting of that city doesn’t have princesses. That’s why she became the mayor instead.”
A Hat in Time
1
In the Beta version of the game, there was a milkman NPC that was a Mafia member in a milkman suit. For some reason, the Milkman was not present in the final release of the game.
Mario + Rabbids Kingdom Battle
1
Attachment Rabbid Princess Peach originally had a transformation sequence inspired by Sailor Moon. While the sequence was cut from the game, Davide Soliani stated that the test sequence was made by animators who were desperate to hit the 1000 character animation requirement for character combat.

"When you have to create 1000 animations per character just for the Combat Phase, animators started to go crazy. This was 2 years ago.."
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