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Silent Hill 4: The Room
2
Attachment This is one of the few Silent Hill games to not include a UFO ending. A Channeling Stone can be found in the game's data, suggesting that a UFO ending was planned but was later dropped.
Super Princess Peach
1
There are several test levels left in the game's ROM. In one of them, Iggy Koopa is actually the boss, but due to him having no coding, he dies as soon as you enter his screen.
Pikmin
1
Attachment Unused textures left in the game reveal that, at one time, it was intended for Pikmin types other than yellow to be able to carry bomb-rocks. This feature was eventually implemented in later sequels of the series.
Pikmin
1
There's an unused Goomba model left on the games disc titled "kuribo.mob". Kuribo is Japanese for Goomba.
Super Mario Galaxy
1
Unused models for Bully, an enemy from Super Mario 64, are present in the game's data, complete with animation.
Sonic the Hedgehog
1
There is an unused multicolored gem in the game's data called the Rainbow Gem. This gem would have let the character "go super" at any time they wanted. If it is hacked back into the game, the character would go through the Super transformations animations, but would be unable to turn into the Super mode.
Super Princess Peach
1
Attachment The Koopalings were originally going to be a part of the game, but were removed for unknown reasons. Sprites for of all seven of them have been found, with Roy's shell being miscolored as green instead of pink.
Banjo-Kazooie
1
Attachment There's an unused firefly sprite which appears similar to the Beehive's Bee sprite which even uses the same wings. It's possible this was intended to be used for the world Mad Monster Mansion, the only level set during night.
Mario & Luigi: Partners in Time
1
Attachment There is an unused Whomp character in the game's data. He has several animations, but doesn't appear anywhere in the game.
EarthBound
1
Attachment An unused sprite of Mr. Everdred as a ghost is present in the game's ROM. It is assumed that either he was going to be a party member at one point during development (when one of the party members faints, they will appear as a ghost) or Spoiler:when Mr. Everdred was beaten near Jackie's Cafe in Fourside, a ghost would have flown out of his body. Its true purpose has never been confirmed.
Grand Theft Auto: San Andreas
1
The mission "Saint Mark's Bistro" has CJ temporarily return to Liberty City in order to carry out a hit for Salvatore. Although the player cannot see much of it, a large part of Portland, Liberty City has been modelled, although not much of it is solid.

One can use cheat devices (or mods on the PC version) to reach Liberty City and have a look around, although having a jetpack is recommended.
Metroid
1
Samus was originally planned to have unique sprites and animations for whether she was facing left or right. These sprites are still stored within the game's ROM. This animation idea would eventually be seen in Super Metroid.
Bubble Bobble
2
Attachment In arcade game's code are a number of slot machine icons, possibly intended for use in a bonus round that was never made.
Resident Evil: Operation Raccoon City
1
Attachment In the PC version of the game, there are a number of unfinished textures and loading screens from Star Wars: Battlefront 3. It was rumored that Slant Six Games was developing Battlefront 3 before it was ultimately cancelled.
Dragon Spirit: The New Legend
1
Attachment In the Japanese version of Dragon Spirit: The New Legend, if the player presses "select" 20 times during the good ending in which Iris is on top of the dragon's head, they will be able to lift her skirt up.

The code was removed from the international release, but the upskirt sprite graphic still remains inside the ROM.
Kingdom Hearts Birth by Sleep
1
Attachment In Deep Space, Pleakley from the Lilo and Stitch film was originally going to be present. He was removed for unknown reasons, but a character model can still be found in the game's code.
Donkey Kong Country 2: Diddy's Kong Quest
1
Attachment By using a Pro Action Replay, you can play an incomplete version of the level Web Woods.
The Legend of Zelda: Ocarina of Time
1
By using Gameshark codes, you can activate cutscenes that were originally going to be in the game. One is an early version of the prologue cutscene which takes place at sunset rather than night and three other cutscenes that take place in the Temple of Time, in which each cutscene focuses on each Spiritual Stone.
Kirby's Return to Dream Land
1
Attachment There were originally going to be more Super Abilities. A Super Spark and Super Cutter were planned, but were cut for two reasons. The Super Spark data is completely overwritten with Ultra Sword files and the Super Cutter was cut due to it being to similar to Ultra Sword. The model and icon for the Super Cutter still remain on the game's disc.
Kingdom Hearts II
1
Attachment Through the use of a cheating device, 2 alternate versions of the Ultima Weapon can be found. These weapons are titled "Edge of Ultima" and "Detection Saber". In game they are given a glitched appearance and are only palette swaps of the original Ultima Weapon. They are also missing a menu picture, and instead a map is displayed.
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