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Perfect Dark
Perfect Dark was originally going to have a face-mapping feature that enabled players to take a picture of themselves with a Game Boy Camera and import their face onto a polygonal character in the game.
Contributed by Berry
The Legend of Spyro: Dawn of the Dragon
In the mobile version of the game, Sparx is absent from the game entirely. This makes the mobile version, as of right now, the only Spyro game never to feature Sparx.
Contributed by RadSpyro
Team Fortress 2
There is a piece of unused music that was originally intended to play in the background of the Upgrade Station. While cut from the final version, it is still available within the game's files.
Contributed by Dvon
Banjo-Pilot
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In an early build shown at Spaceworld, when it was still being developed as Diddy Kong Pilot, a number of Mario characters were shown to be playable at one point in the game. The characters were Mario, Peach, Yoshi, Wario, Bowser and Toad.
Contributed by KnowledgeBase
Diablo
The Butcher originally had a pre-rendered cinematic that would play when first encountered. It is left on the disk, but goes entirely unused.
Contributed by Dazz
Vampire: The Masquerade - Bloodlines
A multiplayer feature was originally meant to be included with the game but due to development time constraints, the feature was ultimately cut. Code for the feature was however left in the files of the game and have since been accessed through mods.
Contributed by KnowledgeBase
Banjo-Pilot
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A new character named Redneck Kong was to be a racer in the original Diddy Kong Pilot, however he was later intended to be replaced with Candy Kong.
Contributed by KnowledgeBase
Super Smash Bros. Brawl
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Characters were originally going to visually show battle damage. You can see some of the injured player textures in the game's files.

According to Masahiro Sakurai this would have tied into a mechanic where a characters armor and other equipment would be damaged during the fight, putting them at a disadvantage.
The system was never implemented due to time constraints.
Contributed by Skarro
Super Mario Sunshine
In the Japanese version of the game, there are files referencing planned train stations and dialogue involved in obtaining and stamping tickets. Each ticket would take you to one of 15 stations.
Contributed by Dvon
The Legend of Zelda: Majora's Mask
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In the game, there are unused cutscenes that show the Great Fairy training Link for his new abilities instead of just magically giving them to him.
Contributed by retrolinkx
Sonic Adventure 2
According to an unused audio file for Omochao, Eggman's mustache is fake.
Contributed by DidYouKnowGaming
Marvel vs. Capcom 3: Fate of Two Worlds
There is code in the game's data that would suggest that Doctor Octopus would have appeared in the game as a playable character.
Contributed by DidYouKnowGaming
Luigi's Mansion
Luigi's Mansion was built with the intention of being in 3D. All Nintendo Gamecube systems support display of Stereoscopic 3D. Nintendo decided to shift focus away from 3D at the time as a 3D screen add-on would have cost more than the Gamecube system itself.
Contributed by DidYouKnowGaming
Mario Kart Wii
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Petey Piranha, Paratroopa, and a Hammer Brother were all going to be playable in the game, as well as a third costume for Miis. The Chain Chomp item was going to return, but was replaced by the Bullet Bill in the final game. Several graphics supporting this appear within the game's data.
Contributed by DidYouKnowGaming
Sabrina The Animated Series: Zapped
There are a few unused tracks in the game that are accessible from a hidden Music Menu. "newdream4" is different depending on if you're playing the US or EU version of the game. In the EU version, it sounds like an unfinished remix of worlds 2 and 4's music. The other, "sbr_mall_grager" is a very short tune that sounds very unfinished. It could possibly have been a piece of music associated with a boss.
Contributed by Dazz
Lost Vikings
There is an unused alternative version of the background music that plays during the Egypt levels, hidden in the ROM of the game.
Contributed by Dazz
Castlevania: Symphony of the Night
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There are two familiars that didn't make the cut during the transition to the Western market. These are the Half-Fairy and the Nose Demon. They are almost exact copies of the normal Fairy and Demon, but with different graphics. They are still programmed into the Western version, but their familiar cards are no longer available, and thus have to be activated using GameShark codes.
Contributed by Dazz
Castlevania: Symphony of the Night
A debug room can be accessed using GameShark codes, which features some testing tiles, and a Japanese voice track, which when translated reads:
"Hi, I'm Joji Yanami. I'm not a young man anymore. I've done this job for a long time. Eyup. I've done a lot of stupid roles. Man, though, this year has been so hot, I could die. It's way too much... I'm an old man, you see. I can't do anything anymore. It's exhausting. Someone save me, please. It's already September. I think something will come of all this, maybe. Old age is old age. Maybe not, though. Yeah. Well, that's all. See you, then."
Contributed by Dazz
Castlevania: Symphony of the Night
There are a large number of unused dialogue pieces in the game's data, including what may be an unused ending. Many of these sound files are alternate versions of voices that are already used in the game, but extended or slightly different.

A series of clips can be found in the game's sound files, which seem to be an unfinished ending. It seems to suggest that Maria intervenes in the fight between Alucard and Richter, where she becomes possessed or transformed by Shaft. It includes both winning and losing quotes, and ends with Alucard reflecting on the apparent death of both Richter and Maria. While the PSP and Saturn version allows a fight with Maria, it is not under these circumstances. There are no other suggestions towards this ending, but it is assumed to be an alternate ending during the fight with Richter when not using the glasses.
Contributed by Dazz
Castlevania: Symphony of the Night
With the Lyric Card equipped, the player can activate a secret lullaby from the Fairy if Alucard sits in a chair for a period of time. This was only available in the Japanese version of the game, as the familiar that sings it was removed from the international release. But, Konami actually went out of their way to translate this song into English for the PSP version, too.
(Attachment will play both Japanese and English.)
Contributed by Dazz
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