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Fortnite
2
Attachment When the Street Fighter skin set was released for Fortnite, a back bling of an arcade machine was released that would show attract mode footage from Street Fighter II. Coinciding with this, a texture was found in the data, under the name "FrenchFry" showing animation from Family Guy in a similar format. While many believed this confirmed that Peter Griffin was planned to be featured in the game alongside a back bling that would show Family Guy clips, it was later stated by a reputable Fortnite leaker named FNBRUnreleased that the Family Guy content could've only been added for one of two reasons: to annoy dataminers, or to internally test the Street Fighter graphics in a humorous way.

Griffin would eventually be added to Fortnite in Chapter 5. To coincide with his addition, a video titled "Peter Griffin Seeks Fitness Advice From Meowscles" was released: animated in the same style as "Family Guy", it features Griffin getting a fitness exam from Fortnite character Meowscles, ending with him drinking an expired bottle of Slurp Juice in order to become "swole", explaining his design in the game. The expiration date on the Slurp Juice is a reference to the date when the leak originally happened, and the trailer also used the leaked back bling. Despite appearing to be animated by Family Guy's animation department, the video noticeably does not feature any spoken dialogue, or voice acting by Family Guy creator and Griffin's voice actor Seth MacFarlane.
person Rocko & Heffer calendar_month September 6, 2023
Annalynn
2
A spider enemy was originally set to appear if the player took too long in a level, but was cut since their mechanic would run contrary to the game's focus on enemy combos.

The spider, now named Gil, would appear in a 2023 remake of the 2016 version of Annalynn as an optional enemy.
Transformers: Devastation
1
Attachment Nova Prime was going to be involved in the game to a much larger capacity than in-game cutscenes. A full 3D model with an unrigged skeletal rig is hidden within the game files.
Super Smash Bros. Melee
3
During the game's development, Lucas - the protagonist of Mother 3 - was briefly considered as a replacement for Ness by the development team. However, due to the delays surrounding Mother 3's original Nintendo 64 release (and that game's eventual cancellation), Ness returned instead - as was originally planned.

Both Ness and Lucas would go on to be playable in this game's sequel, Super Smash Bros. Brawl, though Lucas's appearance would be based on Mother 3's eventual Game Boy Advance release as opposed to what is now commonly referred to in the fan community as "EarthBound 64".
Disney Infinity 3.0
2
CLU, the main antagonist from the film "Tron: Legacy", was a planned playable character and boss who was scrapped very close to the game's release. A practically completed playable version of CLU was discovered in the PC version's files (this version was only missing completed UI) and can be used via modifications to the PC version. On May 20, 2016, developer Damean Lyon uploaded a short video showcasing his FX work on the playable version of the character, and revealing the character's Melee Impacts and Ground Pound Decal were developed by Darin Beaver.
Persona 4 Arena Ultimax
1
There's unused annoucer files calling "P5 Hero" and "Persona 5 Hero" suggesting that the protagonist of Persona 5 was at some point planned to be in the roster
Street Fighter III: New Generation
subdirectory_arrow_right Street Fighter III 2nd Impact: Giant Attack (Game)
1
Attachment In Street Fighter III: 2nd Impact there is an unused female voice that doesn't match either Elena or Ibuki. It's possible these voice lines belonged to an earlier version of Makoto, as she was originally meant to debut in this game but was moved to 3rd Strike due to time constrains.
Street Fighter V
1
Attachment Street Fighter series director Takayuki Nakayama revealed some concept designs by Bengus meant to represent each of divine beasts in Japanese mythology. These designs depict Byakko (the white tiger), Suzaku (the vermillion bird), Genbu (the black tortoise), Seiryu (the azure dragon), and the less often seen Koryu (the yellow dragon). These designs were meant to be used for mascots of the annual Special RAGE Cup events, which were Street Fighter tournaments held in Japan. The winner would recieve an special costume made for them.

As the RAGE Cup event only lasted for three years (2016-2018), only three of the beasts were present. It is unknown what the final concept of the blue and yellow dragons might have looked like.
Super Mario 64
1
Attachment Among the files included in the Gigaleak, a massive 2020 content leak of internal data from Nintendo, are assets associated with Super Mario 64 depicting a fully-coded enemy named Motos, which is absent from the final game. The enemy is programed to chase Mario, pick him up, and throw him similarly to Big Bob-omb and Chuckya. Like those characters, Motos can be picked up and thrown, but unlike them, it can only be defeated by being thrown into lava, similarly to the Bully and Big Bully. This weakness implies that Motos was originally intended to appear as an enemy in Lethal Lava Land and Bowser in the Fire Sea, which is corroborated by the fact that various other assets associated with the levels feature "motos" in their filenames.

Further analysis of the source code indicates that Motos were intended to be connected to Bullies, which are labeled "Otos" in the source code and use sound effects that are also associated with Motos. Additionally, the code contains a filename for an "icemotos" miniboss in Snowman's Land, and the "Bully the Bullies" star in Lethal Lava Land is internally named "bigmotos," implying that at least two variants of Motos were conceived as minibosses before being replaced with Big Bully and Chill Bully in the final game.

Additional data in the Gigaleak indicates that at some point in development, Motos was reconfigured into a boss version of the Chuckya enemy, labeled "Katsugikun" in the source code, before being scrapped altogether. Unlike Motos, no assets for Katsugikun exist other than a filename and behavior code.
The Combatribes
1
The fifth and sixth stages are different between the Arcade and console versions.

In the arcade version the fifth stage is a high-rise building where you fight a militia working for the main villain, and when you reach the rooftop you fight the fifth boss of the game. The sixth and final stage is made of a boss rush where you fight all the previous gangs while chasing a big crime boss in the harbor. After defeating all the gangs, Spoiler:the crime boss gets killed and the final battle against Martha Splatterhead ensues.

In the console version the boss rush takes place in the fifth stage instead, right before facing the militia. The sixth and final stage is simply the final boss battle set atop the rooftop of the high-rise building, with the harbor stage being completely removed. Additionally Spoiler:the crime boss from the arcade version is missing in the SNES port, which establishes Martha Splatterhead as the leader of the gangs early on.
Tornado Outbreak
1
Attachment Originally, a news van and a storm chaser served the purpose of following the tornado around and alerting the people within area to seek shelter or evacuate from their homes entirely.
Ultimate Marvel vs. Capcom 3
1
According to former Senior Vice-President of Capcom USA Christian Svensson, the reason why Cyclops, a mainstain of the series, is not in this game is because the team felt they already had too many X-Men characters and didn't want to add another one.
Ultimate Marvel vs. Capcom 3
1
Gene from God Hand and Mega Man were in the final pool for possible playable characters, but neither of them made the final cut, because the team wanted to put other characters from the same category instead.
Twisted Metal: Black
1
Attachment The final boss, the helicopter Warhawk, has an unused character select portrait in the game files, clearly indicating that it was a considered addition during development. The nature of the vehicular game design was likely too incompatible with a flight-based character.

Interestingly, as with all characters in the game, the vehicle name is separate from the driver of said vehicle. While the helicopter is only known as Warhawk, the pilot is referred to as Black Razer, while in the final game, nothing is known about the identity of Warhawk's pilot.
Angry Birds Space
1
Alongside all the available playable characters (minus Bubble), Matilda and Hal have unused voice clips, suggesting they were to be added to the roster as well.
Angry Birds Go!
1
Two unused pigs that may have been planned to be playable at one point can be found in the data, one being a minion pig, and the other a “Moustache Pig.” It’s unclear how they were planned to be programmed into the game.
Doubutsu no Mori
1
Attachment Among the files included in the Gigaleak, a massive 2020 content leak of internal data from Nintendo, are models associated with Dōbutsu no Mori depicting three human characters not seen in the final game: two redcoat soldiers, one tall and one short, and a middle-aged woman in an apron. These characters appear to be early versions of Copper, Booker, and Joan, respectively, which is corroborated by the fact that the woman's filename is "oba," with Joan's sleeping animation being labeled "Sleeping_Obaba" in the files for Dōbutsu no Mori.

All of this appears to indicate that special characters were originally intended to be human before being changed to unique animals later in development; in the final game, the only humans that appear on-screen are the player characters. Copper and Booker would later reincorporate the scrapped redcoat motif in Animal Crossing: Wild World and Animal Crossing: City Folk.
Mortal Kombat: Shaolin Monks
1
Attachment Several unused enemies, as well as evidently bosses, still exist within the game's data and can be spawned in-game with a proper third-party cheating device.

A Naga-styled enemy (In Japanese mythology, the Naga is a snake-based monster with the upper torso of a vicious woman) is one notable example, as well as an anthropomorphic demonic tiger which utilized some type of area-of-effect based ice powers. Most notably of all is a towering, multi-armed Hindu-inspired being with green skin and wind-based attacks, who also has functioning "jiggle physics" coded for her breasts during certain animation frames. This unused boss noticeably towers over the player's when hacked in, filling a decent portion of the player's screen.

Although not yet explicitly stated by any developers of Shaolin Monks, it's possible that should these unused characters have made it into the final release, their designs could have emphasized the lore and world building aspects that John Tobias was publicly passionate about in the early installments of the Mortal Kombat continuity. It's equally possible that the two bosses in particular were scrapped simply due to their in-game models holding such stature that extra time and resources would need to be invested in specially designing stages which would house their positions in the linear progression of the story. Hacking either boss in as mentioned above will cause them to clip through surfaces in many of the playable environments.
LEGO Star Wars: The Video Game
1
There were three levels planned and almost finished for the game but cut: The first was a level in the Episode I chapter which has the player playing the scene where Anakin accidently attacks and destroys a Trade Federation ship in the space above Naboo. The second one was for the Episode II levels and featured a playable version of Anakin and Obi-Wan's chase of Zam Weasel in a speeder throughout Coruscant like in the beginning of the movie. The third was the scene in Episode III where Obi-Wan chases General Grevious around Utapau on a Boga creature.

The first level was cut because the developers thought that it bloated its Episode's level count, and they wanted the number of levels between all of them to be mostly even. It is unknown why the Speeder chase was cut, but the Boga chase level was cut due to the developers thinking it clashed with the game's co-op multiplayer feature. Nonetheless, the Trade Federation ship level and the Zam Weasel Chase would eventually be realized in LEGO Star Wars: The Complete Saga. However, the Boga chase level didn't appear in that game at all.
Alien Soldier
1
Attachment Sprites for an unfinished dragon boss can be found in the game's data. This boss has no working code and cannot be activated in-game.
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