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Freedom Planet 2
1
There were originally plans to increase the amount of potion and item slots, but the developers weren't sure how to implement it and had concerns over the game breaking if the player stacked the same potion into 10 slots instead of 5.
Freedom Planet 2
1
There were originally plans to include a sidequest to restore Lilac's treehouse after it's destroyed in the beginning of the game, which would have required its own system of saved variables in the save files in order to have progress carried over.

It would've begun by talking to the NPC Wallace in the Singing Water Temple hub area who would ask the player to talk to Foreman Mun in Shuigang, who would assess the damage and give the player a price quote, which would be a ridiculous amount that the player wouldn't be able to pay at that point in the game.

So the player would either pay the amount later or recruit the extra labour he asks for, and then the player would go ask Lilibeth in Parusa to help rebuild the treehouse, which she would accept after the player does something for her.
The questline was cut due to time constraints and the extra work that would've been needed to implement it.
Dragon Ball FighterZ
1
There are unused character select animations within the game's code. These animations would play whenever a character is selected by the player. Because this feature was removed early in development, only the base roster has this feature.
Dead or Alive 6
1
There are unused voice files within the game, suggesting that the game was originally going to feature a tag battle mode. This game mode did not make it into the final game.
The Punisher
1
Attachment Both playable characters have a flying fire kick move that can only be done in the Japanese version. It is unknown why this attack was removed from the international version of the game.
person ZpaceJ0ck0 calendar_month August 26, 2022
X-Men vs. Street Fighter
1
Attachment Apocalypse has an unused attack where one of his hands turns into a energy weapon of sorts and creates an energy ball. The attack deals no damage, suggesting that it was unfinished.
X-Men vs. Street Fighter
1
The Japanese version features pre-battle dialogue between Apocalypse and every single playable character. These intro dialogues were not translated and instead they were removed from the international versions of the game.
Twisted Metal: Black
1
Attachment An alternate version of a Story Mode map, named, "Mini Junkyard" goes unused, but can be reinstated into One Player Challenge Mode with a GameShark/Code Breaker cheat device.
Angry Birds Space
1
Alongside all the available playable characters (minus Bubble), Matilda and Hal have unused voice clips, suggesting they were to be added to the roster as well.
Angry Birds Go!
1
Two unused pigs that may have been planned to be playable at one point can be found in the data, one being a minion pig, and the other a “Moustache Pig.” It’s unclear how they were planned to be programmed into the game.
Dead Rising
1
In the August 2006 interview with the game's assistant producer Yutaka Haruki published in the XCN (Xbox Community Network), he stated that the team had considered allowing players to upload photos they had taken in-game to the Internet, but they were ultimately unable to implement it into the final game.
The Fast and The Furious
1
The game was ported to the Wii as Cruis'n with any references to The Fast and the Furious being removed entirely due to Midway losing the license to the series during the game's development.
Cruis'n
1
The game was originally an arcade game titled The Fast and the Furious, which was soon ported to the Wii with any references to The Fast and the Furious being removed entirely due to Midway losing the license to the series during the game's development.
WeaponLord
1
The game was going to have an extensive training mode where players are taught the mechanics of the game--from simple weapon clashes all the way up to death combos. The mode was ultimately left out from the final game due to memory limitations and time constraints.
WeaponLord
1
The game was originally going to have a story mode which took place after the events narrated in arcade mode, but it was ultimately left out from the final game.
Tornado Outbreak
1
The ability to strip the clothing of certain humans was originally intended to be used for a side mission for Military Mayhem. The side mission in particular would've involved Zephyr pantsing the wandering soldiers in the first zone of the level.
Tornado Outbreak
1
By swapping map files, it is possible to play the first two single-player exclusive levels in co-op mode. The first level, Roadside Destruction, plays like a regular co-op level while the second level, Chicken Con Carnage, requires player one to take control of the tornado while the second player grabs the Fire Flyers. This mechanic was eventually reused during the Vortex Race and Totem Battle segments after completing all zones.
Tornado Outbreak
1
Attachment An E3 2009 developer walkthrough revealed that the game had a removed mechanic called advance chain collecting, which completely removes the smoke, sparks, and sizzling sounds emitted from objects containing Fire Flyers. As a result, this changes the game's difficulty. It is possible to enable this mode in the Wii version of the game via modding.
Tornado Outbreak
1
In 2019, a tutorial video was recovered from a deleted hard drive. The tutorial video included a powerup known as the Fujita Frenzy that allows the tornado to instantly grow in size and destroy larger buildings.
Tornado Outbreak
1
A side mission mode was planned but cancelled in the later stages of development.
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