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Journey
1
Austin Wintory became the first person to be directly nominated for a Grammy Award for a musical score to a video game when his score for Journey became nominated in the "Best Score Soundtrack for Visual Media" category. However, it lost the award to Trent Reznor and Atticus Ross for their score soundtrack to the film "The Girl With the Dragon Tattoo".
Platform: Wii
1
The different musical themes of the Wii and its applications, such as the Mii Channel and Wii Shop Channel, were written by Nintendo's in-house Music Producer Kazumi Totaka, who is responsible for numerous game themes and scores to some of Nintendo's most celebrated IPs and who is also responsible for the reccurring "Totaka's Song" Easter Eggs hidden in the numerous games he's worked on.
1
Although the GameCube Controller itself was well beloved by fans, head of Platinum Games (and former Capcom dev) Atsushi Inaba said it was actually quite frustrating to develop for for devs like him and he wasn't a big fan of it and it's layout and design.

"I didn’t play a lot of GameCube games myself, but on the development side of things you imagined that maybe when Miyamoto-san was designing his games, the large green A button was the one he wanted to get hit first so he made it big [...] When working on Viewtiful Joe, we made the A button the jump button but because it was an action game players wanted to punch and kick, so they would sometimes hit the A button expecting that. In development, you don’t want the player to pick up the controller with any kind of strange prejudices about which button is going to do what. It’s almost safer not to have too much imbalance with the buttons."

Inaba, however still praised the system's software and hardware, saying that it was very easy to develop games for the console itself.
2
In the GameCube 20th anniversary VGC interview, it was revealed that former Nintendo of America VP of marketing Perrin Kaplan thought that there was one aspect of the GameCube that he and NoA were not fond of and made them extremely nervous about the console's perception:

"We actually suggested that the purple was not the best [console color] to start with and [Japan] said, ‘no, we’re going to use that [...] Then we pushed for black and silver, because I think in the US nobody had ever really done the purple colour before. [...] It wasn’t that you couldn’t bring out hardware that was a different colour, it was just a very… ‘female’ looking colour. It just didn’t feel masculine, I think. I remember us being very nervous at E3 that we were going to get bad press purely based on the colour.”

Nintendo of Europe was not to easy on the color either with the company's veteran Shelly Peirce revealing that one person referred to it as a "Fischer-Price record player". However Pierce remained optimistic because he felt that what Nintendo was doing was uniquely different than the competition.
3
In an interview with VGC for The GameCubes's 20th anniversary, veteran Rare developer Martin Hollis revealed that not only was he among the first people to see "Project Dolphin", but also that he was possibly responsible for the GameCube's name and theme:

“I arrived in Kyoto, went into the big building, and Mr. Miyamoto and his team straight away took me to this empty meeting room and sat me down in front of a television [...] They switched it on, and Miyamoto told me to press the A button on the controller. I pressed it and the purple rolling cubes appeared on screen with the boot up music that we now know so well, revealing the GameCube name. [...] As the on-screen reveal happened, Mr. Miyamoto stared at my face intensely! That was my initiation, which was maybe because I’d actually suggested the name ‘Cube’ during my time at NTD. Months earlier I did a sheet of paper at Nintendo of America with a whole load of suggestions for names and one of them was ‘Star Cube’ or something like that.”

Nintendo did indeed trademark "Starcube" lending more legitimacy to Hollis' suspicion.
Phasmophobia
1
In the Campsite map, there are a few references to popular horror media:

•A stick figure can be found on a gate which is the same stick figure the three main characters frequently find in the woods in the found-footage horror film The Blair Witch Project.

•Going to the lake and pointing any other source of light toward the water will cause a hockey mask to surface. This is a clear homage to horror film villain Jason Voorhees from the campsite-set slasher franchise Friday the 13th.

•Also pointing a source of light toward any area in the woods may reveal the internet creepypasta character Slenderman, however he is quite hard to see unless the player looks closely.
Marvel's Guardians of the Galaxy
2
For the game's fictional hard rock band Star-Lord, Eidos Montreal's Senior Audio Director Steve Szczepkowski ended up singing the band's songs himself until a proper singer could be found. However, the game's creative director, after hearing the temp tracks and asking who sang them, was shocked and pleasantly surprised to learn it was Szczepkowski himself and the dev team ended up using the Szczepkowski vocals in the final release, much to his delight.
Resident Evil Village
1
In May 2021, Richard Raaphorst who directed the 2013 film "Frankenstein's Army" accused Capcom of plagiarism, because the boss enemy Sturm looks almost identical to one of the monsters in the film.
Rain on Your Parade
1
In the "Pet the Doggo" level, if you zoom out in photo mode a message can be seen on the side of the platform that reads: "I made this level for my GF ;D".
Aliens: Fireteam Elite
1
There are numerous callbacks to different pieces of Alien media in this game:

•In one of the hangers, a power loader, similar to the one Ridley uses at the end of Aliens Spoiler:to fight the Xenomorph Queen, can be found behind partially closed doors.

•The iconic drinking bird figurine that's seen bobbing it's head on the dinner table of the Nostromo in the original Alien film can be found in the Crew Quarters area of this game.

•The lines "Elevator to Hell" and "Let's Rock!" can be selected to be emblazoned on the player's firearm in reference to two lines said by Aliens film characters Pvt. Hudson and Pvt. Vasquez respectively.

•On a table in one of the levels is a cowboy hat, a homage to Danny McBride's Tennessee Faris character from Alien: Covenant.
Transformers: War for Cybertron
1
For the Art Direction of the game, In addition to the obvious Generation 1 influence, the designers at High Moon Studios also looked to classic sci-fi franchises that had a certain dark or distinctive look such as the Alien franchise, Blade Runner, and the Tron films among others.
Transformers: War for Cybertron
1
High Moon Studios pitched the project to Hasbro by sliding a picture of their depiction of Bumblebee across the table during a conference and saying "What do you think?". However, while they were seemingly confident in their more "adult and realistic" take on the franchise, internally for them it was extremely nerve-racking with Jim Daley (Lead Designer) saying it was like "George Lucas looking at [someone] redesigning Luke Skywalker". Hasbro as it turns out really liked the idea and were excited to see the intense Cybertronian war fleshed out more.
TimeSplitters: Future Perfect
1
Attachment In the "Disco" Arcade mode map, a record can be found on the mixing desk featuring the artist "Norgatious G". This is both a reference to the band Tenacious D as well as TimeSplitters' series composer Graeme Norgate.
Transformers
1
The internal name for the Alaska level on the game disc is "05_GREENLAND". this suggests that the level was originally going to be themed around and take place in the Dutch-owned island of Greenland instead of the U.S. state of Alaska.

Also, internal file names for the Pacific Island level ("07_EASTERISLAND") reveal that it was possibly supposed to be Easter Island (Rapa Nui).
Space Channel 5
1
Attachment Michael Jackson's cameo appearance in Space Channel 5 under the name "Space Michael" originated from when he was shown a near-finished version of the game by Sega staff member Shuji Utsumi, and immediately wanted to be featured in it. The game's creator Tetsuya Mizuguchi received the call about Jackson's wishes only one month before the game's completion, and initially wanted to turn him down due to these time constraints. However, he and the rest of the team eventually conceded and wanted to include him, having been inspired by his music videos during development. They ultimately added him into the game by substituting a Morolian-controlled NPC character for a model based on him and added moves based on his famous dance moves, initially expecting him to dislike it. Jackson, fully realizing the pressures the team were facing, approved the appearance and provided voice lines for his character. Mizuguchi recalled Jackson's reaction in a 2009 Den-fami Nico Game interview following his death:

Mizuguchi: "I could only do this much, so I wondered if Michael would refuse. Then ... (Mr. Mizuguchi imitating Michael's voice) 'Oh, OK!' …… Because!"

Jackson would reprise the role of Space Michael in an expanded capacity in Space Channel 5: Part 2.
Transformers: Devastation
1
Most of the voice cast from the original 80s Transformers show and its movie reprise their roles, some of them after decades, including Peter Cullen (Optimus Prime), Frank Welker (Megatron and Soundwave), Dan Gilvezan (Bumblebee), Michael Bell (Sideswipe and Scrapper), and Gregg Berger (Grimlock and Long Haul) among others.
Transformers: Devastation
1
The developers at Platinum Games, who were huge Transformers fans since childhood, decided on the Generation 1 aesthetic of this game. In order to modernize it, in addition to the 80s G1 cartoon, they also took inspiration from the G1-themed Transformers comics by IDW as well as the Transformer: Generations toyline, which is also based on the original 80s designs.
Vegas Stakes
1
Attachment The ace of spades playing card used in the opening cutscene is based on the design used for real-life Nintendo-branded Western playing cards, a nod to one of Nintendo's earliest business ventures.
Marvel vs. Capcom 2: New Age of Heroes
1
In the home console release, the clock in the Clock Tower stage is linked to the console's own internal clock and therefore shows the actual real-world time during matches.
Marvel's Guardians of the Galaxy
1
In the Quantum Continuum, a few different universes from different Marvel Comics-based media can be heard:

•Captain American and Hulk speaking from Square Enix's 2020 Avengers game.

•Thanos (played by Josh Brolin) Speaking to Gamora in the Marvel Cinematic Universe.

•Audio from Insomniac Games and Sony's 2018 Spider-Man game
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