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Madden NFL 2001
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Attachment A bizarre image of a turkey leg inside the EA Sports ring can be found in the original Playstation version's data. This also appears in the Madden 2002 to 2005 games.
Rocket Power: Beach Bandits
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SoulCalibur II
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It is possible to pull up both Link's and Spawn's character profiles in the PlayStation 2 version of the game via mods or hacking, despite neither character appearing in this version of the game.
James Bond 007: Nightfire
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Unused code in the files of the GameCube version contains eight different weapons that were considered or almost finished including a Claymore, a Torpedo Launcher, and a Mustang Viper.
Super Monkey Ball Touch & Roll
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Dozens of unused courses can be found in the game's data, including one modeled after the SEGA logo.
Pulseman
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In the early stages of development, Pulseman was originally meant to play similarly to Magical Taluluto (based on the Shonen Jump manga of the same name), the first game directed by Ken Sugimori who was also the director for Pulseman.
For example, he originally had the ability to turn into a fighter jet and fly by pressing the jump button twice, but this was scrapped, as it didn’t fit his character.
SoulCalibur III
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Within the game's files are voice clips for five unused Create-a-Soul classes. These clips can only be heard in-game via mods or hacking. The unused classes are Noble, Scared Fighter, Beastmaster (Ranger), Clown, and Great Warrior.
Frogger
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A demo build of the game shows that Frogger would've had a lot more animations, including Frogger bouncing, doing a mid-air flip, and extra death animation, hopping to his left and right, doing a cartwheel, a "leapfrog" animation, panting, an alternate slipping animation with one slipping to the left and one to the right, a drowning animation, doing a super hop, two idle animations, kicking upwards while doing a handstand, and doing a "superstart."

The sinking and mid-air flip animations would later be used in the sequel.
Donkey Kong Country
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According to character designer Gregg Mayles on Twitter, after the announcement that King K. Rool would be in Super Smash Bros. Ultimate, a character that Gregg had named and designed the actions of, he revealed that the character was original called "KOMMANDER K. ROOL" and that Donkey Kong Country was originally to be called MONKEY MAYHEM. He also mentioned that the "K." in K. Rool does not actually stand for anything and the name itself is only intended to be a play on the word "cruel", though he joked that the initial could stand for something mundane and off-character, such as "Keith".

In addition, Gregg's brother Steve, who designed the look and visual design for the character, also revealed that the programmers thought King K. Rool was "too big" and too taxing on the game's memory, and thus several frames of the character's animation had to be dropped as a result.
Animal Crossing: Happy Home Designer
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20 of the villagers throughout the series were planned to appear in the game, but were cut. These villagers eventually made it into the "Welcome amiibo" updated re-release of Animal Crossing: New Leaf.
Pokémon Home
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Attachment Within the files of the original release version of the app, an animated GIF of Vocaloid Meiko accidentally hitting Vocaloid Rin while dancing could be found. The GIF was later removed in version 1.0.3. of the app.
SoulCalibur III
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Within the games files exists four unused fighting styles. Two of them are prototype movesets for Lizardman and Revenant and the other two have no specific character attached to them. When hacked into the game, Lizardman's is only one that is usable, however it is incomplete and glitchy. The other three cannot be used and will cause the game to crash when the player is attacked.

One style has the character riding what appears to be an invisible horse. It is speculated that this style might have been meant for the Calvary unit in the Chronicle of Swords mode.
Monster Truck Madness 2
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At one point there was going to be a secret truck in Monster Truck Madness 2, a yellow 68 Camero called "Chuck's Car," created by 3D modeler Chuck Carson. If one types "CHUCK" during a race, the game will still display the message "Restart the game to drive Chuck's Car." The vehicle was removed to avoid legal issues with Chevrolet.
JoJo's Bizarre Adventure: Eyes of Heaven
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Attachment In the game's data, there's a model of Jolyne Cujoh as a child. She does have a face in the after credit scene, but the developers kept it hidden.
Pokémon Sword
subdirectory_arrow_right Pokémon Shield (Game)
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In the games' data are the unused moves Celebrate, Hold Hands, Matt Block, and V-Create. They are not programmed to a single Pokémon in-game and Metronome will not turn into them.
The Incredibles: Rise of the Underminer
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Text can be found in the PC version's data which simply states "This is the ultimate key!!!"
Kingdom Hearts II
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Attachment There is an unused version of the song Lazy Afternoons that's more orchestrated. This is likely an earlier version of the song.
Crash Bandicoot: The Wrath of Cortex
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The original PlayStation 2 version of the game had long load times that averaged around 47 seconds. According to the founder of Traveler's Tales, this was a consequence of a small mini-game intended to be incorporated during development.

Originally, you could move Crash through hyperspace during his falling animation and collect Wumpa Fruit. Any Wumpa Fruit collected would be added to your totals when the level loaded.

Due to a fraudulent patent Namco had over loading screen mini-games beginning with Tekken's PlayStation port, it had to be removed. However, time constraints meant Traveler's Tales could not fix these loading times before release. The Greatest Hits re-release shrunk the loading times down to a mere 17 seconds.
Disney Sports Basketball
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Attachment The Game Boy Advance version contains palettes of the Konami Computer Entertainment Kobe logo found in the data, which was likely planned to be used for the intro when booting up.
Cuphead
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Attachment Found within the game's files is an unused title theme for Cuphead with lyrics. This may have been composed during early stages of the game's development, as the lyrics describe a completely different plot from what was featured in the final game.
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