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Tekken 3
1
Jun was planned to be added into the arcade version of the game, but was later cut some time during development. Her data still exists within the game’s code and can be accessed using MAME cheat files. When added back in, she uses Nina’s character model and Jin’s moveset. Her voice and portrait does exist, but there are assets taken from Tekken 2.
Sonic CD
1
Attachment Originally, the Special Stages were going to have Sonic navigate a rotating maze, building upon the framework of Sonic 1's Special Stage. Although similar, Sonic CD's Special Stage was planned to have two rotating layers that the player switched between.

According to BEEP and Marukatsu MegaDrive magazine interviews, with game's planner Hiroaki Chino, the developers thought the Special Stage was very slow, so they decided to redo it to make better use of the Sega CD hardware.

This special stage concept would eventually be used in Sonic Superstars.
Super Mario Sunshine
1
Attachment At one point in development, Pinna Park was meant to function as another hub area. This is evidenced by the fact there are four unused "gate" objects found in the stage's files. These include a ring of manta rays, a shell containing a portal to Noki Bay, and a portal that goes to Pianta Village. The stage also has a MarioPositionObj, which controls where Mario ends up after leaving a course. The only other stage in the game that has gates and MarioPosition objects is Delfino Plaza.
Team Fortress 2
1
Attachment In March of 2018, a passive effect called "Sketchek’s Bequest" was added to the Pyro's weapon the Axtinguisher which granted the player a speed boost after killing a burning opponent. This was named in honor of the YouTuber known as Sketchek, a prominent Pyro player in the community, who in 2015 claimed in a video to have a "terminal illness" that was getting worse and had later presumably died. However in 2019, Sketchek returned and stated that he lied about dying because he wanted to retire from the game as it had "ruined his life" and he wanted to "go out with a bang." The effect was subsequently removed in an update.
Viewtiful Joe
1
In an interview, Hideki Kamiya discussed the origins of how Dante from the Devil May Cry series became a playable character in the PlayStation 2 version of the game:

"As for Dante, we had a talk about adding him, and two days later someone went and made a model of him on their own. It was someone from the Okami team, who wasn’t even related to this project. (laughs) After that we to create his big gun, and of course it wouldn’t be Dante without his sword. Creating the very specific animations for him was really difficult. But thanks to those efforts, players can now experience the game in a whole new way."
Castlevania: Symphony of the Night
1
The development team's first idea for the game was to use the story and setting of Vampire Killer, and make the final Belmont vampire hunter the enemy. Another idea was to make Quincy Morris the person who defeated Dracula. They were also ordered by the "section chief" to make the “Ultimate Dracula” game. No one really knew what “ultimate” meant, but all the developers had talked it over, and the result was Symphony of the Night.
The Elder Scrolls IV: Oblivion
1
Attachment Icons exist for the Imperial Watch Armor, although there is no way to obtain it in-game (apart from the shield).
The Elder Scrolls IV: Oblivion
1
Attachment Icons exist for the Mythic Dawn Armor, but it cannot be worn as the items are classified as "bound items" and not equippable gear.
The Elder Scrolls IV: Oblivion
1
Attachment There exists an icon for the Dark Brotherhood rank of "Executioner", but the game forgoes it, promoting the player from "Assassin" to "Silencer".
SpongeBob's Atlantis Squarepantis
subdirectory_arrow_right SpongeBob's Atlantis Squarepantis (Game)
2
The PlayStation 2 and Nintendo Wii versions contain an interesting "conversation test" left in the data, saying:

Testing Testing ONE Two Three
This is a test
Hello Spongebob
Hello Patrick
This is a conversation test
I know
Ohhhhh
I am a little sponge
Shut up spongebob
gosh its like looking at a mirror
shut up shut up shut up
dance dance dance
boogie boogie boogie
I hate my life
Hello Spongebob
I hate my life
The SpongeBob SquarePants Movie 3D
1
Attachment The squires in the game have an unused animation that may have been planned for use when the player attacks one with the Patty Wagon. The squires do play a part of their animation, however, they simply disappear after they use their trumpets when the player hits them.
Shrek: Fairy Tale Freakdown
1
The ROM for the game contains hidden credits. At the end of the credits is a very brief, but firm message about people who plan to pirate the game: Pirates leave no footprints.
Need for Speed: Underground
1
Six unused modes (Smoke Show, Party, Car Show, Cash Knockout, Tournament, and Theater) were all planned to appear in the GameCube, PlayStation 2, Xbox, and PC versions of the game.
Need for Speed: Carbon
1
Six of the game's cars (Audi, Cadillac, Mazda, and Volkswagen, and two Porsches) were planned to be usable in the game, but were cut due to time constraints. However, data can be found for said cars in the PlayStation 2 version.
The Flintstones: Bedrock Bowling
1
The game was originally called "The Flintstones: Quarry Jam" as evident by an unused video in the PC version's files.
Harry Potter and the Prisoner of Azkaban
1
Attachment The GBA version was planned to have character's emotions within the text boxes similar to their previous Game Boy Color games. The character's faces were originally cartoonish in comparison to their more realistic ones seen in the final game.
Harry Potter and the Chamber of Secrets
1
Although the player can only see portions of Hogwarts during the wintertime in the original PlayStation version, several other areas are actually modeled out in the season's theme. Attempting to enter the Quidditch field during the winter will change the season to summertime.
Rugrats: Scavenger Hunt
1
Unused text in the European version of the game regarding the Nintendo 64's Rumble Pak feature suggests the game was originally planned to utilize the rumble feature in some way.
SpongeBob SquarePants Typing
1
Unused audio clips contain Spongebob saying "Space" and "Dash," most likely planned for use in the sign-in screen. There is also an unused audio clip warning the player to put the CD back into the computer. A popup error appears in its place when the player ejects the CD during the game.
Madden NFL 2000
1
Attachment Three texture parts of what appear to be an early logo can be found in the PlayStation version's data. The image shown here is a mockup of what the logo may have looked like if assembled together.
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