Trivia Browser
subdirectory_arrow_right Pokémon LeafGreen Version (Game)
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Shortly after the game's release, a screenshot started circulating online depicting the Seagallop ferryman in Vermilion City telling the player: "By the way: if you like this game, buy it or die." Those who posted the screenshot claimed that it was a hidden message which was only triggered if the game detected that it was running a pirated copy. This claim appeared to be further corroborated by people claiming that they had encountered the message themselves when playing the game with unofficial Game Boy Advance emulators or when hacking legitimate cartridges with cheat devices, and attracted further popularity after being disseminated by various gaming YouTubers.
However, while the screenshot was not photoshopped, the claim that it was an anti-piracy measure was not true. Rather, the text was added into the game's code by an anonymous individual who distributed a ROM of it online; the claim that it was an anti-piracy feature was most likely used by the individual to circumvent ROM distribution sites' restrictions on modified games. This explains why anecdotal reports of encountering the text were so much higher than what would be expected from a complete hoax, as well as why the text is absent when examining an unaltered ROM of the game in a hex editor.
However, while the screenshot was not photoshopped, the claim that it was an anti-piracy measure was not true. Rather, the text was added into the game's code by an anonymous individual who distributed a ROM of it online; the claim that it was an anti-piracy feature was most likely used by the individual to circumvent ROM distribution sites' restrictions on modified games. This explains why anecdotal reports of encountering the text were so much higher than what would be expected from a complete hoax, as well as why the text is absent when examining an unaltered ROM of the game in a hex editor.
DidYouKnowGaming video which mentions the rumor (before it was debunked):
https://www.youtube.com/watch?v=4HsxuGMWnXM
YouTube video by Tech Rules debunking the rumor:
https://www.youtube.com/watch?v=0XjHZ-V4ooA&t=604s
https://www.youtube.com/watch?v=4HsxuGMWnXM
YouTube video by Tech Rules debunking the rumor:
https://www.youtube.com/watch?v=0XjHZ-V4ooA&t=604s
subdirectory_arrow_right Sound Voltex III: Gravity Wars (Game)
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The song "Red and Blue" was originally composed by Silentroom, then known under the alias "Polycube" for Sound Voltex III: Gravity War's "The First VOLTEX Character Theme Song Contest" in 2014. However, the song was unable to be submitted due to missing the deadline. It was later added and repurposed for Arcaea in the 1.5.0 update.
Video interview with Silentroom verifying this information:
https://www.youtube.com/watch?v=Th-c6okksMU#t=1194
Arcaea Fandom wiki page:
https://arcaea.fandom.com/wiki/Red_and_Blue
https://www.youtube.com/watch?v=Th-c6okksMU#t=1194
Arcaea Fandom wiki page:
https://arcaea.fandom.com/wiki/Red_and_Blue
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"いまきみに" ("Ima kimi ni") marks both composer Silentroom's first Konami Original composition and their last song prior to their hiatus in August 2022, planned to end in 2024. The purpose of this hiatus, according to Silentroom's website, is to focus on their main field of work.
RemyWiki Page on Ima kimi ni:
https://remywiki.com/Ima_kimi_ni
Silentroom tweet regarding Ina kimi ni and hiatus mention:
https://twitter.com/plcube/status/1559384269633400832
Silentroom's hiatus announcement:
https://silentrm.net/announcement-of-temporary-suspension/
https://remywiki.com/Ima_kimi_ni
Silentroom tweet regarding Ina kimi ni and hiatus mention:
https://twitter.com/plcube/status/1559384269633400832
Silentroom's hiatus announcement:
https://silentrm.net/announcement-of-temporary-suspension/
subdirectory_arrow_right Yoshi's Island: Super Mario Advance 3 (Game)
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During the second phase of the final boss fight in the SNES release, Baby Bowser has three fingers on each hand, contrasting with most official portrayals of Bowser, which show him with four. This error is fixed in the Game Boy Advance version, which redraws his sprites to give him the proper number of fingers.
YouTube video showcasing the final boss fight in the SNES version:
https://www.youtube.com/watch?v=anv1LZzX-Qw
YouTube video showcasing the final boss fight in the GBA version:
https://www.youtube.com/watch?v=btZF6Ym8h80
https://www.youtube.com/watch?v=anv1LZzX-Qw
YouTube video showcasing the final boss fight in the GBA version:
https://www.youtube.com/watch?v=btZF6Ym8h80
subdirectory_arrow_right Zaccaria Pinball (Game)
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The Poostall Dude is voiced by a fan known as Christian Hunter, who also did uncredited voice work as the announcer for the Postal: Redux and Postal 2 DLCs of the game Zaccaria Pinball.
Poostall Royale credits:
https://www.youtube.com/watch?v=SFkWoR1zTLM#t=1772
https://www.mobygames.com/game/201280/poostall-royale/
Zaccaria Pinball Postal Redux/Postal 2 DLC announcer voice work (when you start up the DLC you hear his voice):
https://www.youtube.com/watch?v=MEgeFZQvBOA
https://www.youtube.com/watch?v=SFkWoR1zTLM#t=1772
https://www.mobygames.com/game/201280/poostall-royale/
Zaccaria Pinball Postal Redux/Postal 2 DLC announcer voice work (when you start up the DLC you hear his voice):
https://www.youtube.com/watch?v=MEgeFZQvBOA
subdirectory_arrow_right Mario Strikers Charged (Game)
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The developers of Super Mario Strikers were concerned that one of Waluigi's goal celebration animations, referred to by fans as the "crotch chop", would not be approved. When developers from Nintendo saw the animation, they did not say anything about it at all, so the developers did not bring it up to Nintendo, fearing that drawing attention to it would result in their approval board changing its mind. The game's director, Mike Inglehart, described the reasoning behind Waluigi's crotch chopping:
The animation was also used in the game's sequel Mario Strikers Charged.
"The inspiration for that came from quite frankly like the shape – even though it’s a ‘V’, we thought it was a representation of part of the ‘W’, so that’s sort of his way of connecting into his first initial. Waluigi, we kind of depicted him as being – yeah, he’s a bit, I don’t know, a bit edgier than Wario. Wario’s kind of on-the-nose in terms of a bad guy, and Waluigi, we just wanted to explore him a bit more. He’s actually kind of mean to his sidekicks too. They’re both mean to their sidekicks but Wario’s about self-loathing and Waluigi is about blame, and everybody else has done something wrong."
The animation was also used in the game's sequel Mario Strikers Charged.
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In the seventh episode of each course, the player is required to chase down and defeat Shadow Mario to obtain a Shine Sprite, which spawns from his dematerializing body as he teleports away. In actuality, the Shine Sprites are stored at fixed locations and are simply teleported to his location by the flag "appearShineFromKageMario". If the flag is replaced with "appearShineFromNPC", the Shine Sprites appear where they are stored, implying that these were their originally intended locations. The fixed points in "Shadow Mario Revisited", "Hold It, Shadow Mario!", and "Shadow Mario Runs Wild" also feature dedicated cameras for spawning cutscenes, corroborating the idea.
Of note is that the internal location for the Shine Sprite in "Shadow Mario Runs Wild" places it partially inside Pianta Village's golden mushroom, which further implies that this object had its height raised at some point during development.
Of note is that the internal location for the Shine Sprite in "Shadow Mario Runs Wild" places it partially inside Pianta Village's golden mushroom, which further implies that this object had its height raised at some point during development.
The Cutting Room Floor article:
https://tcrf.net/Super_Mario_Sunshine#Unused_Shadow_Mario_Shine_Spawns
YouTube video showcasing the unused spawn points:
https://www.youtube.com/watch?v=ODI0ZeZ4s8Y
https://tcrf.net/Super_Mario_Sunshine#Unused_Shadow_Mario_Shine_Spawns
YouTube video showcasing the unused spawn points:
https://www.youtube.com/watch?v=ODI0ZeZ4s8Y
Company: Cyberdreams
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When the company first started, their original first project was intended to be a side-scrolling action game for PC called "Evolver". However, the game was never actually finished, likely due to the company having very few staff members at the time (the company itself only consisted of president Patrick Ketchum, programmer John Krause, game designer Mike Dawson, and graphic artist Joby Otero).
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During the introduction cutscene, the winning number for the contest held at Papa's Paleteria's grand opening is 17. This is a reference to the fact that Papa's Paleteria To Go! is the 17th installment in the Papa Louie series of games.
subdirectory_arrow_right Mario (Franchise)
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Concept art for Paper Mario: Color Splash shows that the captain of the Violet Passage was at one point going to have a dark skin tone. This would've marked the first instance of a Toad with a distinct skin color (not counting usually-pale Toads under a transformation) in a Mario game, but not the first instance of a non-pale Toad in the Mario franchise as a whole. The Super Mario Bros. Super Show featured a one-off Native American Toad named Pronto, a parody of Tonto from The Lone Ranger, in the episode "The Provolone Ranger".
Paper Mario: Color Splash concept art:
https://www.spriters-resource.com/wii_u/papermariocolorsplash/sheet/84046/
Pronto in The Super Mario Bros. Super Show:
https://www.youtube.com/watch?v=So1O3wAB5LE#t=346
https://www.spriters-resource.com/wii_u/papermariocolorsplash/sheet/84046/
Pronto in The Super Mario Bros. Super Show:
https://www.youtube.com/watch?v=So1O3wAB5LE#t=346
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Pixar's higher-ups almost rejected the prospect of including Pixar content in Kingdom Hearts III, as none of them were gamers or knew what Kingdom Hearts is or how popular it was. Theme park creative director Tasha Sounart managed to convince them on how popular Kingdom Hearts is, and pointed out that catering to the series' teen audience lined up with Pixar's desire to be seen as an all-ages film studio instead of simply being perceived as targeting children and their parents alone. Sounart noted that, while the Pixar studio members familiar with Kingdom Hearts did not need to extensively detail the lore to those that weren't except when needed, it was needed to be clarified that the Pixar characters would not be meeting one another, or any other Disney characters aside from Donald and Goofy, as Pixar has an aversion to crossovers and shared universes outside of their signature Easter eggs.
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Tasha Sounart, Pixar's creative director for the Disney Parks and the consultant for Toy Story elements in Kingdom Hearts III, has claimed that she believes the models for the toys in the game were the best they have ever looked in a licensed product that wasn't made in-house at Pixar:
"Really over all, this is probably the best that our characters have looked outside of our movies, because their attention to detail is really, really great."
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After getting the Blue Streamer, a Toad will appear at the entrance to the Shogun Studios, trying to look through a window and complaining about the price of admission, exclaiming "Let me in—LET ME IN!" This is likely a reference to the segment "Eric Near the DNC" from the Adult Swim series "The Eric Andre Show", which features a similar moment that became a popular internet meme.
subdirectory_arrow_right FIFA Soccer 97 (Game)
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If you insert the PlayStation or PC versions of the game into a CD player, or play the Sega Saturn version's disc in the console's music player, you can access a hidden song on track 6 titled "Motty's Rap". The song consists of humorous phrases recorded by longtime FIFA commentator John Motson that mostly comment on the song's techno/rock instrumental with some mild innuendos, including: "That is the fattest bottom end I've ever heard" and "This reminds me of touring with the Sex Pistols". The song was the work of EA composer/audio designer Robert Bailey, who got Motson to record lines for the song during his time in the recording booth. In a 2024 interview, Bailey stated that the song was one of many obscure Easter eggs involving Motson's dialogue that the developers put together, with "Motty's Rap" being pulled from "just all of the stupidest phrases John said" and were put into the context of the music. The song was approved to be put into the game by its executive producer Bruce McMillan.
"Motty's Rap":
https://www.youtube.com/watch?v=-9TWUUW4dFQ
Time Extension article:
https://www.timeextension.com/news/2024/03/random-did-you-know-about-this-hilarious-fifa-97-easter-egg
Robert Bailey interview:
https://www.timeextension.com/features/the-making-of-fifa-road-to-world-cup-98-the-greatest-fifa-of-all-time
https://www.youtube.com/watch?v=-9TWUUW4dFQ
Time Extension article:
https://www.timeextension.com/news/2024/03/random-did-you-know-about-this-hilarious-fifa-97-easter-egg
Robert Bailey interview:
https://www.timeextension.com/features/the-making-of-fifa-road-to-world-cup-98-the-greatest-fifa-of-all-time
subdirectory_arrow_right Star Fox Command (Game)
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In Star Fox 64's ancillary material, Planet Aquas is said to be an entirely water planet with its surface 100% covered by oceans. Star Fox Command however, would contradict this by showing there to be islands on Aquas in the Slippy's Resolve ending; Command's official Japanese guidebook even claims that Aquas' surface is now only 80% comprised of oceans.
In a Q&A with Takaya Imamura in 2023 on this subject, he theorized that perhaps, somewhere in-between the events of Star Fox 64 and Star Fox Command, the islands were created by underwater volcanic belts within Aquas' oceans, likening it to the emergence of Nishinoshima, a volcanic island in the Ogasawara Archipelago.
In a Q&A with Takaya Imamura in 2023 on this subject, he theorized that perhaps, somewhere in-between the events of Star Fox 64 and Star Fox Command, the islands were created by underwater volcanic belts within Aquas' oceans, likening it to the emergence of Nishinoshima, a volcanic island in the Ogasawara Archipelago.
Q&A with Imamura on Aquas' islands in Command:
https://mond.how/ja/topics/cslbgsnp40hhhvr/nc932nhb30zo1js
English Translation of the above:
Q: According to the guidebook for "Star Fox 64," Aquas is said to be made entirely of water. However, in the guidebook for "Star Fox Command," Aquas is described as being 80% water, and one of the endings with Slippy and Amanda depicts the presence of islands. Is it permissible to speculate unofficially about what happened between '64' and 'Command'?
A: It's a recent memory, but the emergence of Nishinoshima, a volcanic island in the Ogasawara Archipelago, happened in the blink of an eye. Perhaps such a natural phenomenon occurred. Their environment is much more volatile than ours. It wouldn't be surprising if there were underwater volcanic belts on Aquas.
User's English translation of official Japanese Star Fox 64 guidebook:
https://www.reddit.com/r/starfox/comments/y8cwc9/finally_got_around_to_doing_translations/
User's English translation of official Japanese Star Fox Command guidebook:
https://www.reddit.com/r/starfox/comments/ysr1ip/behold_translations_of_characters_stages_bosses/
https://mond.how/ja/topics/cslbgsnp40hhhvr/nc932nhb30zo1js
English Translation of the above:
Q: According to the guidebook for "Star Fox 64," Aquas is said to be made entirely of water. However, in the guidebook for "Star Fox Command," Aquas is described as being 80% water, and one of the endings with Slippy and Amanda depicts the presence of islands. Is it permissible to speculate unofficially about what happened between '64' and 'Command'?
A: It's a recent memory, but the emergence of Nishinoshima, a volcanic island in the Ogasawara Archipelago, happened in the blink of an eye. Perhaps such a natural phenomenon occurred. Their environment is much more volatile than ours. It wouldn't be surprising if there were underwater volcanic belts on Aquas.
User's English translation of official Japanese Star Fox 64 guidebook:
https://www.reddit.com/r/starfox/comments/y8cwc9/finally_got_around_to_doing_translations/
User's English translation of official Japanese Star Fox Command guidebook:
https://www.reddit.com/r/starfox/comments/ysr1ip/behold_translations_of_characters_stages_bosses/
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In an interview with the game's developer Masaaki Nagaura published in STG Gameside #5 in 2011, Nagaura stated that he ended up working with the game's illustrator Tanaka "Tony Taka" Takayuki, because each of their companies were located close to each other, and they were already on friendly terms. Nagaura wanted Takayuki because shoot 'em up's already have a reputation of only being for hardcore players, and he felt that Takayuki's illustrations could help make it appear inviting to a wider, broader audience.
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Within the data for Pokémon Diamond, Pearl, and Platinum is code to spawn in a Level 40 Darkrai as a roaming Pokémon, tying in with its nature as a malevolent counterpart to Cresselia (which similarly becomes a roaming Pokémon after meeting the player on Fullmoon Island). In the final game, Darkrai is instead encountered as a stationary opponent at Newmoon Island after obtaining the Member Card as a Mystery Gift item at select in-person events.
The Cutting Room Floor article for Pokémon Diamond and Pearl:
https://tcrf.net/Pokémon_Diamond_and_Pearl#Unused_Roaming_Darkrai
The Cutting Room Floor article for Pokémon Platinum:
https://tcrf.net/Pokémon_Platinum#Unused_Roaming_Darkrai
YouTube video showing the unused roaming Darkrai in action:
https://www.youtube.com/watch?v=ot-u1X8V2Q8
https://tcrf.net/Pokémon_Diamond_and_Pearl#Unused_Roaming_Darkrai
The Cutting Room Floor article for Pokémon Platinum:
https://tcrf.net/Pokémon_Platinum#Unused_Roaming_Darkrai
YouTube video showing the unused roaming Darkrai in action:
https://www.youtube.com/watch?v=ot-u1X8V2Q8
subdirectory_arrow_right Star Fox Zero (Game)
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According to Takaya Imamura in a Q&A in 2024, James McCloud, Fox's father, seemingly returning from the dead to help Fox escape from the depths of Venom at the end of Star Fox 64's hard route was inspired by Obi-Wan Kenobi returning as a ghostly mentor for Luke Skywalker by the end of the 1977 film "Star Wars: Episode IV - A New Hope".
According to Imamura, whether James is actually still alive, or some kind of ghost or vision that Fox saw, is ultimately up to the players to decide. Curiously, while Star Fox Zero (whose story is mostly just a straightforward retelling of Star Fox 64) also contains a sequence at the end where an apparition of James guides Fox through Venom, it appears that Andross can also see him, even shouting:
Which further adds to the ambiguity on whether James is still alive or not.
According to Imamura, whether James is actually still alive, or some kind of ghost or vision that Fox saw, is ultimately up to the players to decide. Curiously, while Star Fox Zero (whose story is mostly just a straightforward retelling of Star Fox 64) also contains a sequence at the end where an apparition of James guides Fox through Venom, it appears that Andross can also see him, even shouting:
"Curse you, James McCloud. Why won't you stay dead?!"
Which further adds to the ambiguity on whether James is still alive or not.
Imamura Q&A on James' fate:
https://mond.how/ja/topics/6xv0oiuynu4rry8/tmtoco5v45tp4p1
Star Fox 64 hard route ending:
https://www.youtube.com/watch?v=XvuJwCA9xas
James and Fox fight off Andross in Star Fox Zero:
https://www.youtube.com/watch?v=CUTYjy9qB1Q?t=51
https://mond.how/ja/topics/6xv0oiuynu4rry8/tmtoco5v45tp4p1
Star Fox 64 hard route ending:
https://www.youtube.com/watch?v=XvuJwCA9xas
James and Fox fight off Andross in Star Fox Zero:
https://www.youtube.com/watch?v=CUTYjy9qB1Q?t=51
subdirectory_arrow_right Pokémon Silver Version (Game)
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Early builds of Pokémon Gold and Silver indicate that Celebi was originally designed after Kokopelli, a trickster figure, mythical flautist, and fertility deity worshiped by certain indigenous tribes in the American southwest (most prominently the Hopi and Anasazi). This is most apparent in a leaked build from May 6, 1998, in which Celebi's sprite is nearly identical to modern depictions of Kokopelli, with the only major deviation being the addition of eyes. A later design is present in the data for the Spaceworld 1999 demo, bearing a closer resemblance to Celebi's finalized sprite but retaining the Kokopelli motif.
Dr. Lava tweet:
https://twitter.com/DrLavaYT/status/1293193966649630720
The Cutting Room Floor article for the May 6, 1998 build:
https://tcrf.net/Development:Pok%C3%A9mon_Gold_and_Silver/Sprites/980506#Sprites_300-448
The Cutting Room Floor article for the Spaceworld 1999 demo:
https://tcrf.net/Proto:Pok%C3%A9mon_Gold_and_Silver/Spaceworld_1999_Demo/Pok%C3%A9mon#Demo_152-251
Indigenous Peoples' Literature article about Kokopelli:
https://www.indigenouspeople.net/kokopelli.htm
History Daily article about Kokopelli:
https://historydaily.org/kokopelli-a-fun-loving-guy/3
https://twitter.com/DrLavaYT/status/1293193966649630720
The Cutting Room Floor article for the May 6, 1998 build:
https://tcrf.net/Development:Pok%C3%A9mon_Gold_and_Silver/Sprites/980506#Sprites_300-448
The Cutting Room Floor article for the Spaceworld 1999 demo:
https://tcrf.net/Proto:Pok%C3%A9mon_Gold_and_Silver/Spaceworld_1999_Demo/Pok%C3%A9mon#Demo_152-251
Indigenous Peoples' Literature article about Kokopelli:
https://www.indigenouspeople.net/kokopelli.htm
History Daily article about Kokopelli:
https://historydaily.org/kokopelli-a-fun-loving-guy/3
Franchise: Angry Birds
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During development of "The Angry Birds Movie 2", it was decided to break away from the original source material by having the birds and the pigs end their conflict and team up against a greater threat. This was done both in an effort to surprise audiences with a new experience involving the same characters, and as part of an attempt to outdo what was done in the first film thanks to the unprecedented level of freedom that the change made available to them. According to actor Josh Gad, the production team went forward with it not only because they thought the idea was "ingenious", but also because it would be most appropriate given the increasingly polarized political climate at the time, stating:
While not explicitly stated, it's speculated that this change in the story may have also been made in response to theories that its preceding film, "The Angry Birds Movie", contained thinly-veiled political and anti-immigration undertones as an allegory on the European refugee crisis, most notably with the portrayal of the pigs being unintentionally similar to Arab and Muslim terrorist stereotypes. However, it is not likely this was intended by the film's producers as the pigs were actually inspired by the 2009 swine flu epidemic during the original game's development, on top of there being antagonistic, invasive, and explosives-based elements in the pigs and their weaponry dating back to the first game that are crucial to the series' gameplay and story concept, albeit in a less developed state than they are shown in the film.
"The movie has some amazing messaging in it, not the least of which is overcoming differences with people you disagree with in order to find a common ground, which I think speaks to a lot of issues we’re dealing with right now."
While not explicitly stated, it's speculated that this change in the story may have also been made in response to theories that its preceding film, "The Angry Birds Movie", contained thinly-veiled political and anti-immigration undertones as an allegory on the European refugee crisis, most notably with the portrayal of the pigs being unintentionally similar to Arab and Muslim terrorist stereotypes. However, it is not likely this was intended by the film's producers as the pigs were actually inspired by the 2009 swine flu epidemic during the original game's development, on top of there being antagonistic, invasive, and explosives-based elements in the pigs and their weaponry dating back to the first game that are crucial to the series' gameplay and story concept, albeit in a less developed state than they are shown in the film.
General info:
https://www.cartoonbrew.com/feature-film/interview-angry-birds-2-director-and-producer-on-defying-the-franchises-video-game-origins-178262.html
Josh Gad statement:
https://www.hollywoodreporter.com/news/josh-gad-new-cast-additions-political-messages-angry-birds-movie-2-1230727
2010 Ville Heijari interview with pig origin:
http://www.pocketgamer.co.uk/r/Various/Angry+Birds/news.asp?c=24243
Film trailer review highlighting various political undertone theories:
https://www.vulture.com/2016/05/angry-birds-about-trump-probably-not.html
https://www.cartoonbrew.com/feature-film/interview-angry-birds-2-director-and-producer-on-defying-the-franchises-video-game-origins-178262.html
Josh Gad statement:
https://www.hollywoodreporter.com/news/josh-gad-new-cast-additions-political-messages-angry-birds-movie-2-1230727
2010 Ville Heijari interview with pig origin:
http://www.pocketgamer.co.uk/r/Various/Angry+Birds/news.asp?c=24243
Film trailer review highlighting various political undertone theories:
https://www.vulture.com/2016/05/angry-birds-about-trump-probably-not.html