Trivia Browser
subdirectory_arrow_right Ace Attorney (Franchise)
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According to series creator Shu Takumi in a 2017 interview, Capcom executives issued two mandates affecting the writing of Apollo Justice: Ace Attorney. The first mandate was that the game had to include Phoenix Wright in the story, which went against Takumi's original idea for a "reset" of the series. The second mandate was to incorporate the Lay Judge system, a real-life judicial system, into the story, resulting in the creation of Spoiler:the MASON System game program and the trial run of a new Jurist System in the game's last case "Turnabout Succession". The Ace Attorney series began as a critique of how Japan's legal system handles criminal offenses, but around this time, that legal system was changing. While Japan previously suspended an older jurist system in 1943, the country's legislative body, the National Diet, gradually implemented a new lay judge system (裁判員, or "Saiban-in") from 2004 to 2009. This system, resembling more democratic systems in North American and European countries, calls upon six random common citizens to serve in serious criminal trials as inquisitorial judges sitting alongside three professional judges. Together they make up the judicial panel and actively analyze and investigate evidence presented to them throughout the trial before ruling on guilt and sentencing. Reflecting this, Spoiler:the Jurist System featured at the very end of Turnabout Succession is made up of six random jurors guided by Phoenix Wright, where the player from the perspective of the sixth juror has to rule the defendant Guilty or Not Guilty.
Takumi revealed that as part of the game’s promotion, Capcom collaborated with the Japanese Ministry of Justice and even gave a presentation of Apollo Justice: Ace Attorney at the ministry's head office, implying that the system's mandated inclusion in the game was political propaganda. Despite Capcom cooperating in the Japanese government's push for this new judicial system, and despite participation experiences being reported as positive and easy to understand, the reception to other aspects of the system were largely negative. Complaints with the system include increasingly more severe sentencing since its implementation, the risk of criminal penalties for lay judges publicly discussing confidential deliberation room details after trials come to an end, and most starkly, calling upon Japanese citizens to put aside time to participate in the system, who have been increasingly unwilling to do so. This has been largely attributed to the length of lay judge trials and even the length of pre-trial proceedings increasing significantly over the next decade, and due to subsequent declining interest, aging populations and people simply not being able to make these time commitments, more and more citizens refused to serve or even show up to be vetted for serving in the first place, making it harder to fill out the jury.
As a result of this reception, the Ace Attorney series has not used Spoiler:the MASON System and the Jurist System since, sticking with the series' traditional Initial Trial system in future entries.
Takumi revealed that as part of the game’s promotion, Capcom collaborated with the Japanese Ministry of Justice and even gave a presentation of Apollo Justice: Ace Attorney at the ministry's head office, implying that the system's mandated inclusion in the game was political propaganda. Despite Capcom cooperating in the Japanese government's push for this new judicial system, and despite participation experiences being reported as positive and easy to understand, the reception to other aspects of the system were largely negative. Complaints with the system include increasingly more severe sentencing since its implementation, the risk of criminal penalties for lay judges publicly discussing confidential deliberation room details after trials come to an end, and most starkly, calling upon Japanese citizens to put aside time to participate in the system, who have been increasingly unwilling to do so. This has been largely attributed to the length of lay judge trials and even the length of pre-trial proceedings increasing significantly over the next decade, and due to subsequent declining interest, aging populations and people simply not being able to make these time commitments, more and more citizens refused to serve or even show up to be vetted for serving in the first place, making it harder to fill out the jury.
As a result of this reception, the Ace Attorney series has not used Spoiler:the MASON System and the Jurist System since, sticking with the series' traditional Initial Trial system in future entries.
Apollo Justice dev team 2007 interview:
https://gyakutensaibanlibrary.blogspot.com/2016/09/4-isnt-change-from-old-to-new-but.html?m=1
Shu Takumi 2017 interview:
https://news.capcomusa.com/2017/11/18/the-making-of-apollo-justice-ace-attorney-feat-shu-takumi/
Articles explaining the lay judge system and first case under it:
https://www.law.columbia.edu/news/archive/japans-new-jury-system-evaulated
https://web.archive.org/web/20160611021725/https://www.japantimes.co.jp/community/2009/12/08/issues/ichihashi-trial-key-test-of-legal-reforms/#.V1t0vCXP1S8
Articles featuring criticisms of the lay judge system:
https://foreignpolicy.com/2009/08/03/japans-new-unpopular-jury-system/
https://www.nippon.com/en/japan-data/h00468/japan-marks-10-years-since-start-of-lay-judge-system.html
https://web.archive.org/web/20190508022405/https://www.japantimes.co.jp/opinion/2019/05/05/editorials/evaluating-lay-judge-system-10-years/
https://apjjf.org/-Mark-Levin/3141/article.html
https://www.semanticscholar.org/paper/Sexual-Violence-in-Japan%3A-Implications-of-the-Lay-Suzuki/67b28807c51160297bb80bdb3b7fdcda95f50a74?p2df
https://gyakutensaibanlibrary.blogspot.com/2016/09/4-isnt-change-from-old-to-new-but.html?m=1
Shu Takumi 2017 interview:
https://news.capcomusa.com/2017/11/18/the-making-of-apollo-justice-ace-attorney-feat-shu-takumi/
Articles explaining the lay judge system and first case under it:
https://www.law.columbia.edu/news/archive/japans-new-jury-system-evaulated
https://web.archive.org/web/20160611021725/https://www.japantimes.co.jp/community/2009/12/08/issues/ichihashi-trial-key-test-of-legal-reforms/#.V1t0vCXP1S8
Articles featuring criticisms of the lay judge system:
https://foreignpolicy.com/2009/08/03/japans-new-unpopular-jury-system/
https://www.nippon.com/en/japan-data/h00468/japan-marks-10-years-since-start-of-lay-judge-system.html
https://web.archive.org/web/20190508022405/https://www.japantimes.co.jp/opinion/2019/05/05/editorials/evaluating-lay-judge-system-10-years/
https://apjjf.org/-Mark-Levin/3141/article.html
https://www.semanticscholar.org/paper/Sexual-Violence-in-Japan%3A-Implications-of-the-Lay-Suzuki/67b28807c51160297bb80bdb3b7fdcda95f50a74?p2df
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The Noise was designed to be an obvious parody of the 1980s Domino's Pizza claymation anti-mascot "The Noid". The game's developer McPig has claimed that if The Noise wasn't based on The Noid, the boss would've had a parody of Vocaloid Hatsune Miku instead, in reference to Domino's App feat. Hatsune Miku, an app that became a niche YouTube Poop meme in the early 2010s.
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The game was originally meant to be renamed to Darkstalkers: Jedah's Damnation for the international release, as seen in an official English-language strategy guide. However, the game retained it's Japanese name of Vampire Savior for the arcade release for reasons unknown. Eventually the game would be renamed Darkstalkers 3 for the console ports. The original name and logo can still be found within the game's files.
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The PlayStation port of the game is known as Vampire Savior EX Edition in Japan. Additionally, the logo in the title screen has animated effects while internationally the screen is completely static.
The Cutting Room Floor article:
https://tcrf.net/Darkstalkers_3#Title_Screen
Vampire Savior EX Edition logo/title screen:
https://youtu.be/WJm9u8bMCUE?t=72
Darkstalkers 3 logo/title screen:
https://youtu.be/R6HR82vmlqI?t=78
https://tcrf.net/Darkstalkers_3#Title_Screen
Vampire Savior EX Edition logo/title screen:
https://youtu.be/WJm9u8bMCUE?t=72
Darkstalkers 3 logo/title screen:
https://youtu.be/R6HR82vmlqI?t=78
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In the early Korean gaming scene, importers would create original titles for imported games. Humorously, New Rally-X would gain the title of Banggucha, or in English, Fart Car, owing to a literal interpretation of the smoke attack in the game. This title is also a reference to a juvenile Korean slang term for mosquito repellant trucks in the 1970s, which children and some adults would dangerously chase due to their visual and audible resemblance to farting, as well as false assumptions of the mosquito repellant cleaning germs in humans, in a game Americans called "chasing the mosquito man" but Koreans would call "fart car".
Hardcore Gaming 101 Korean gaming history:
http://www.hardcoregaming101.net/korea/part1/korea1-older.htm
Korean Source on Rally-X:
https://www.gametoc.co.kr/news/articleView.html?idxno=20593
Article about the general concept of a "fart car":
https://www.civilreporter.co.kr/news/articleView.html?idxno=79867
Korean wiki article referencing "chasing the fart car":
https://namu.wiki/w/소독차
1980s footage of Korean children chasing the "farts":
https://www.youtube.com/watch?v=natmPbAxxic
http://www.hardcoregaming101.net/korea/part1/korea1-older.htm
Korean Source on Rally-X:
https://www.gametoc.co.kr/news/articleView.html?idxno=20593
Article about the general concept of a "fart car":
https://www.civilreporter.co.kr/news/articleView.html?idxno=79867
Korean wiki article referencing "chasing the fart car":
https://namu.wiki/w/소독차
1980s footage of Korean children chasing the "farts":
https://www.youtube.com/watch?v=natmPbAxxic
subdirectory_arrow_right Kung Fu Panda (Franchise)
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According to T'ai Fu: Wrath of the Tiger game design lead Noah Hughes and assistant character designer Dan Panosian's official biographies on certain websites, the Kung Fu Panda movies were inspired by concept art for the game, which was developed at the interactive subsidiary of DreamWorks. However, these claims are somewhat dubious, as nobody who worked on the Kung Fu Panda movies has come forward claiming any inspiration from the game, and none of T'ai Fu's character designers are credited anywhere in the movie's credits.
Hughes talks T'ai Fu:
https://www.unseen64.net/2019/02/20/tai-fu-wrath-tiger-beta-playstation
Dan Panosian biography, referencing T'ai Fu (but not by name):
https://www.humanoids.com/y_user/author/id/6303
T'ai Fu credits:
https://www.mobygames.com/game/32128/tai-fu-wrath-of-the-tiger/credits/playstation/
https://www.youtube.com/watch?v=XE0tWtQWcac
Kung Fu Panda credits:
https://www.metacritic.com/movie/kung-fu-panda/credits/
https://www.youtube.com/watch?v=XTn_6tljNBM
https://www.unseen64.net/2019/02/20/tai-fu-wrath-tiger-beta-playstation
Dan Panosian biography, referencing T'ai Fu (but not by name):
https://www.humanoids.com/y_user/author/id/6303
T'ai Fu credits:
https://www.mobygames.com/game/32128/tai-fu-wrath-of-the-tiger/credits/playstation/
https://www.youtube.com/watch?v=XE0tWtQWcac
Kung Fu Panda credits:
https://www.metacritic.com/movie/kung-fu-panda/credits/
https://www.youtube.com/watch?v=XTn_6tljNBM
subdirectory_arrow_right Star Fox 64 3D (Game)
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One of Falco Lombardi's most famous lines in Star Fox 64 is "Hey, Einstein! I'm on your side!"
This line is somewhat controversial because it implies that there exists some version of scientist Albert Einstein within the Star Fox universe. It is worth pointing out that this was added in for the Western localization of Star Fox 64, as in the Japanese version of the game, Falco simply just says:
Ultimately, the Western version of Star Fox 64 3D would have this line be changed to: "Hey, genius! I'm on your side!"
This line is somewhat controversial because it implies that there exists some version of scientist Albert Einstein within the Star Fox universe. It is worth pointing out that this was added in for the Western localization of Star Fox 64, as in the Japanese version of the game, Falco simply just says:
クッ!敵と味方の区別も出来ねえのか!(Damn it! Can't you even distinguish between friend and foe?!)
Ultimately, the Western version of Star Fox 64 3D would have this line be changed to: "Hey, genius! I'm on your side!"
Star Fox 64 Uncompressed Audio - Falco Lombardi:
https://www.youtube.com/watch?v=63mDRvF_gc8?t=192
Star Fox 64 3D - Falco Lombardi's Quotes:
https://www.youtube.com/watch?v=DwU5qqeyBRs?t=191
Star Fox 64 Falco voice clips (Japanese):
https://www.youtube.com/watch?v=rYx4B_bp2ow?t=348
https://www.youtube.com/watch?v=63mDRvF_gc8?t=192
Star Fox 64 3D - Falco Lombardi's Quotes:
https://www.youtube.com/watch?v=DwU5qqeyBRs?t=191
Star Fox 64 Falco voice clips (Japanese):
https://www.youtube.com/watch?v=rYx4B_bp2ow?t=348
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Christopher Near, the artist who painted the box art for Nickelodeon All-Star Brawl, posted an image to his Instagram of concept art for the game which predates the game's development and was intended to excite Nickelodeon executives over the concept of a Nicktoons fighting game as opposed to influence the product itself - this poster featured a few characters who would not appear in the final game:
•Jenny Wakeman and Rocko, who would appear in the DLC.
•Jimmy Neutron and Raphael, who would appear in the sequel.
•Casey Jones, Krumm, and Angelica Pickles, who have not appeared in a NASB game.
•Wanda from The Fairly OddParents and Reggie from Rocket Power, two shows that have never been in a NASB game.
•Stimpy as a solo character instead of a team with Ren.
Interestingly, despite predating the game's development, it features 80s designs for Rapheal and Casey Jones despite the eventual developers of the game saying that Nickelodeon wanted the 2010s Turtle designs.
•Jenny Wakeman and Rocko, who would appear in the DLC.
•Jimmy Neutron and Raphael, who would appear in the sequel.
•Casey Jones, Krumm, and Angelica Pickles, who have not appeared in a NASB game.
•Wanda from The Fairly OddParents and Reggie from Rocket Power, two shows that have never been in a NASB game.
•Stimpy as a solo character instead of a team with Ren.
Interestingly, despite predating the game's development, it features 80s designs for Rapheal and Casey Jones despite the eventual developers of the game saying that Nickelodeon wanted the 2010s Turtle designs.
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In Episode 8 of Ricco Harbor, a secret 1-Up Mushroom can be obtained through an obscure set of interactions with three duck intertube-riding Piantas. Since they are not interactable while in the water, it is only possible to interact with them by waiting long enough at certain low areas by the water. Once all three Piantas have been talked to, the last one you speak to will reward you with a 1-Up at the starting location of the episode.
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In the English version, the Super Galick Gun is erroneously referred to as the "Super Garlic Gun". This was fixed in the game's sequel.
Time stamp to Vegeta (Scouter) performing the Super Galick Gun in BT2:
https://youtu.be/IktcJRY7_BM?t=1533
Time stamp to Super Baby 2 performing the Super Galick Gun in BT2:
https://youtu.be/IktcJRY7_BM?t=3270
Time stamp to Vegeta (Scouter) performing the Super Galick Gun in BT3:
https://youtu.be/zangV_GMrAI?t=96
Time stamp to Super Baby 2 performing the Super Galick Gun in BT3:
https://youtu.be/AXgO29btBdw?t=194
Time stamp to King Vegeta performing the Super Galick Gun in BT3:
https://youtu.be/ei9GoJQw8FM?t=82
https://youtu.be/IktcJRY7_BM?t=1533
Time stamp to Super Baby 2 performing the Super Galick Gun in BT2:
https://youtu.be/IktcJRY7_BM?t=3270
Time stamp to Vegeta (Scouter) performing the Super Galick Gun in BT3:
https://youtu.be/zangV_GMrAI?t=96
Time stamp to Super Baby 2 performing the Super Galick Gun in BT3:
https://youtu.be/AXgO29btBdw?t=194
Time stamp to King Vegeta performing the Super Galick Gun in BT3:
https://youtu.be/ei9GoJQw8FM?t=82
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When creating Kanai Ward, Kazutaka Kodaka originally considered giving it an original language, but dropped the idea when he realized it would be too "fantastical". Instead, he incorporated multiple languages (such as Russian, Hindi, Japanese and English, as well as other multi-nationalistic elements) on the signboards around town. This inspired him to make the various character names multinational as well, assigning names in a way that the characters would fit them. At the same time, however, Kodaka avoided using typical names for the cast, instead opting for more unusual names such as "Hellsmile" and "Nightmare": words that are commonly heard, but not as names given to somebody. He specifically went for names that were unique but easy to remember.
In regards to the character Makoto Kagutsuchi, who has a normal sounding name despite his unique design, Kodaka stated:
In regards to the character Makoto Kagutsuchi, who has a normal sounding name despite his unique design, Kodaka stated:
"Kagutsuchi and the Amaterasu Corporation's names are gods' names from Japanese mythology. I looked it up and found Kagutsuchi is the "fire god". Kagutsuchi and Amaterasu are names regular Japanese people won't have. The way you may feel strange about the names such as Hellsmile and Nightmare, I think Japanese players may also feel uncomfortable hearing names like Amaterasu and Kagutsuchi."
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The game files contains data for a second normal throw where Demitri bites his opponent. Demitri would later gain a throw similar to this one in Darkstalkers 3.
The Cutting Room Floor article:
https://tcrf.net/Darkstalkers:_The_Night_Warriors_(Arcade)#Unused_Graphics
The move in Vampire Savior/Darkstalkers 3:
https://youtu.be/yBfBGtArHzk?t=5
https://tcrf.net/Darkstalkers:_The_Night_Warriors_(Arcade)#Unused_Graphics
The move in Vampire Savior/Darkstalkers 3:
https://youtu.be/yBfBGtArHzk?t=5
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When playing as Huitzil, it is possible to perform an unused Special Power Move where his arm turns into a laser cannon. In addition to having misaligned effects and incorrect colors, the move doesn't have a hurtbox, and once it is done Huitzil is frozen in place until he gets hit by the opponent.
The Cutting Room Floor article:
https://tcrf.net/Darkstalkers:_The_Night_Warriors_(Arcade)#Unused_Moves
Gameplay footage of the move in action:
https://youtu.be/rVnJla_MeO4?t=292
https://tcrf.net/Darkstalkers:_The_Night_Warriors_(Arcade)#Unused_Moves
Gameplay footage of the move in action:
https://youtu.be/rVnJla_MeO4?t=292
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Huitzil's intro animation goes unused in the game in spite of being seemingly complete, thus making him the only character in the game to not have one. This intro animation would eventually be used in Night Warriors: Darkstalkers' Revenge.
The Cutting Room Floor article:
https://tcrf.net/Darkstalkers:_The_Night_Warriors_(Arcade)#Unused_Graphics
Gameplay footage of Darkstalkers: The Night Warriors (no intro):
https://youtu.be/NcfKG94kopw?t=699
Gameplay footage of Night Warriors: Darkstalkers' Revenge:
https://youtu.be/dflDaQk72M4?t=59
https://tcrf.net/Darkstalkers:_The_Night_Warriors_(Arcade)#Unused_Graphics
Gameplay footage of Darkstalkers: The Night Warriors (no intro):
https://youtu.be/NcfKG94kopw?t=699
Gameplay footage of Night Warriors: Darkstalkers' Revenge:
https://youtu.be/dflDaQk72M4?t=59
subdirectory_arrow_right Capcom Fighting Collection (Game)
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In Darkstalkers: The Night Warriors, Huitzil has a fully-functional standing light kick which was never seen in any of the subsequent games. While the CPU never uses it, this attack can be performed by the player, although its slow startup and short range do not make it very useful. It can't be canceled into specials, nor does it have a rapid-fire capability. When Capcom Fighting Collection allowed Huitzil to be playable by conventional means, his animator Shisui said that this move was "so embarrassing that he wished it had never seen the light of day."
The Cutting Room Floor article:
https://tcrf.net/Darkstalkers:_The_Night_Warriors_(Arcade)#Unused_Moves
Shisui tweet:
https://twitter.com/SHISUI101/status/1544259555068358656
https://tcrf.net/Darkstalkers:_The_Night_Warriors_(Arcade)#Unused_Moves
Shisui tweet:
https://twitter.com/SHISUI101/status/1544259555068358656
Franchise: Sonic The Hedgehog
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During the reboot of Archie's Sonic the Hedgehog comics, several characters and aspects adapted into the comic from the 1993 Sonic the Hedgehog cartoon (commonly referred to as "Sonic SatAM") were noticeably altered for a variety of factors:
• Ixis Naugus (referred to simply as Naugus in the show) was changed to "Walter Naugus". His species (which was never actually stated in the show, though the pre-reboot comics depicted him as a rhino-bat-lobster hybrid) was changed to that of a troll, with a tail being added to his design to help make him look as such, alongside his attire being updated to more resemble a warlock. Additionally, despite what was initially believed, the term "Ixis" was originally applied to Naugus' cartoon production materials, and was not invented by former writer Ken Penders. This meant it was still usable in the comics, and was later given to the deity worshipped by the troll species.
• Muttski was changed to "Ben "Mutt" Muttski", and was changed from a non-anthropomorphic dog to an anthropomorphic one. Notably, his new name was given in honor of Ben Hurst, the main writer of "Sonic SatAM" who sadly passed away in 2010.
• Snively Robotnik (referred to simply as Snively in the show) was changed to "Doctor Julian Snively", with his first name being a nod to "Sonic SatAM", as Dr. Robotnik's original name in the show was Julian. According to Ian Flynn, he is no longer related to Dr. Eggman in the reboot due to Sega's mandates not allowing other media to invent family members for the main "SegaSonic" cast. Ironically, while his half-sister Hope Kintobor was removed from the reboot, Snively inherited her position as G.U.N.'s R&D Specialist.
• Maximillian Acorn (referred to simply as "The King" in the show) was changed to "King Nigel Acorn". His name was most likely changed due to being coined by former writer Ken Penders. Notably, his new name, speech pattern and mannerisms are shared with Nigel Thornberry from the animated series "The Wild Thornberrys": Nigel was voiced by British actor Tim Curry, who also voiced the King in "Sonic SatAM".
• Nicole the Holo-Lynx's new backstory in the reboot has her being created by Dr. Ellidy in an attempt to digitize the consciousness of his dying daughter Nikki. This may have been loosely inspired by Ben Hurst's plans for the cancelled third season of "Sonic SatAM", where it would have been revealed that Nicole was originally a normal girl until she was tricked by Dr. Robotnik into having her entire personality transferred into a computer satellite.
• Although the Wolf Pack originated from "Sonic SatAM", the only member of the group who was not created by Ken Penders was their leader Lupe the Wolf, who also originated from the show. As such, when the comic was rebooted, she was the only member of the group to be carried over.
• Aside from King Acorn, the only parent of a "Sonic SatAM" character to make it into the reboot was Sabina, the mother of Dulcy the Dragon and herself a character from the show. However, while Ian Flynn did confirm that she was still Dulcy's mother in the reboot, she never actually appeared in the comic prior to its cancellation. Additionally, given that Dulcy refers to her with present tense, it's likely that Sabina is still alive in the reboot, whereas she had died in the original continuity.
• Ixis Naugus (referred to simply as Naugus in the show) was changed to "Walter Naugus". His species (which was never actually stated in the show, though the pre-reboot comics depicted him as a rhino-bat-lobster hybrid) was changed to that of a troll, with a tail being added to his design to help make him look as such, alongside his attire being updated to more resemble a warlock. Additionally, despite what was initially believed, the term "Ixis" was originally applied to Naugus' cartoon production materials, and was not invented by former writer Ken Penders. This meant it was still usable in the comics, and was later given to the deity worshipped by the troll species.
• Muttski was changed to "Ben "Mutt" Muttski", and was changed from a non-anthropomorphic dog to an anthropomorphic one. Notably, his new name was given in honor of Ben Hurst, the main writer of "Sonic SatAM" who sadly passed away in 2010.
• Snively Robotnik (referred to simply as Snively in the show) was changed to "Doctor Julian Snively", with his first name being a nod to "Sonic SatAM", as Dr. Robotnik's original name in the show was Julian. According to Ian Flynn, he is no longer related to Dr. Eggman in the reboot due to Sega's mandates not allowing other media to invent family members for the main "SegaSonic" cast. Ironically, while his half-sister Hope Kintobor was removed from the reboot, Snively inherited her position as G.U.N.'s R&D Specialist.
• Maximillian Acorn (referred to simply as "The King" in the show) was changed to "King Nigel Acorn". His name was most likely changed due to being coined by former writer Ken Penders. Notably, his new name, speech pattern and mannerisms are shared with Nigel Thornberry from the animated series "The Wild Thornberrys": Nigel was voiced by British actor Tim Curry, who also voiced the King in "Sonic SatAM".
• Nicole the Holo-Lynx's new backstory in the reboot has her being created by Dr. Ellidy in an attempt to digitize the consciousness of his dying daughter Nikki. This may have been loosely inspired by Ben Hurst's plans for the cancelled third season of "Sonic SatAM", where it would have been revealed that Nicole was originally a normal girl until she was tricked by Dr. Robotnik into having her entire personality transferred into a computer satellite.
• Although the Wolf Pack originated from "Sonic SatAM", the only member of the group who was not created by Ken Penders was their leader Lupe the Wolf, who also originated from the show. As such, when the comic was rebooted, she was the only member of the group to be carried over.
• Aside from King Acorn, the only parent of a "Sonic SatAM" character to make it into the reboot was Sabina, the mother of Dulcy the Dragon and herself a character from the show. However, while Ian Flynn did confirm that she was still Dulcy's mother in the reboot, she never actually appeared in the comic prior to its cancellation. Additionally, given that Dulcy refers to her with present tense, it's likely that Sabina is still alive in the reboot, whereas she had died in the original continuity.
Naugus redesign details:
https://readcomiconline.li/Comic/Sonic-Universe/Issue-83?id=35311#23
"Ixis" term origin:
https://web.archive.org/web/20150421214454/http://www.bumbleking.com/forum/viewtopic.php?f=4&t=7928&start=15
"Ixis" usage:
https://readcomiconline.li/Comic/Sonic-Universe/Issue-85?id=56029#1
Ben Hurst tribute:
https://www.youtube.com/live/ulxTPlOxpAw?feature=share&t=2950
Snively's new name and title:
https://readcomiconline.li/Comic/Sonic-Universe/Issue-68?id=21727#1
Julian reference:
https://twitter.com/IanFlynnBKC/status/456580767083024386
King Acorn's new name:
https://readcomiconline.li/Comic/Sonic-The-Hedgehog/Issue-284?id=78505#1
Nicole's new origin:
https://readcomiconline.li/Comic/Sonic-Universe/Issue-73?id=21740#1
Ben Hurst's plans:
http://www.saturdaymorningsonic.com/features/bens_notes/
Ian Flynn confirming Sabina:
https://twitter.com/IanFlynnBKC/status/730473847414095873
Sabina mention:
https://readcomiconline.li/Comic/Sonic-The-Hedgehog/Issue-281?id=51790#1
https://readcomiconline.li/Comic/Sonic-Universe/Issue-83?id=35311#23
"Ixis" term origin:
https://web.archive.org/web/20150421214454/http://www.bumbleking.com/forum/viewtopic.php?f=4&t=7928&start=15
"Ixis" usage:
https://readcomiconline.li/Comic/Sonic-Universe/Issue-85?id=56029#1
Ben Hurst tribute:
https://www.youtube.com/live/ulxTPlOxpAw?feature=share&t=2950
Snively's new name and title:
https://readcomiconline.li/Comic/Sonic-Universe/Issue-68?id=21727#1
Julian reference:
https://twitter.com/IanFlynnBKC/status/456580767083024386
King Acorn's new name:
https://readcomiconline.li/Comic/Sonic-The-Hedgehog/Issue-284?id=78505#1
Nicole's new origin:
https://readcomiconline.li/Comic/Sonic-Universe/Issue-73?id=21740#1
Ben Hurst's plans:
http://www.saturdaymorningsonic.com/features/bens_notes/
Ian Flynn confirming Sabina:
https://twitter.com/IanFlynnBKC/status/730473847414095873
Sabina mention:
https://readcomiconline.li/Comic/Sonic-The-Hedgehog/Issue-281?id=51790#1
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Two of the first direct-feed pieces of gameplay released for Nickelodeon All-Star Brawl were a 1v1 between Nigel Thornberry and April O'Niel, and a 1v1 between CatDog and Lucy Loud. Both of these battles were wildly one-sided in favor of April and CatDog respectively. In the battle against April, Nigel was controlled by a playtester who had never actually used Nigel before; while in the battle against Lucy, CatDog was controlled by Mattias Hakulinen, who - while not a competitive player - was the best NASB player on its development team at the time. It is not known who was playing as April and Lucy.
Explanation of the skill gaps:
https://youtu.be/aoKEq6Rgyz0?t=1508
CatDog vs. Lucy:
https://youtu.be/wT2q-Pz85F4
April vs. Nigel:
https://youtu.be/mpXlXY-U24s
https://youtu.be/aoKEq6Rgyz0?t=1508
CatDog vs. Lucy:
https://youtu.be/wT2q-Pz85F4
April vs. Nigel:
https://youtu.be/mpXlXY-U24s