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Company: id Software
1
ID software actually created the first side scrolling platformer on a computer. Before then, computers had a hard time redrawing the background like the NES did. To solve this problem, John Carmack thought to just redraw the important parts of the background instead of the entire background. "Since the sky is always blue, why redraw it?" To test this out, him and his friends, John Romero and Tom Hall, recreated Super Mario Bros. 3 pixel by pixel, by hand, which they shipped to Nintendo hoping to gain authorization to make an official port. This would latter become the template to the game Commander Keen.
The Legend of Zelda
1
Attachment Former Nintendo of America president Minoru Arakawa was hesitant about releasing The Legend of Zelda in The United States, as he wasn't sure Americans would have enough patience to understand the game.

The following is an excerpt from "The Ultimate History of Video Games" by Steven Kent:

When the first prototypes of The Legend of Zelda arrived in the United States, Minoru Arakawa was not sure how people would respond to a complex game with text windows in it. He worries that perhaps the game was too complicated for American audiences. To test this out, he had several employees try the game. In order to give the game a fair chance, Arakawa arranged for Japanese-speaking workers to sit with American employees and translate any Kanji that appeared in the text boxes.

"It was all in Japanese, which made it really hard to play, but it was just so compelling that we kept playing it and playing it. The way the game mechanics worked, the fact that it did this great thing with that sword... It had great mechanics. Typical of Miyamoto, it had puzzles. You would come across things that would be on the island or behind a door or whatever, and you could see them, but you couldn't have them." - Howard Phillips

As he tested The Legend of Zelda on his employees, Arakawa noticed a disturbing trend. Most American workers who played the game did not warm up to it instantly. They all ended up giving the game high marks, but Arakawa noticed that some people needed as much as ten hours before they understood the game and enjoyed it.
Franchise: Max Payne
1
Attachment As Remedy did not have the budget to hire real actors during the first game, Max Payne's face was based on writer Sam Lake's likeness in the graphic novel cutscenes.
Super Mario Sunshine
1
Gooper Blooper was originally going to be blue. This was most likely changed to match with the color of regular Bloopers.
Cube World
1
A blog post on Wolfram von Funck's old development blog further suggests that the game might have had a different name. Some possible names were:

- Spirit Hunter
- Kyubu
- Little Cube Adventure
- Lost in Monsterland
- Cube Boy
- Kami Heroes
LittleBigPlanet
1
Attachment The Yellow Head costume obtained when you defeat the boss without loosing a life is actually from the prototype of LittleBigPlanet which was named "Craftworld" and featured a place holder character called 'Mr. Yellowhead'.
Psychonauts
1
Attachment Raz started development as a small, blue boy named D'Artagnan, but was ultimately redone after the development team had trouble animating his hat. He did, however, make a very brief cameo appearance in the game's ending where he can be seen hiding in an outhouse.
Halo 4
1
After Halo 3 was finished, Bungie considered developing Halo 4, but they decided to develop Halo: Reach instead.
Doom
1
According to John Carmack, the name Doom comes from a line in the movie 'The Color of Money'. In the movie, Vincent Lauria (played by Tom Cruse) shows up at a pool hall with a custom pool cue in a case. "What do you have in there?" someone asks. Vincent replies "Doom." with a cocky grin.
Mega Man 9
1
For some reason, the word 'Sigma' is censored if you enter it at the player naming screen.
Banjo-Kazooie: Grunty's Revenge
1
Attachment The player was once able to fly in the game; both flight pads and red feathers appeared in earlier builds of the game.
Halo 4
1
Attachment An unused model of Halo Reach's Scarab can be found in Spartan Ops Map "Harvester" data files. It wasn't meant to spawn any where in the map at any point.
Spyro the Dragon
1
Attachment Doctor Shemp, the second boss in Spyro the Dragon, got his name from an inside joke at Insomniac during the first Spyro game's development. When something didn't go according to plan, the developers would say 'You got the Shemp'. The phrase stuck and was put into the game as the second boss's name.
Franchise: Silent Hill
1
Attachment It is speculated that the fog effect was originally used due to hardware limitations in order to cover up the poor draw distance. The effect was well received, and become a recurring element in the series.
Paper Mario: The Thousand-Year Door
1
Attachment An early design for Vivian was much shorter and had a flame on the tip of her hat.
Paper Mario: The Thousand-Year Door
1
Attachment Bobbery's early design was actually a Soldier, until it changed into a more of a pirate themed appearance.
BioShock
2
A teleportation plasmid was planned for the first game but was cut, as it could be used to break the game's script during certain events. This plasmid was referenced as an Easter egg in Bioshock 2 in the Fontaine Futuristics level as an "Unstable Teleport Plasmid" that teleports around the level when the player interacts with it.
1
Attachment The first production builds of the Famicom had different controllers. The original controllers featured rubber squares buttons. These controllers were reworked due to their weak lockout and soft buttons that could be worn down. Future Famicom controllers had buttons that were round and hard, instead of square and rubbery.
Mortal Kombat Gold
1
Attachment A new fighter named Belokk was to be introduced, however according to series co-creator Ed Boon, he was cut due to Eurocom not having enough time to finish him. Eurocom accidentally released 6 screenshots of Belokk which were published in Game Informer.
Grand Theft Auto: Vice City
1
Attachment In pre-release screenshots, the Blista Compact can be seen with a GPX logo on the rear. The letters "GPX" are a reference to the Honda CR-X, on which the vehicle is based upon.
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