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Fallout: New Vegas
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Zion Canyon, from the Honest Hearts DLC, is based on Zion National Park, a favorite holiday destination of New Vegas lead designer Joshua Sawyer.
Halo 2
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There were supposed to be several different types of warthogs to be driven by the player before they were cut from game development. This included an Arctic Model that would later be included in the Avalanche DLC for Halo 3 and a smaller transport ATV that would become the Mongoose in Halo 3.
Super Smash Bros. Brawl
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The reason that Snake was included in the game was to satisfy Hideo Kojima's son, who was a big fan of the series and wanted to see one of his father's characters in the game. Kojima was also hoping to expose younger players to the character as The Twin Snakes was the most recent Metal Gear game on a Nintendo platform. Kojima had also previously desired Snake to be in Super Smash Bros. Melee.
Grand Theft Auto: San Andreas
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Franchise: Contra
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In European areas, the first few games were named "Probotector" for the console ports, with the players and humanoid enemies turned into robots, and "Gryzor" for the PC ports. This is because the BPJM or Bundesprüfstelle für jugendgefährdende Medien (Federal Department for Media Harmful to Young Persons) had a law that prohibited the sale and/or advertisement of media deemed too violent to children, including "content which glorifies war". This lasted until Contra: Legacy of War, which was when they started to use the Contra name from then on.
Franchise: Mario
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Attachment All 8-bit sprite tiles have only three colors plus transparency as a fourth color, but Bowser's original sprite from Super Mario Bros. appears to have four colors as well as transparency as a color. This is because the black background is what gives Bowser his black spiked collars around his wrists. Due to this, using cheat codes so Bowser appears in a non-castle level will look like his hands are separated from his arms. This occurs again in Super Mario Bros. 3 where Bowser's sprite is designed to exploit the black background and use it as an outline element.
Super Smash Bros. Melee
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Attachment In earlier versions of the game, the lab in Termina: Great Bay could be entered from both sides, and characters could stand on top of it. This idea was eventually canned and the laboratory was closed and moved to the background. However, the lab still has some textures and models of some pipes inside of it, likely remnants from the initial idea.
The Legend of Zelda: The Wind Waker
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The Stars at night are not part of the skybox texture; they are actually polygonal vector models. This is done because vector graphics are infinitely scale-able and having a textured skybox would look pixelated if looked at through the telescope.
Super Mario Sunshine
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Attachment Early in development, there was going to be an enemy named "Tramplin' Stu", another iteration of Stu in the game. The Tramplin' Stu was supposed to spawn Swoopin' and Strollin' Stu behind it as it walked. To defeat a Tramplin' Stu, you must fill it with water so that the outer shell pops, then you stomp on the eye on top of it. The data for Tramplin' Stu can be found in a test map where it shows up correctly, but without its shell. Tramplin' Stu shows up correctly with its shell when moved to the Delfino plaza map.
Super Mario Sunshine
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F.L.U.D.D. was originally going to have a much thinner nozzle and less bulky body design.
Collection: Team Fortress
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Attachment The original Team Fortress was created by 3 Australasian college students as a multiplayer mod for "Quake".
Company: id Software
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ID software actually created the first side scrolling platformer on a computer. Before then, computers had a hard time redrawing the background like the NES did. To solve this problem, John Carmack thought to just redraw the important parts of the background instead of the entire background. "Since the sky is always blue, why redraw it?" To test this out, him and his friends, John Romero and Tom Hall, recreated Super Mario Bros. 3 pixel by pixel, by hand, which they shipped to Nintendo hoping to gain authorization to make an official port. This would latter become the template to the game Commander Keen.
The Legend of Zelda
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Attachment Former Nintendo of America president Minoru Arakawa was hesitant about releasing The Legend of Zelda in The United States, as he wasn't sure Americans would have enough patience to understand the game.

The following is an excerpt from "The Ultimate History of Video Games" by Steven Kent:

When the first prototypes of The Legend of Zelda arrived in the United States, Minoru Arakawa was not sure how people would respond to a complex game with text windows in it. He worries that perhaps the game was too complicated for American audiences. To test this out, he had several employees try the game. In order to give the game a fair chance, Arakawa arranged for Japanese-speaking workers to sit with American employees and translate any Kanji that appeared in the text boxes.

"It was all in Japanese, which made it really hard to play, but it was just so compelling that we kept playing it and playing it. The way the game mechanics worked, the fact that it did this great thing with that sword... It had great mechanics. Typical of Miyamoto, it had puzzles. You would come across things that would be on the island or behind a door or whatever, and you could see them, but you couldn't have them." - Howard Phillips

As he tested The Legend of Zelda on his employees, Arakawa noticed a disturbing trend. Most American workers who played the game did not warm up to it instantly. They all ended up giving the game high marks, but Arakawa noticed that some people needed as much as ten hours before they understood the game and enjoyed it.
Franchise: Max Payne
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Attachment As Remedy did not have the budget to hire real actors during the first game, Max Payne's face was based on writer Sam Lake's likeness in the graphic novel cutscenes.
Super Mario Sunshine
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Gooper Blooper was originally going to be blue. This was most likely changed to match with the color of regular Bloopers.
Cube World
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A blog post on Wolfram von Funck's old development blog further suggests that the game might have had a different name. Some possible names were:

- Spirit Hunter
- Kyubu
- Little Cube Adventure
- Lost in Monsterland
- Cube Boy
- Kami Heroes
LittleBigPlanet
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Attachment The Yellow Head costume obtained when you defeat the boss without loosing a life is actually from the prototype of LittleBigPlanet which was named "Craftworld" and featured a place holder character called 'Mr. Yellowhead'.
Psychonauts
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Attachment Raz started development as a small, blue boy named D'Artagnan, but was ultimately redone after the development team had trouble animating his hat. He did, however, make a very brief cameo appearance in the game's ending where he can be seen hiding in an outhouse.
Halo 4
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After Halo 3 was finished, Bungie considered developing Halo 4, but they decided to develop Halo: Reach instead.
Doom
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According to John Carmack, the name Doom comes from a line in the movie 'The Color of Money'. In the movie, Vincent Lauria (played by Tom Cruse) shows up at a pool hall with a custom pool cue in a case. "What do you have in there?" someone asks. Vincent replies "Doom." with a cocky grin.
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