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Emerald Dragon
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In a 1995 interview with the game's designer and illustrator Akihiro Kimura published in Dengeki Super Famicom magazine, he stated that with Emerald Dragon, he consciously tried to change up his art style up for its different incarnations. This was partly due to him thinking his drawing improved somewhat, but also that the amount of time it was taking him and his team to make the game naturally made him want to try different things out to keep himself from getting bored. The illustrations he did for the game's 1994 light novel were especially different, but for the Super Famicom version, he made sure the overall game's image remained unified, and ultimately didn't change too many things from the PC version.
Pokémon Scarlet
subdirectory_arrow_right Pokémon Violet (Game)
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Attachment The games' Paldea region is inspired by the real-life Iberian Peninsula in Europe where countries like Spain and Portugal are. In a lot of areas of Paldea, this can be seen:
•The Glaseado Mountains are based on the Pyrenees Mountains that separate Spain and France
•The large amount of caves in the region are possibly based on Spain's own large amount of caves, such as the Malaga Province's Caves of Nerja
•The real life Andalusia Region, known for its olive fields and sunflowers, is the inspiration for the Paldean cities of Cortondo and its similar olive fields, and Artazon and its sunflora connection
•Naranja/Uva Academy is architecturally based on La Sagrada Familia (The Holy Family) in Barcelona, an old landmark church that is still in an unfinished state to this day, among other inspirations.
•The regional variants on old Pokémon also reflect this; for instance, Paldea's black-furred Fighting-type variant of Taurus represents a Spanish Fighting Bull.
Pokémon Scarlet
subdirectory_arrow_right Pokémon Violet (Game)
1
Nacli, Naclstack, and Garganacl's English names all feature the shared letter sequence "NACL". This is referencing the scientific designation for the elemental compound of salt: NaCl (Sodium Chloride).
Pokémon Sword
subdirectory_arrow_right Pokémon Shield (Game)
1
The Pokémon Centers in the game were inspired by British pubs that concept art designer Shigeru Ohmori saw throughout the United Kingdom during a trip there. The intention was to portray an area in the Galar region were people of all kinds could come to hang out and watch the spectacle of the region's Broadcasted Gym Battles.
Vulcan Venture
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In a 1988 interview with the game's manager Kouji Hiroshita published in GSLA, he stated that the first stage they made was the fifth stage, Revenge of Moai, because the Moai were a mainstay in the series and their character design had already been established. The thought for that stage was to stuff it with as many Moai as possible.

After that, they created the first stage, Artificial Sun. The purpose of the stage was to give the player have a chance to power up, but they thought if the player was given a bunch of power-ups, it would be boring. They wanted something where expert players could gain power-ups easily, and where the more players tried to power-up, the more changeling the enemy attacks would become.
Sonic Frontiers
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Attachment In rare instances throughout the game, characters that didn't appear in Sonic Frontiers are referenced in passing, such as Cream, Shadow, Rouge, Blaze, Jet, Omega, Yacker the Wisp, and Zavok of the Deadly Six. However two of these voice lines reference Sticks the Badger and Tangle the Lemur, two characters who have not appeared in the mainline game series at all. While Sticks previously had a character page among other mainline characters on the Japanese Sonic Channel website, she has so far only appeared in the spin-off series Sonic Boom, while Tangle has so far only appeared in IDW Publishing's Sonic the Hedgehog comic book series. Thus Sonic's name drop of them in this mainline title essentially establishes the characters as canon to the Sonic game series. This Easter egg came about due to the fact that Sonic Frontiers' writer Ian Flynn is also a co-writer of the IDW comic series, and Flynn later confirmed that he added Sticks' name to the game's script both as a way to introduce her into the mainline Sonic canon, and to test the boundaries of what Sega would let him include in the game. However, he also added that he couldn't promise future appearances of her in mainline games. Flynn had originally planned for Sticks to make her canon debut in the IDW comics: the ending of the "Battle for Angel Island" arc would have revealed that she had been living on the island. This was declined by Sega. As for Tangle, while not directly related to her appearance in Frontiers, Flynn has stated that Sega fully owns the IDW characters, thus making it possible to use them in games.
person PirateGoofy calendar_month November 13, 2022
Kingdom Hearts III
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Attachment The Dawn Till Dusk keyblade was a pre-order bonus in participating 7-Eleven stores in Japan, having the green and orange color scheme resembling the 7-Eleven brand. Its name also references the store's hours of operation: Dawn (7:00AM) Till Dusk (11:00PM).

However, In the U.S., it was a pre-order bonus for those who bought the game through the Amazon website. It was later made available as purchasable DLC through both the PlayStation Store and Microsoft Store.
The King of Fighters '95
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Attachment According to Gamest Mook Vol. 39 (page 137), Iori Yagami's classic outfit was inspired by Vivienne Westwood and Malcolm McLaren's fashion brand "Worlds End".
Doom
subdirectory_arrow_right Doom (Game)
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Cool Spot
subdirectory_arrow_right 7 Up (Franchise)
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Attachment In Cool Spot's manual, a promotional campaign was advertised where players could win a "Cool Prize" if they beat the game under certain circumstances. If you beat the game on any difficulty under Hard, use any of the six "UNCOLA" letters as a free continue, or fail to collect any of the letters at all, you will be greeted with a screen featuring a pair of Spots crying because you did not meet the requirements to win the contest. However, if you beat the game on Hard and have all six "UNCOLA" letters, then you will instead be greeted with a screen of a Spot holding a camera instructing the player to take a picture of the screen and mail it to the address in the game's manual, the headquarters of Virgin Games. This contest ended on December 31, 1993, roughly 8 months after the original Genesis version was released, and not even 4 months after the SNES version was released. According to a TV Tropes entry, the prize was allegedly a cheap plastic Spot toy, although there has been no official confirmation on what prizes were awarded to winners, if any.

One known "winner" of the contest years after the fact was YouTuber Jirard Khalil "The Completionist", who reviewed the game and instead of sending his screen to the now-defunct Virgin Games, he decided to tweet it out to 7 Up's official Twitter account in 2014. This caught their attention for being "crazy, old school and incredible", resulting in them direct-messaging him and asking for his address to send him a prize. The following week, a bizarre PR stunt took place where two "7 Up Women" arrived at The Completionist's offices, bringing with them a pallet of assorted 7 Up, Diet 7 Up, Cherry 7 Up, Sunkist and Snapple drinks, as well as free sunglasses and loudspeakers. Khalil described the event: "They had no idea why they were there, I didn't know why they were there, it was an overall weird experience to say the least."
person MehDeletingLater calendar_month October 31, 2022
The Completionist - Cool Spot episode:
https://www.youtube.com/watch?v=0WGMxS04HLg#t=800

TV Tropes entry with unproven claim of contest prize:
https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/CoolSpot

7 Up tweet:
https://twitter.com/7up/status/541985561595375617

The Completionist - Rare picture of Jirard, Greg and the 7 Up Women:
https://imgur.com/Npz3rg8
Twisted Metal: Black
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Attachment In the Sewers level for 2-4 Player Death Match, there is a fake wall in-between a Purple Ricochet and a Green Turbo that you can drive through to find a picture of, presumably, a production baby born during the game's development.
Kirby's Adventure
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Part of Grape Garden's background music greatly resembles the song "Silver and Gold", sung by Burl Ives, from the animated holiday musical film "Rudolph the Red-Nosed Reindeer".
Diddy Kong Racing
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The music for Frosty Village seems to be a faster-paced, copyright-law-friendly version of the popular Christmas song "Winter Wonderland".

Part of the Walrus Cove theme also resembles Gene Autry's "Here Comes Santa Claus" in the same regard as well.
Skullgirls
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On April 23, 2015, designer Earl "earlfriend" Gertwagen made a statement on the official Skullheart forums explaining that the reason why the game isn't available on either the Nintendo 3DS or the Wii U is because Skullgirls cannot run on the former and the lack of a publisher for the latter.
Resident Evil Village
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The design for Castle Dimitrescu was likely influenced by Peles Castle, which is found in Transylvania, Romania.
Moon: Remix RPG Adventure
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Attachment In the Castle, in order to obtain Love from the castle guard Fred, Spoiler:if you wait on the balcony above Fred and Bilby's bedroom until night time, at some point, Fred will emerge and walk to the castle's throne room. If you follow him there, you will be treated with an extravagant rock performance where Fred is dressed up as his idol and namesake Freddie Mercury, the frontman of the British rock band Queen.

If you go into Fred and Bilby's bedroom, Spoiler:Fred's side of the room is adorned with Freddie Mercury and Queen posters, even on his bedsheets, hinting at this connection.
Sid Meier's Civilization III
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Attachment The design of the Tower of Babel in the game's cinematic intro features a brief glimpse of a section that appears to be modeled after the front of Sleeping Beauty Castle at Disneyland in California.
Wu-Tang: Shaolin Style
subdirectory_arrow_right Thrill Kill (Game)
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The game was originally titled "Thrill Kill", but development was soon cancelled due to EA acquiring Virgin Interactive. EA refused to sell the publishing rights to the game until Activision had green-lit an idea for a fighting game based on the rap group the Wu-Tang Clan, which came to be known as "Wu-Tang: Shaolin Style."
Company: Activision
1
According to game developer Brian Gomez, Activision considered working on a "PaRappa the Rapper" style of game with Sean "Puff Daddy" Combs becoming the main protagonist, but the idea was quickly shelved in favor of developing "Wu-Tang: Shaolin Style", a fighting game based on the rap group, the Wu-Tang Clan.
Sakura Samurai: Art of the Sword
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Grounding developer Yukio Futatsugi said in an interview with SourceGaming that working with Nintendo on this eShop exclusive game was "a really good learning experience":

"When developing with Nintendo, I learned a lot, and Nintendo isn’t shy about giving really direct criticism, and a lot of times the ideas that I came up with were torn down because Nintendo said, ‘No, this is not a good idea, you could do this better’ and most of the publishers that I’ve worked with don’t do that. They sort of try to mask whatever isn’t developed properly and move on with development, but Nintendo wants to make sure that the game itself is good, so they give a lot of criticisms, and that was a really steep learning curve."
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