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Dead Rising
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On the Xbox 360 version of the game, going to the Food Court while playing on Infinity Mode from 4:05:00 to 4:23:59 will freeze the game on the loading screen, rendering both the 5 Day and 7 Day Survivor achievements unobtainable. This glitch was patched in an update for the Xbox One, PS4, and PC remastered ports.
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Spirit Camera: The Cursed Memoir
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Attachment Beating every ghost in Battle Mode on Nightmare difficulty will unlock a model of Maya dressed as Princess Peach from the Mario series viewable only in Spirit Photography mode.
Spirit Camera: The Cursed Memoir
subdirectory_arrow_right Fatal Frame 2: Wii Edition (Game)
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Attachment The Japanese and PAL region releases of Spirit Camera: The Cursed Memoir have exclusive bonus content that can be accessed after completing Story Mode by scanning an augmented reality marker on the back of the instruction manual to the Wii port of Fatal Frame II: Crimson Butterfly, released only in Japan and PAL regions under the name Project Zero 2: Wii Edition. Scanning the marker will unlock models of Mio and Mayu Amakura as they appear in that game to view in Spirit Photography mode. Because the Wii port of Project Zero 2 was never released in North America, these models were made inaccessible in the North American release of Spirit Camera: The Cursed Memoir.
person MehDeletingLater calendar_month September 5, 2021
Grand Theft Auto Advance
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Multiplayer was planned for the game, but had to be scrapped due to time constraints. There were four planned modes:
Liberty City Survivor: Standard death match similar to GTA 1 and 2.
City Circuit: Racing on pre-set routes round the three islands.
Car Jack Crazy: Players race to collect a list of vehicles and return them to their garage.
Special delivery: All players fight over a package which must be taken to their base.
Grand Theft Auto Advance
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The game started out as a 2D reimagining of Grand Theft Auto III for the Gameboy Advance. The original developer, Destination Software, moved the project over to another developer, Crawfish. However, Crawfish announced they were closing down a week after this announcement. Former Crawfish developer Anders Granlund shared screenshots from the original build of the game.
Pokémon Emerald Version
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The order that your rival Brenden or May sends out their Pokémon during battle is determined by which gender they are and, thus forth, is also determined by which gender the player chose for their own character before their adventure started. However, for reasons unknown, this only works if the starter the rival choose was Treecko.
Dust: An Elysian Tail
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Attachment Two of the 12 friends you can rescue in the game are Chris and Dan of HyperDuck SoundWorks, an electronic music duo specializing in composing video game soundtracks and the composers of the soundtrack to Dust: An Elysian Tail. Once unlocked, they will appear on the stage within the Sanctuary behind a turntable performing the song "Glick 16" alongside the addition of multi-colored lights.

In an email this user sent to HyperDuck SoundWorks sometime in 2020 about their origin and involvement in the game, Chris responded with: "We spoke to Dean [Dodrill] about the Ducks being in this special room he was making, he brought the idea to us I believe. We were of course totally down with that, and we wrote Glick 16 to go with the club where all the characters gathered to party ^_^."
Dust: An Elysian Tail
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While the game was in early stages of development, Alex Kain saw early footage of the game and decided to contact its creator Dean Dodrill directly to offer assistance in game's writing. Dean was reluctant at first and gave a small sample of the game's story to which Alex gave feedback on where it could be improved; sometime later Dean took Alex on as an assistant writer for the game.
Dust: An Elysian Tail
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Attachment The letters you collect can sometimes give hints on how to rescue other characters; one such hint is a letter titled "The Girl" which says the following:

"Don't worry, I put her cage in a safe place. If you ever need to find her, just climb up high above the wooden bridge near Denham. And don't try doing that wall-jump move of yours to get to her - you'll fall and break your neck!"

While not signed, if you do go to the bridge in Denham and make your way up, you can rescue Bandage Girl from the Super Meat Boy series, implying that the letter was written by Dr. Fetus and sent to Meat Boy, who is known for wall jumping in his series.
Among Us
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Attachment When emptying the Rubbish Chutes, you will often find one that has a Blue Diamond and a grey and green device. This is a reference to the Henry Stickmin series, a series of Flash Games made by the artist of Among Us, PuffballsUnited. The Diamond is the Tunisian Diamond from Stealing the Diamond, and the device is the Teleporter that Henry uses in every game and almost never works.
Ultimate Mortal Kombat 3
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Using Kombat Kodes (six digit numerical codes in sets of three, specified by Mortal Kombat iconographies) on the VS. character screen before a match, several messages can be conjured on screen when the match has begun. Several of these messages are developer messages and references to other games:

•999-999 = Displays a message indicating what version revision is being played.
•550-550 = Displays the message: "Go see the Mortal Kombat Live Tour!", advertising the 1995 martial arts theatrical stage show of the same name.
•122-221 = Displays the message: "Skunky! - E.F." which assumedly is an inside joke from a developer playing on the "Toasty!" gag by programmer Dan Forden.
•987-666 = Displays the message: "Hold flippers during Casino Run". This is a reference to Jack*Bot, an arcade pinball cabinet produced by Williams Entertainment who has worked with Midway on the home console ports of Mortal Kombat titles.
•004-400 = Displays the message: "Whatcha gun do? - E.B", a joke message from Ed Boon that possibly pokes fun at the fact of Mortal Kombat being a fighting game.

The Sega Saturn release of the game also features two exclusive developer messages:

•200-002 = Displays the message: "It should work!? - P.A.B."
•300-003 = Displays the message: "PUB! - D.K.P."
Ratchet & Clank: Up Your Arsenal
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Attachment An unused unique type of crate is hidden in two locations in the final version of the game, but are invisible and can only be activated with the use of a level editor. Known as the "Upgrader Crate", the concept would have been to instantly upgrade Ratchet's lowest level weapon currently owned by one level upon breaking it.

According to Insomniac Games Developer Mike Stout, the concept was scrapped on account of detracting from the fun of using the weapons to gather XP and grind the levels/evolution into said weapon's evolved form.

The crates can be made to appear in Holostar Studios and on board the Phoenix during the rescue mission at the games climax.
Unreal Tournament 2004
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There is a message prompt that can be activated under seemingly impossible circumstances. Should a player manage to kill themselves with the sniper rifle weapon, a prompt will appear stating: "[Username] violated the laws of space time and sniped himself/herself."

Due to the sniper rifle being a hit-scan weapon (it will only fire exactly at where the mouse cursor is hovering) it is unknown if any legitimate means to achieve this scenario in-game without modding or hacking exist.
Ratchet & Clank: Up Your Arsenal
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Unused text in the game's files indicates that at one point in development, the developers had considered including a "Statistics" menu which would keep track of an assortment of miscellaneous in-game information, as follows:

Bolts earned
Number of enemies killed
Damage taken
Bolts spent on ammo
Shots fired
Damage dealt
Bolts spent on weapons
Nanomites (XP) earned
Time spent in Vid-Comics
Fastest play-through time
Number of objects broken
Time spent strafing
Time spent in 1st person mode
Time spent falling
Number of jumps performed
Number of deaths

This feature was likely scrapped early in development as no menu textures exist for this screen nor any option related to it in the Pause menu.
Yu-Gi-Oh! Forbidden Memories
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Using a specific code with a Gameshark cheat device, it's possible to view your opponent's cards in their hand during play. Utilizing this cheat, it's been discovered that the CPU opponents are programmed with an unfair advantage allowing them to change the cards drawn from their deck into entirely different cards to better suite the course of a match (i.e. changing an unnecessary Trap or Spell card into a Monster card that has high enough ATK points to destroy a powerful Monster card the player may have placed on the field the turn prior).
Jak II
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Street Fighter V
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According to Street Fighter V director Takayuki Nakayama, Laura's Sunset Wheel special move is based on the Sunset Splash move used by Gunloc from the Slam Masters series.
Collection: Capcom vs. SNK
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In an interview with Polygon, Capcom's Hideaki Itsuno confirmed that a sequel to Capcom vs. SNK 2 started development shortly after work was finished on the game. Capcom vs. SNK 3 was meant to be the last 2D fighting game in the series, but along the way it ended up becoming a 3D fighting game. The project was canceled due to SNK's bankruptcy, and the remaining 3D assets from it were repurposed for another canceled 3D fighting game, Capcom Fighting All-Stars: Code Holder.
Tekken 4
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In the Japanese version of the game, Hwoarang speaks in English and Japanese, while in the international version, Hwoarang speaks Korean to match with his Korean nationality.
Company: Microsoft
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In an article by Bloomberg, Kevin Bachus, ex-director of third-party relations at Microsoft, and Bob McBreen, former head of business development for the company, said that before Microsoft started development on the Xbox, Microsoft tried to buy Nintendo, but were reportedly laughed at for the majority of the meeting, before reaching out again to offer to provide hardware for future consoles, which they too declined.

Bachus: “They just laughed their asses off. Like, imagine an hour of somebody just laughing at you. That was kind of how that meeting went.”

McBreen: "We actually had Nintendo in our building in January 2000 to work through the details of a joint venture where we gave them all the technical specs of the Xbox. The pitch was their hardware stunk, and compared to Sony PlayStation, it did. So the idea was, “Listen, you’re much better at the game portions of it with Mario and all that stuff. Why don’t you let us take care of the hardware?” But it didn’t work out."
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