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Developer: SEGA
Most Sega Codename Consoles were named after celestial bodies.

Project Mercury (also know as Sega Game Gear) was SEGA's first handheld to compete with Game Boy.

Project Venus (also know as Sega Nomad) was a handheld version of Sega Genesis.

Project Mars (also know as Sega 32X) was a add-on for Sega Genesis.

Project Jupiter was a 32-Bit Cartridge Base Standalone Console and it was also going to feature a CD Add-on like Sega Genesis and Sega CD. This early idea was scraped and SEGA moved on creating a standalone CD Base Console which is Sega Saturn due to CDs are cheaper and has more storage then Cartridges.

Project Saturn (also know as Sega Saturn) was a 5th Generation Console to compete with PlayStation and Nintendo 64.

Project Neptune was Sega 32X and Sega Genesis all-in-one Console. This Combo Console was never released.

Project Pluto was a second model of Sega Saturn with a NetLink Internet Modem accessory built in. Only two Prototypes was existed.

The only 2 planets that was not used by SEGA was Earth and Uranus.

Project Titan (also know as STV "Sega Titan Video") was an Arcade Board of Sega Saturn that used Cartridges instead of CDs. The STV was only used in Japan.

Project Janus (also know as Sega Picture Magic) was designed for Developers to edit pre-loaded pictures supplied on a smart media card.
Contributed by ABOhiccups
Nicktoons Racing
The Hasbro Interactive logo that plays in the PC version is desynchronized in both the video being slower than normal, and the audio starting later.
Contributed by GamerBen144
Frogger: He's Back!
In the PC version, the Hasbro logo plays as normal, albeit the ending shows the "Escape" video compression logo. However, in the PS1 version, the logo is somewhat out of sync, resulting in both the audio getting cut off at the end, and the "Escape" logo not being shown.
Contributed by GamerBen144
Donkey Kong
There's an unused sprite of Mario and Pauline sitting after the rescue in the NES version of the game, suggesting that there was to be different sort of ending.
Contributed by CuriousUserX90
Console: SNES
Nintendo removed the Eject Button, Expansion Port, LED Power Light, S-Video, and RGB from the SNES Model SNS-101 in order to lower the price for re-releasing the SNES as a smaller Console.
Contributed by ABOhiccups
Mario & Sonic at the Olympic Games
The Wii version of the game contains unused fanfares for finishing an event in 2nd and 3rd place, but in the final game, the same music plays for the Award Ceremony regardless of what place the player finished in 1st-3rd.

Despite this, the 2nd and 3rd place music are used in the DS Version.
Contributed by CuriousUserX90
SNK vs. Capcom: The Match of the Millennium
The warning screens that appear when the player tries to insert the game into a monochrome NeoGeo Pocket are different between regions. In the English release, the screens feature generic warning messages, but the Japanese release features dialogue from various characters.
Contributed by ZpaceJ0ck0
Real Bout Fatal Fury
SNK created new assets for the loading screens on the Neo-Geo CD version. However, the art style used for said loading screens was considered "too eccentric" by many fans, to the point that they sent letters directly to SNK demanding that they shouldn't use the style anymore. Because of this, the art style used in those loading screens was never used again in future SNK games.
Contributed by ZpaceJ0ck0
Rayman 3: Hoodlum Havoc
Some levels from the Gameboy Advance version were replaced with exclusive levels that feature vertical exploration in the N-GAGE version. There were also changes in the sound effects as well as the music in the N-GAGE version.
Contributed by Yoshispacedragon
Tony Hawk's Pro Skater
In the N64 version of Tony Hawk's Pro skater the game has removed blood and censored some gaps, also due to the small memory space of the cartridges there are no videos and the music is either looped or removed.
Contributed by LimeMaster
Kingdom Hearts: Birth By Sleep
In the cutscene where Aqua meets Kairi and King Mickey for the first time. If one pauses it at the right moment and looks closely they can see 2 Kairis. This mistake was fixed in Kingdom Hearts HD 2.5 Remix
Contributed by billebobfacts
Rayman Legends
When Rayman hovers while wearing the Mario Hat in the Wii U version of the game, wings pop out on it, paying homage to the Wing Cap power up from Super Mario 64.
Contributed by CuriousUserX90
In the Playstation 4 and Playstation Vita versions of the game, there is a secret area hidden in Sans & Papyrus' house called the Dog Shrine. Playing through the entire donation side-quest contained within awards the player a total of 15 PSN trophies.
Contributed by KidDivinegon
Resident Evil (2002)
During the final boss on the HD Remastered version, when Chris Redfield or Jill Valentine uses the Rocket Launcher to finish off the Tyrant, the HD version's explosion covers up the Tyrant's remains.
Contributed by ProtoSnake
Dust: An Elysian Tail
The PC port of the game was re-worked for PC as Dean Dodrill said on his Twitter, in reply to a tweet from Total Biscuit, saying: "I'm primarily a PC Gamer, so I created the Port that I would be happy with as a PC Gamer."
Other things were changed or added in, such as re-recorded dialogue to note keys as "Attack Buttons" rather than "X" or "Y", along with HUD layout options and various other options that weren't available in the original Xbox Live version.
NSFW - This trivia is considered "Not Safe for Work" - Click to Reveal
In the Japanese arcade version of the game, beating the game while scoring all medals and using no continues lets you see a portrait of the playable pilots in a state of undress.
Contributed by raidramon0
NSFW - This trivia is considered "Not Safe for Work" - Click to Reveal
The breast bouncing animations were toned down in the Playstation version, and the number of times the player can grab characters breasts was limited. According to the Playstation 20th anniversary Famitsu interview, the reason for this was because of a dispute between Hideo Kojima and SIE'S CEO Shuhei Yoshida, the latter believing that the feature was excessive.
Contributed by ZpaceJ0ck0
The first batch of Nintendo Switch consoles suffered an issue where the left Joy-Con would frequently desync as the result of a manufacturing error. This could be remedied by placing a small square of conductive foam atop the Joy-Con's antenna traces, which would significantly reduce interference. Nintendo themselves would amend the desyncing issue in later batches of the Switch.
Contributed by game4brains
The credits theme is actually the song "Pizza Power!" from the Teenage Mutant Ninja Turtles - Coming Out of Their Shells album.

While both versions use a remix of the song for the credits, the Arcade version also uses the original song as the intro music.
Contributed by Takahashi2212
American McGee's Alice
In the console versions of the 2011 rerelease, the main menu and loading screens are rendered in 4:3, as opposed to 16:9 like the rest of the game. As such, they feature a border. This border is not featured in the PC version of the rerelease, since the main menu and loading screens are rendered in 16:9 like the rest of the game. However, the border is still in the PC version's files as "border1_left.tga".

Similarly, the console versions also feature a title screen, which goes unused in the PC version since neither the 2000 original or the 2011 version have a title screen. This is also in the PC versions files, as "title_bg.tga".
Contributed by Takahashi2212
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