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Slap City
subdirectory_arrow_right Ittle Dew 2 (Game)
2
Slap City was originally envisioned as a mini-game in Ittle Dew 2 before being reworked into a full title. The scrapped mini-game had intentionally poor presentation, being locked to 30FPS with interlacing, something that was not retained in Slap City given it's focus on competitive play, and a low-poly style inspired by the original Super Smash Bros. The polygonal alternate form of Fluffy Fields, where the Clone Team is fought in arcade mode, is based on this version of the game.
Atari: 80 Classic Games in One!
1
Atari: 80 Classic Games in One! contains two unused ROMs created to test the emulators used in the compilation. Interestingly, the .txt file that contains the descriptions of all the featured games also has explanations of what these ROMs are, suggesting that they may have at one point been planned to be included as bonus content on the compilation for regular players:

"[colours]
What is this?
This ROM was created as part of the development
process for ^RAtari 80 Classic Games^0[sic]. This ROM
was transferred into a genuine first generation
Atari 2600 (bought by the lead programmer's
family back in 1977!) via a Cuttlecart. It cycles
through all the available colours in the Atari
2600 palette, displaying the colour's number as a
binary "bar code" at the top. The output of the
Atari 2600 was hooked up to a video capture card,
and each frame was digitised and its colour ID
determined by reading the bar code on the image.
All frames of the same colour were then averaged
together to get an average "RGB" colour value for
that number. This process was used to get accu-
rate colour matches with the original Atari 2600.
[sound]
What is this?
This ROM was created as part of the development
process for ^RAtari 80 Classic Games^0[sic]. This
ROM was transferred into a genuine first gener-
ation Atari 2600 (bought by the lead programmer's
family back in 1977!) via a Cuttlecart. It plays
a sound sequence consisting of a one second low-
volume beep, 1 second of silence, and then 4
seconds of a particular Atari 2600 "voice",
followed by another 1 second of silence. Each of
the available voices is played in turn at a
preset frequency. (Once all voices were played,
the frequency would change and the process would
repeat.) The output was captured via a PC's

^G(more...)
Page 2
^G(...more)

sound card and a program found the sound's
fundamental pattern. These captures were used
to generate accurate sound matches with the
Atari 2600.

Note: The left difficulty must be in the B
position for the sounds to start."
Pokémon Pokédex Organizer
1
The Tiger Electronics electronic Pokédex toy received major pushback from Nintendo HQ in Japan, which did not want the toy to have any kind of game function as to avoid cannibalizing sales of Pokémon Red & Blue. When two-frame animations of each Pokémon were implemented, they had to be scrapped as Nintendo thought they were "too close to the Game Boy game", despite animated sprites not being introduced until Pokémon Crystal in 2000. Despite this, both Nintendo of America and 4Kids were in favor of the animations.
Nickelodeon All-Star Brawl 2
1
Attachment Patrick's Super move was originally going to feature a unique squashed model for each character - these were ultimately scrapped for unknown reasons, with Patrick simply slamming down his rock on the opponent without any transformations or unique animations attached.
person Rocko & Heffer calendar_month November 11, 2023
Zoop
1
The DOS version of Zoop has unused text from a scrapped online multiplayer mode.
Atari 50: The Anniversary Celebration
subdirectory_arrow_right Warbirds (Game)
2
Attachment Warbirds was intended to be included in the base version Atari 50, but was cut at the last second - physical Switch releases of the compilation include Warbirds on the cartridge, but a day one update removed the game. Warbirds has since been reinstated.
Yoshi
2
Attachment The Game Boy version of Yoshi has an unused Bullet Bill piece. It is not present in the NES version.
Game & Watch Gallery 2
2
Attachment Inside the files of Game & Watch Gallery 2, there are graphics for an unused Peach version of Modern Ball to go alongside the light blue Yoshi, Mario, Wario, and Bowser versions.
Um Jammer Lammy
subdirectory_arrow_right Um Jammer Lammy Now (Game)
1
Stage 1 of Um Jammer Lammy was incomplete in the original PlayStation version, not being accessible in either multiplayer or PaRappa's story. With a GameShark code, a US player can access an unfinished version of PaRappa's stage 1, which has no animations and only uses triangle buttons. Stage 1 would eventually be finished for Um Jammer Lammy NOW!, released 9 months after the PlayStation version, with Rammy and PaRappa support.

Stage 1 is the only PaRappa stage to use the instrumental of the Lammy version.
Arthur! Ready to Race
1
There are unused voice clips in the files of Arthur! Ready to Race for Muffy Crosswire, Binky Barnes, and Arthur's dog Pal, implying that they were intended to be playable racers at some point in the game's development.
PaRappa the Rapper
1
Attachment The files for PaRappa the Rapper contain an empty "Stage 4" directory, meaning that the actual stage 4 is labeled stage 5 internally - concept art shows that General Potter, Sunny Funny's father who only appears briefly in the final game, was supposed to be the missing teacher. Rodney Greenblat does not remember what Potter's stage would've entailed, though Potter would be a prominent character in PaRappa the Rapper 2, albeit still not having his own rap.
Poptropica
subdirectory_arrow_right Poptropica (Game)
1
In 2020, due to the discontinuation of Adobe Flash, Poptropica began porting islands that were built in Adobe Flash over to an HTML5 format. However, because Poptropica utilized a variety of different Flash engines, several islands couldn't be ported immediately and were effectively removed from the game. Fortunately, fan archivists later made 35 of the removed islands playable again via the Basilisk browser within the Flashpoint program.

In April 2022, it was announced that some of the old islands would return as part of a bundle released on Steam. Although it was delayed by a day, the Steam version of Poptropica was released on May 26, and included seventeen islands and Poptropica Realms.
person chocolatejr9 calendar_month October 29, 2023
Plok
1
Attachment Plok! was originally envisioned as a coin-operated arcade game titled Fleapit, running off of Rare Ltd's Razz board, which was never used in a released game.

Chris Sievey, the actor behind the popular 80s UK comedy character Frank Sidebottom, had agreed to voice Plok in the game before its cancellation. The SNES game would not have any voice acting whatsoever outside of digitally-made grunts and laughter.
person Rocko & Heffer calendar_month October 27, 2023
Plok
1
Attachment Plok! was at one point going to feature an items shop, which would've been run by an anime-styled character named Suki. While the character wasn't used, Plok creators John and Ste Pickford kept her in mind for future installments that never came to be, but Ste was ultimately happy Suki never appeared in a Plok game as he felt that Western attempts to replicate the stylings of anime rarely turned out well.
Nickelodeon All-Star Brawl 2
1
During the prerelease of Nickelodeon All-Star Brawl 2, a set of placeholder pages were found on the game's website relating to different characters. Most notable of these pages was one for Helga, a character who was in the first Nickelodeon All-Star Brawl and hadn't been seen in All-Star Brawl 2 marketing materials or leaks at that point - this led a lot of fans to believe that Helga would be returning. Ultimately, she would only be a background cameo on the Aquarium stage.
Grimace's Birthday
1
The telephone line level of Grimace's Birthday was supposed to have energy running through the cables as a hazard, but this was objected to by McDonald's and replaced with a squirrel Grimace could bounce off of.
Daze Before Christmas
1
A scrapped feature in Daze Before Christmas was a Street Fighter style battle against Anti-Claus, which supposedly was "[argued] about at length" by the development team.
Big Bumpin'
1
Big Bumpin' was originally an adaptation of the Sumo minigame from Fuzion Frenzy, where characters would push one another around inside caged metal zorb balls. However, Burger King wanted all of the mascot characters to be visible in gameplay, leading to the game being reworked into a dodgems game as you could see the characters' heads.
Nickelodeon All-Star Brawl
subdirectory_arrow_right Nickelodeon All-Star Brawl 2 (Game)
1
Attachment In the reveal trailer for Nickelodeon All-Star Brawl 2, a set of gameplay footage from the first installment is shown. This is notable for two reasons, one being that the footage shows off multiple characters not featured in the second game, and that one scene shows a beta version of the Wild Waterfall stage with a smaller waterfall and different colors for the Thornberrys' ComVee. This would lead to a theory that the Wild Waterfall footage was taken from NASB 2 and accidentally inserted into the NASB 1 section of the trailer, which if true would confirm that Lincoln Loud and Leonardo were returning.

This theory was quite easily debunked by Lincoln and Leonardo using their models from the first All-Star Brawl while everyone else got revised models, and a KO explosion effect featured in the snippet being different from one shown later in the trailer. Nigel Thornberry's character showcase would later show off a new Wild Thornberrys stage in place of Wild Waterfall, which was shortly followed by a leak showing Lincoln as an NPC cameo on the Loud Castle stage.
person Rocko & Heffer calendar_month October 3, 2023
Jingle Brawl
subdirectory_arrow_right Planet Sheen (Franchise)
3
In Super Fall Brawl, one of the many reskins of Jingle Brawl, the new character was intended to be Sheen Estevez from Jimmy Neutron, in promotion for his then-new spin-off series Planet Sheen. However, Sheen was not coded correctly, making him near-impossible to beat in a fight. The game's second update would remove Sheen and his stage completely, and he would never be added back in, making Fall Brawl the only Super Brawl game without any new combatants. Sheen would return in Super Brawl 2, though the House of Pain stage, based on the first episode of Planet Sheen, would be swapped for a Zeenu stage generally based on Planet Sheen instead of a single episode.
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