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Final Fantasy Tactics
In the Japanese version's commentary with the game's composer Hitoshi Sakimoto, he stated that the "Random Waltz" theme was his very first battle theme he wrote, and it served as something like a test for different sampling techniques he wanted to experiment with, which he found very memorable. He also stated that, at the time of this interview, when he thought back on when he wrote the theme, it felt like it was 5 years ago, but it was actually only half a year.
Contributed by ProtoSnake
Final Fantasy Tactics
In the Japanese version's commentary with the game's composer Masaharu Iwata, he stated that the title for "Back Fire" is actually “Chotto Otona no Daakuman” (“A More Mature Darkman”). A few years prior for the game Tactics Ogre: Let Us Cling Together, he composed the last boss theme named “Darkman Abikyoukan” (“Darkman Pandemonium”), which he described as an "up-tempo, kind of insane sounding song" on a level of madness that "Back Fire" couldn't quite reach, hence the title.
Contributed by ProtoSnake
Angry Birds
In 2019, Rovio Entertainment pulled the game, alongside several other installments, from digital store shelves without announcement. This drew heavy criticism from fans. Rovio eventually apologized to fans and rereleased the game as a “Rovio Classic” nearly three years later, which was recreated using the Unity engine. The version rereleased resembles the 2012 version.
Contributed by GamerBen144
Phantasy Star IV: The End of the Millennium
In a 1993 interview with the game's director/story plan/graphic designer Toru Yoshida published in several shorter pre-release magazines, he was asked how is the game connected to the previous games of the series? He responded:

"It’s a direct continuation of the first two games. PSIII was like a collection of side-stories, but with PSIV, we’re returning to the main storyline, with PSI and PSII forming the historical backdrop. I wanted to make one more game where you get to explore the whole solar system and travel from planet to planet.

When our team made PSII, we were stretched pretty thin, and we couldn’t include all that we had imagined. We felt that leaving the story at PSII, therefore, would have been a real waste, and that’s how the idea for PSIV got started.

Also, PSII’s battle animation system still stands out today, I think. It allowed for really great visual presentation, and again, we thought it would be a huge waste to not revisit it. But PSII and PSIII also had a lot of flaws, and we wanted to fix all that and make a game which players would consider the definitive Phantasy Star. So in that sense, we also saw PSIV as a sort of remake of the best elements of the series."
Contributed by ProtoSnake
The Last of Us Part I
In The Last of Us Remastered's commentary with actress Ashley Johnson and director Neil Druckmann, in the scene where Joel found Ellie in the abandoned house, Ashley stated that she improvised by shoving him out of frustration, because she felt emotional reading for the scene where Joel is planning to leave her to Tommy.

Druckmann stated that the team wanted him to remove this scene where Joel is being too cold to Ellie, but he refused because he felt it was important to keep in the scene that Ellie is "being so vulnerable and [Joel is] having these feelings. He's trying to shut it down". Druckmann also commented that when Joel said to Ellie "You're not my daughter", he stated that while that quote is almost an insult, it's the opposite of what he actually feels.
Contributed by ProtoSnake
Final Fantasy Tactics
In the Japanese version's commentary with the game's composer Masaharu Iwata, he stated that "Run Past Through The Plain" ended up being the third battle theme. He thought that the two previous battle themes were too "in your face", so he decided to create a song with a central melody that sounded more friendly. Eventually it ended up sounding like "something you’d hear at a matsuri (local festival)".
Contributed by ProtoSnake
Final Fantasy Tactics
In the Japanese version's commentary with the game's composer Masaharu Iwata, he stated that the theme for "Unavoidable Battle" was the first battle theme he created. Before "Unavoidable Battle", he created another battle theme before it, but it felt too happy-sounding, so the team rejected it. As he reflected on it, he created "Unavoidable Battle" to be a more pointed, exaggerated song, while the rejected music was re-purposed and used for the Unit Introduction theme, which is played over the opening demo.
Contributed by ProtoSnake
The Last of Us Part I
In The Last of Us Remastered's commentary with director Neil Druckmann, he stated that Jeffrey Pierce originally auditioned for the role of Joel, which ultimately ended up being given to Troy Baker instead. When the team began finding someone to cast as Tommy, they called Pierce back in and were impressed with his performance, landing him the role of Tommy. Baker stated that he felt a chemistry between himself and Pierce that made for a sense of realism in Joel and Tommy's relationship.

Druckmann also stated that Ashley Scott was originally intended to play Tess instead of Maria, and that there were no auditions for either of those characters.
Contributed by ProtoSnake
Resident Evil Village
Attachment
During a livestream hosted by voice actresses Maggie Robinson and Nicole Tompkins, who both voice Daniela and Lady Dimitrescu respectively, they requested the game's modding community to make a flower crown for Cassandra Dimitrescu's character model as a commemoration to the character's voice actress Jeanette Maus, who passed away from colon cancer before the game's release.
Contributed by Tuli0hWut
Halo Infinite
In June of 2022, a cosmetic nameplate to commemorate the holiday Juneteenth was released but received much backlash due to a secondary palette for the nameplate being named, "Bonobo". The bonobo is a type of great ape, and many saw it as a racist connotation in association with the holiday. The nameplate was quickly renamed "Freedom", and an apology was issued, with 343 Industries' senior community manager John Junyszek later stating that the palette name originated from an asset-editing program commonly used at the studio, although it was not used in the development of Halo Infinite.
Contributed by ClaudX
Final Fantasy IV
In a 1991 commentary with the game's composer Nobuo Uematsu published in the FFIV Minimum Album Liner Notes, he stated that the unreleased track "The Sea of Silence" was planned for the Moon overworld map, but the scenery didn't exactly match so it got scrapped, much to Uematsu's dismay as he was fond of the song.
Contributed by ProtoSnake
Final Fantasy IV
In a 1991 commentary with the game's composer Nobuo Uematsu published in the FFIV Minimum Album Liner Notes, he stated that in early plans for the game, the team wanted to use the unreleased track "Rosa o Sukue! (Save Rosa!)" aka "Restless Moments" for a scene where you had to save Rosa within a time limit or a game over would occur; this scene would appear in the final game in the Tower of Zot without this song.
Contributed by ProtoSnake
Final Fantasy IV
In a 1991 commentary with the game's composer Nobuo Uematsu published in the FFIV Minimum Album Liner Notes, he stated that the unreleased track "The Origin" was the first song he composed for the game, and described the song as setting the tone for the rest of the pieces that came after. He also stated that it was originally intended to be the opening introduction theme, but "Red Wings" was chosen instead.
Contributed by ProtoSnake
Assassin's Creed II
In an interview with creative lead Patrice Desilets, he confirmed that the DLC was originally planned to be part of the main game.

"So we said, 'Okay, let's take a portion of the game that was planned and we'll give it in DLC.' We'll remove some stress to the team while giving more to fans and people who like Assassin's Creed."
Contributed by ClaudX
Teenage Mutant Ninja Turtles: Shredder's Revenge
At the 2022 PAX East during an interview with the game's composer Tiago "Tee" Lopes from Mega Visions, he was asked what was his personal history with the TMNT series was and why was he apart of the project. He responded:

"So I was always a very big fan of TMNT since I was a very small kid, I remember it being the first cartoon I ever watched on TV, and them being my first favorite superheroes... and also I had the opportunity to work with these wonderful teams. Dotemu is the second game I do with them. And it's my first time working with Tribute, and they did such an amazing game and I'm just so glad to be apart of this project."
Contributed by ProtoSnake
The Last of Us Part I
In The Last of Us Remastered's commentary with director Neil Druckmann, he stated that there was originally going to be dark music during the scene when Marlene revealed that Ellie was going to be sacrifice for a cure. However, Druckmann told the composers not to do that, because it would paint her as a bad person rather than a good person who is trying to save humanity. Instead, he let them use the dark music for Joel, because when Ellie's life is on the line, he slips back into murdering anyone who would try to kill her. Neil also stated that this scene defined the theme of the game: "as a father... you will... kill everybody else to save your kid."
Contributed by ProtoSnake
Sonic the Hedgehog 2
In the January 1993 interview with the game's programmer Yuji Naka published in the Beep! magazine, he commented on the game's 3D-stylised special stage, stating that it was conceived at the start of the game's development and was eventually implemented despite Naka being forced to work with rougher image quality. He also stated that the camera-view behind Sonic's spiny back running towards the Chaos Emerald in the final game was something that he was hoping to add. Him and the team also thought of having more "cliffs and valleys" in the special stage, but this idea was scrapped.
Contributed by ProtoSnake
Sonic the Hedgehog 2
In the January 1993 interview with the game's programmer Yuji Naka published in the Beep! magazine, he was asked when development began. He responded:

"It was around November of last year. At that time, it was just me and one other programmer. Then we added a third person, and after that we gradually increased the team size. However, like always, I feel like I’ve left something out of the game. There’s still so much I want to add. For Sonic 2, we had to remove so much due to memory limitations. We actually made about five more zones, but in the end, we had to cut them all. We actually cut one zone at the absolute very last minute. Even though it was basically complete, we couldn’t use it because of a lack of memory. There just wasn’t enough space."
Contributed by ProtoSnake
The Last of Us Part I
In The Last of Us Remastered's commentary with director Neil Druckmann, he stated that him and the team initially didn't want to do an opening credits sequence. They changed their minds, partially because they felt that going from Sarah's death to a timeskip of twenty years later was too sudden. On top of that, the team found that when playtesters watched it in succession, they weren't paying attention when Tess and the rest of the game's world was introduced, because they were still focused on Sarah's death, so an opening sequence was needed to help bridge the gap between those events. The idea they came up with for the intro was time lapsed video footage of fungus growing, because the disease and outbreak in the game was based on a cordyceps fungus that spread through spores. The team contacted a group at Sony San Diego who made the whole opening sequence for them, making use of fungal kits to allow fungi to grow in their bathrooms, which took several days of filming to produce. The only use of computer animation in the opening sequence were the black spores seen throughout the intro.
Contributed by ProtoSnake
Dead Rising
In the August 2006 interview with the game's assistant producer Yutaka Haruki published in the XCN (Xbox Community Network), he stated that the team had considered allowing players to upload photos they had taken in-game to the Internet, but they were ultimately unable to implement it into the final game.
Contributed by ProtoSnake
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