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Series: Dragon Ball
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The Dragon Ball Z: Collectible CD Picture Cards were a series of multimedia pocket CD-ROMs released exclusively in Australia in 2001 and were compatible with PC and Macintosh. Designed and produced by Streamedia Pty Ltd, there were 10 CDs to collect, each featuring a different character and were available randomly in packets and as a promotion given away with the purchase of Coca-Cola products. Each disc contained information on the respective character and each Dragon Ball Z saga up to the Cell Saga, information on merchandise and a "BattlePrint" activity mode. Despite saying "DBZ Set 1" on the packaging, no additional series were ever released.
Contributed by KnowledgeBase
Snowboard Kids 2
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Despite the game receiving a PAL version, this release was never available in Europe and only released in Australia.
Contributed by KnowledgeBase
Resident Evil Zero
The idea of not having "item boxes" in the game was based on "Sweet Home". The team wanted to remove it, so that it would feel a lot harder to play.
Contributed by ProtoSnake
Series: Grandia
In an interview, game's art director Hidenobu Takahashi stated that the title of the game came from a Formula One race car.

"To us it means a variety of specialists coming together to challenge themselves with a new design. How can we create something amazing? That’s the single question we ask when we’re developing a game, and we’ll work ourselves to the bone to answer it. It’s the same as an F1 team, where they get specialists from all different fields together to build the fastest car. We’re in the final stages of our work here, so please look forward to Grandia soon!."
Contributed by ProtoSnake
In June 2018, Bethesda Softworks filed a lawsuit against the game's developer and publisher; Behavior Interactive and Warner Bros. Entertainment, claiming that Westworld was a ripoff of its own game Fallout Shelter, released in 2015 and also developed by Behavior Interactive. Bethesda had claimed that copyrighted code had been reused and even a bug which was present in an early version of Fallout Shelter could also be found.

On December 12th, 2018, a notice had been filed in federal court that both sides had reached an "amicable" resolution and would bear their own attorney's fees and costs.
Contributed by KnowledgeBase
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The cover of the song "Take Me Home, Country Roads" featured in the game received a vinyl release exclusively in Australia. The vinyl was included with the December 2018 issue of STACK magazine available from retailer JB Hi-Fi.
Contributed by KnowledgeBase
According to game's designer Richard Lemarchand, the Tibetan village in the game was inspired by the 2008 video game The Graveyard developed by Tale of Tales. The game's title affected him a lot more than he expected, with its simple experience of leading a slowly-moving elderly lady through a graveyard.

"I thought that in the same way that The Graveyard had created a space for me where I could reflect, so could our village."
Contributed by ProtoSnake
Super Paper Mario
Six months after the American release of Super Paper Mario, American film director, producer, and screenwriter Seth Gordon, who's most recent works include the Pixels movie, had interest adapting a movie based on Super Paper Mario. Gordon was quoted saying, "I'd love, really love, to adapt Super Paper Mario into a movie, a movie that would constantly switch from 2D to 3D. In five years, 3D cinema is going to be really big." Gordon however specified that he never had the chance to speak with Nintendo about his envisioned project, so his idea was eventually forgotten.
Contributed by Yoshispacedragon
The GameCube version contains Mario, Luigi, and Peach as playable characters. This was part of a deal EA made with Nintendo on using third-party characters for their games.
Contributed by GamerBen144
Series: F-Zero
According to a Famicon Tsuushin magazine interview, with Shigeru Miyamoto, the cars in the game hover so that Nintendo didn't have to animate the car's tires.
Contributed by ProtoSnake
Developer: 38 Studios
38 Studios was founded by former Boston Red Sox all-star pitcher Curt Schilling with backing from the state of Rhode Island as a way to help the state's struggling economy. The company only released one game, Kingdoms of Amalur: Reckoning, which was regarded as a commercial failure and the reason behind the company going bankrupt.
Contributed by KidDivinegon
Street Fighter III
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Originally, Ken was going to have more moves, but that idea was scrapped, due to his "Shoryuken" move being too strong.
Contributed by ProtoSnake
Resident Evil 2
In an interview, Noboru Sugimura stated that Leon was originally supposed to start out in civilian attire. There would've been a scene between him and Marvin at the police station where he'd change into his police uniform.

"It’s true that with Racoon City destroyed, the police wouldn’t be actively on duty, so there’d be no real need for Leon to change into his uniform… but we wanted to show his determination to protect both the city and his principles by having him change into his uniform regardless. It was a scene with a lot of meaning. Unfortunately, due to a problem with the CG it got cut."
Contributed by ProtoSnake
Uncharted 4: A Thief's End
According to an interview with Neil Druckmann, Cassie Drake was originally going to be a male character, but this was change their female lead character concept artist. The artist wanted Nate & Elena's child to be a girl, and Neil was convinced by her decision.
Contributed by ProtoSnake
In an interview, Naoto Oshima was asked if the blue birds were a direct reference to the game Flicky. Oshima said yes, and also mentioned that he asked game's designer Yoji Ishii's permission to use Flickies in his work.
Contributed by ProtoSnake
Batman: Arkham Knight
Sefton Hill stated on reddit that they were originally going to include an interactive combat battle against Rocksteady employees, in the game's credit. And each time the player got a knockdown, the developer's names and roles in development to appear during the slow-motion. It would've been used for the new game plus, but due to time constraints, they have to remove this feature.
Contributed by ProtoSnake
Series: Yoshi
The sound effects Yoshi makes are noises made by Kasumi Totaka sped up.
Contributed by GamerBen144
In an Dengeki and Marukatsu Megadrive magazines interview, game's graphic designer Toshio Yamamoto stated that his team didn't use a planning document for the game.
Contributed by ProtoSnake
Street Fighter III
Makoto was originally planned to be introduced in "Street Fighter III 2nd Impact: Giant Attack", but time restrictions led to her not being included.
Contributed by ProtoSnake
Chrono Trigger
NSFW - This trivia is considered "Not Safe for Work" - Click to Reveal
During development, Ayla's animations sported bouncier breasts, but this facet of her animations was toned down before release.
Contributed by ProtoSnake
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