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Disney Heroes: Battle Mode
2
On July 26, 2023, developer PerBlue released a poll requesting input on various franchises that were in consideration for inclusion in Disney Heroes: Battle Mode. As of March 2024, the only franchises from the poll to still not be part of the game are "Encanto", "Gravity Falls", "Miraculous Ladybug", "Inspector Gadget", "Amphibia", and "Fantasia". Notably, "Miraculous Ladybug" and "Inspector Gadget" are not actually owned by Disney, but appear to have been considered due to the company having ties to each of them. With "Miraculous Ladybug", Disney finances the show through its French division, giving them broadcasting rights in places such as the United States and select European regions. As for "Inspector Gadget", Disney was involved in the production of the 1999 live-action film based on the series due to owning DIC Entertainment at the time from merging with Capital Cities/ABC.
person chocolatejr9 calendar_month March 9, 2024
Alan Wake II
subdirectory_arrow_right Suicide Squad: Kill the Justice League (Game), Sweet Baby Inc. (Company)
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person chocolatejr9 calendar_month March 8, 2024
"Sweet Baby Inc detected" Steam Curator list:
https://store.steampowered.com/curator/44858017-Sweet-Baby-Inc-detected/?appid=1934570

Sweet Baby Inc. front page:
https://sweetbabyinc.com/

General info:
https://kotaku.com/sweet-baby-inc-consulting-games-alan-wake-2-dei-1851312428

Article about the group (note the article is in German):
https://www.gamestar.de/artikel/sweet-baby-inc-detected-steam-kurator-hasskampagne,3409770.html

Accusation of "woke agenda":
https://www.eurogamer.net/spider-man-alan-wake-ridiculous-fishing-devs-speak-up-in-support-of-consultancy-studio-sweet-baby-inc

Employee statement:
https://dotesports.com/general/news/sweet-baby-inc-detected-drama-explained

Steam follower number:
https://www.themarysue.com/sweet-baby-inc-controversy-explained/

Kyle Rowley statement:
https://www.thegamer.com/going-after-alan-wake-2-for-being-woke-really-gives-the-game-away/

Kyle Rowley tweet:
https://twitter.com/TimePirateNinja/status/1764697135344202183

Stacey Henley quote:
https://www.thegamer.com/diversity-consultants-sweet-baby-inc-gaming-worse-live-service/

Curator statement about list purpose:
https://steamcommunity.com/groups/sweetbabyinc-detected/discussions/0/4302697419069965949/

Employee complaints:
https://thatparkplace.com/sweet-baby-inc-employee-begs-followers-to-report-steam-curator-that-tracks-sweet-baby-inc-s-involvement-in-video-games/

Zoë Quinn and Maya Felix Kramer DDoS tweets that were mentioned in the above article but not actually linked:
https://twitter.com/legobutts/status/439565200576892928
https://twitter.com/UnburntWitch/status/439565409780383744
https://twitter.com/UnburntWitch/status/439565723996655616

Steam Curator About page:
https://store.steampowered.com/about/curators/

Chris Kindred account limit and archived reaction:
https://thatparkplace.com/sweet-baby-inc-employee-who-tried-to-cancel-gamer-over-boycott-list-gets-x-account-limited/

Curator Steam Support tweet:
https://twitter.com/kabrutusrambo/status/1765907696887173127

Curator Steam Support community post:
https://steamcommunity.com/groups/sweetbabyinc-detected/announcements/detail/4128183566040620693

Article about claims of Sweet Baby's extent of their involvement:
https://thatparkplace.com/sweet-baby-inc-misinformation-campaign-about-how-much-influence-the-company-has-quickly-gets-exposed/

Suicide Squad: Kill the Justice League end credits with Sweet Baby section:
https://www.youtube.com/watch?v=gxWTfD9CHtQ#t=4475

Alan Wake II Game Developer article:
https://www.gamedeveloper.com/design/why-remedy-entertainment-went-all-in-on-saga-anderson-in-i-alan-wake-2-i-
BlazBlue: Central Fiction
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BlazBlue: Central Fiction is the first title in the BlazBlue series to not feature an English dub for its international release. According to Aksys Games, this was done to ensure that the game would release sooner, as they would have had to delay the game by six-to-eight months if they tried to add an English dub. This lead to a fan petition to try and convince Aksys to either delay the game or add an English dub as DLC, which even included support from various actors involved with the BlazBlue series, such as Patrick Seitz (the English voice of series protagonist Ragna the Bloodedge).
BlazBlue: Cross Tag Battle
1
During an interview with Forbes in 2016, producer Toshimichi Mori revealed that he had an interest in the Rooster Teeth webseries RWBY, and even expressed interest in making a game based on it, saying:

"If I were to make a game based on something that wasn't a complete original, which is what I have done in the past, it would be based on the intellectual property of RWBY. So each girl has their own kind of color, theme that they are associated with and the original creator has sadly passed away. If we were to ever make a fighting game of this, I would want to really spearhead that if possible."

Prior to EVO 2017, Rooster Teeth teased the possibility of a RWBY fighting game being announced there on their Twitter account. This game would end up being BlazBlue: Cross Tag Battle, which was announced after the BlazBlue: Central Fiction championships, where series protagonist Ruby Rose was one of the first four characters announced for the game.
person chocolatejr9 calendar_month March 6, 2024
Teenage Mutant Ninja Turtles: The Last Ronin
2
In an interview with TMNT co-creator Kevin Eastman published in Game Informer on March 5th, 2024, he revealed that the comic miniseries "Teenage Mutant Ninja Turtles: The Last Ronin", originally envisioned in 1987 as the final storyline during the original comic book's run and set 30 years in the future, was initially planned by Paramount to go "multimedia". However, they scrapped these plans, because concerns emerged about it conflicting with the sales and marketing for the recently-released 2023 animated film "Teenage Mutant Ninja Turtles: Mutant Mayhem". Paramount then suggested that Eastman and company adapt it into a video game so that they could "give it all the edge and all the attitude and intensity that [he] did in the comic series and even go a bit deeper."
Palworld
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In the v.0.1.5.1 patch released at the end of February 2024, there were alterations made that were not listed in the patch notes, primarily involving censoring profanities and slurs. These changes apply even in single-player mode, where while players can still name things whatever they want, offensive words and names are replaced with asterisks. These changes were most likely made due to Palworld developer Pocket Pair's partnership with Microsoft, who agreed earlier that month to help develop the Xbox releases of the game and possibly the Steam version as well. Unlike Steam however, Xbox has very strict guidelines on what can and can't be said like other console platforms, suggesting that Pocket Pair was catering to Microsoft with this censorship, although neither company officially commented on these changes. While some players understand the need for such measures, others criticized the restrictions and advocated for optional toggles to allow individual customization.
person ProtoSnake calendar_month March 4, 2024
Dislyte
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Attachment In 2023, the YouTuber Markiplier collaborated with Lilith Games to appear as a collectible hero in Dislyte. In-game, he is a space engineer and temporary member of the Esper Union, having supposedly traveled to Dislyte's world through space and possibly time. While Dislyte released a CGI trailer for the collaboration, Markiplier also made his own video to advertise it titled "I Was Abducted...", where he talks directly to the viewers about how he was "abducted" into the world of Dislyte and his experiences there, seemingly losing his sanity over the course of the skit, until it eventually cuts to him advertising the game normally and remarking how he is both in the game and real-life at the same time.
person chocolatejr9 calendar_month March 3, 2024
All Elite Wrestling: Fight Forever
1
In an interview with Yuke's senior vice president and producer Hiromi Furuta published in VGC (Video Games Chronicle) on November 24th, 2020, she expressed that despite the split from their long-time licensing partner WWE, there was no rivalry between the two companies and that she still loved and respected them. She stated that Yuke's aims to create high-quality pro-wrestling games that resonate with the community, and that their new partnership with AEW was simply "creating a new product" with them. In making All Elite Wrestling: Fight Forever, she also revealed that a key source of inspiration came from WWF No Mercy's game system, which is beloved by fans of pro-wrestling games.
person ProtoSnake calendar_month March 3, 2024
WWF No Mercy Cited As Key Inspiration For Upcoming AEW PS4, PS5 Title By Producer:
https://www.psu.com/news/wwf-no-mercy-cited-as-key-inspiration-for-upcoming-aew-ps4-ps5-title-by-producer/

Former WWE 2K dev Yuke’s insists there’s no rivalry now it’s defected to AEW:
https://www.videogameschronicle.com/news/former-wwe-2k-dev-yukes-insists-theres-no-rivalry-now-its-defected-to-aew/
Fonz
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With a release date of November 1976, Fonz is the first ever video game based on an officially licensed property on record.
Regular Show: Mordecai and Rigby in 8-Bit Land
3
Attachment The game's main antagonist Garrett Bobby Ferguson Jr., and his father of the same name (both originally characters featured in the series' two-part episode "Exit 9B" which the game is based on), are based on Donkey Kong record-holder Billy Mitchell, who has notably gained controversy for cheating on the Donkey Kong arcade game. At one point in 2015, Mitchell sued Cartoon Network over the characters, claiming that the show infringed on his likeness. The case was later dismissed in court by New Jersey Federal District Judge Anne Thompson, who stated in her final ruling that:

"The television character does not match the plaintiff in appearance: GBF appears as a non-human creature, a giant floating head with no body from outer space, while Plaintiff is a human being, […] And when GBF loses his title, the character literally explodes, unlike Plaintiff."
person Tuli0hWut calendar_month March 2, 2024
Final boss fight against Garrett Bobby Ferguson Jr. and Sr.:
https://www.youtube.com/watch?v=yY7SxOXzBeY

Garrett Bobby Ferguson Jr. backstory in the series:
https://www.youtube.com/watch?v=fDgl3gjFfBA

Article on Billy Mitchell Cartoon Network lawsuit:
https://www.polygon.com/2015/11/24/9792472/billy-mitchell-regular-show-court-case
Bravely Default II
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Attachment In December 2021, the number of shipments and digital sales of Bravely Default II surpassed one million units across both the Nintendo Switch version (which alone had sold 950,000 copies in August) and the Steam version, making it the fastest-selling entry in the series. To celebrate this achievement, the official Bravely Default Twitter account shared commemorative artwork.
person ProtoSnake calendar_month March 2, 2024
Final Fantasy VII Rebirth
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In April 2023, Final Fantasy VII Rebirth's lead battle programmer Satoru Koyama discussed the challenges he aimed to tackle when working on the game, with his main aspiration being to enhance the capabilities of AI characters. He emphasized the desire to create an AI capable of juggling a variety of techniques and magic, going beyond the limitations of Final Fantasy VII Remake's combat system. He said his goal was to surpass the Gambit System introduced in Final Fantasy XII, which allowed players to set commands and actions based on specific conditions, providing a wealth of strategic options.
person ProtoSnake calendar_month March 2, 2024
Final Fantasy 7 Remake's Lead Battle Designer Wants To "Surpass" 12's Gambit System:
https://www.thegamer.com/final-fantasy-7-remake-lead-battle-designer-surpass-12-gambit-system/

Lead Final Fantasy 7 Remake combat dev wants to 'surpass' one of FF12's most praised features:
https://www.gamesradar.com/lead-final-fantasy-7-remake-combat-dev-wants-to-surpass-one-of-ff12s-most-praised-features/

Final Fantasy 7 Rebirth Battle Programmer Wants Combat to Surpass Final Fantasy 12’s Gambit System:
https://gamingbolt.com/final-fantasy-7-rebirth-battle-programmer-wants-combat-to-surpass-final-fantasy-12s-gambit-system
Final Fantasy VII Rebirth
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In an interview with the game's co-director/designer/programmer Naoki Hamaguchi published in The Washington Post on July 2nd, 2021, he reflected on the evolution of Final Fantasy VII Remake's battle system, which drew inspiration from the original game's Active Time Battle (ATB) system. Hamaguchi expressed satisfaction with its current form "in which the strategic element of the command-based battle from the original co-exists with the real-time, action-oriented battle". Additionally, the "Intermission" episode featured in FFVII Remake Intergrade introduced combo moves where Yuffie and Sonon team up, which Hamaguchi stated he wanted to try leveraging along with other elements from "Intermission" as he worked on what would become Final Fantasy VII Rebirth.
Franchise: Ace Attorney
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From 2009 to 2013, Capcom Japan collaborated with the all-female musical theater company Takarazuka Revue to produce three musicals based on the Ace Attorney series, the first time Takarazuka had ever collaborated with a game company. The first production, "Gyakuten Saiban: The Truth Reborn", sold out all tickets on its first day, and with the second musical ("Gyakuten Saiban 2: The Truth Reborn, Again...") drew a combined total attendance of over 50,000 people. According to series creator Shu Takumi, the musical's director Suzuki Kei cleared the first four Ace Attorney games seven times each before sitting down to write the script. Additionally, while he was not involved in the first musical's production, Takumi did contribute feedback midway through the second musical's production. The musicals were successful enough that it prompted the Revue to partner with Capcom again to produce a musical based on the Sengoku Basara series, and once more to produce "Dai Gyakuten Saiban: New Truth Reborn", a musical based on the The Great Ace Attorney spinoff games.
person chocolatejr9 calendar_month March 2, 2024
Company: Nintendo
subdirectory_arrow_right Monolith Soft (Company), Namco (Company)
1
Monolith Soft was originally owned by Namco, but their relationship took a negative turn after Masaya Nakamura stepped down as president of Namco in 2002, three years prior to the company's merger with Bandai. As the company underwent changes, Monolith Soft felt that they were being given less creative freedom due to the newly-created Bandai Namco being less willing to take creative risks. They received consultation from Nintendo executive director Shinji Hatano, who advised them to continue making innovative projects. This inspired Monolith Soft to break away from Bandai Namco in favor of becoming a Nintendo subsidiary: Monolith Soft was allowed creative freedom in exchange for developing software exclusively for Nintendo platforms.

Initially, Nintendo had acquired an 80% share of the company, while Bandai Namco retained 16% of the company and remained as a development partner in part to strengthen their relationship with Nintendo. The remaining 4% was divided between the company's founders: Tetsuya Takahashi, Hirohide Sugiura, and Yasuyuki Honne. However, by April 2011, Nintendo had acquired the remaining 400 shares from Bandai Namco, granting them 96% ownership of Monolith Soft. The acquisition as a whole was notable for contrasting Nintendo's previous approach of not taking part in mergers and acquisitions of other companies. In a statement on the matter, former Nintendo president Satoru Iwata stated:

"When we say we do not do M&A, there are always exceptions, so let me explain about it. We have never said that we will never do M&A in any situation. Actually, we are not against M&A if Nintendo can absorb the real value of the company. However, in most cases, the value of software developing companies is attached to its people, not the company, which is merely a vessel for its people. So, when we purchase a company, we can purchase the vessel, but we cannot necessarily purchase the contents. Even if we should compete with others to purchase a software company, although we might be able to increase the sheer number of our developers and to gain a short-term result, we do not think it will do good for us in the long run. We have been repeatedly saying that we will not do that kind of M&A.
In the case of Monolith Software, Mr. Sugiura, the president, and Nintendo have a long-term relationship. How Mr. Sugiura thinks is close to how Nintendo thinks. The software Mr. Sugiura would like to create is in line with what Nintendo would like to have for its platform. So, we thought that Nintendo should support this idea, and we decided to take action.
If certain conditions are met, we may do the same thing in the future (M&A). However, we will be very careful and selective, so that we will only partner with people with whom Nintendo can create a long-term working relationship."
person chocolatejr9 calendar_month February 29, 2024
Reynatis
1
In an interview with the game's director Takumi Isobe published in Famitsu on February 22, 2024, Isobe explained that the game's title "Reynatis" holds deep significance to the game's story and is derived from two words. The first is "renatus", which means "birth" or "rebirth" in Latin. The second word is "rey" which means "king" in Spanish; additionally, "renatus" on its own can also refer to a "born king" in Spanish.
Neopets Browser
1
When the Grey Faerie's Neopedia article was released, a "Bottled Grey Faerie" item was found in the game's servers. Neopian Times Editorial #90 would later imply that a plotline involving the Grey Faeries was on the way, however nothing has been heard about this since, likely meaning that whatever plotline was planned was either cancelled or delayed indefinitely.
person chocolatejr9 calendar_month February 26, 2024
Wes Craven's Principles of Fear
subdirectory_arrow_right Cyberdreams (Company)
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"Wes Craven's Principles of Fear" was a planned collaboration between Asylum Entertainment and Cyberdreams for the PC meant to release in 1997 during the Halloween season, but this never happened. As its name implies, the game was based on a concept by film director Wes Craven (best known for films such as "A Nightmare on Elm Street," "The People Under the Stairs," and "The Serpent and the Rainbow"), and would have been his first time working on a CD-ROM game. Described as "the ultimate test of nerves", players assumed the role of an individual trapped in a house of darkness and forced to confront the "Seven Mortal Fears": Fear of the Bad Parent, Fear of the Predator, Fear of Immobility, Fear of Falling, Fear of Drowning, Fear of Loss of Self, and Fear of Chaos. Each fear was tested through various challenges, both real and imaginary. For example, spider webs would hinder the player's mobility, nightmares and hallucinations would feed into the fear of chaos, and supernatural stalkers would lead to a death match with the predator. The player's ability to reason with and come to grips with their inner demons would have been crucial to escaping the house.

According to David Mullich, a creative director for Cyberdreams, the goal was to create an action-adventure game that "encompasses all levels of human fear and conflict within a challenging game scenario,", adding:

"Many games today do justice in rendering ferocious combat, while others take great care in presenting a psychological challenge, but few successfully combine both elements. 'Wes Craven's Principles of Fear' does just that."
person chocolatejr9 calendar_month February 25, 2024
Iron Lung
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Iron Lung received a notable surge in popularity in June 2023 following the disappearance and implosion of the Titan submersible with five people on-board. Some have compared certain aspects of the game to the circumstances of those on-board the Titan, namely the inability to open the submersible from the inside. The game's creator, David Szymanski, expressed discomfort over this through a series of tweets, the first of which included a weekly sales chart from Steam with the words "This feels so wrong." He then remarked:

"I definitely see the dark humor in this whole Titanic sub thing, it's just... like, I made Iron Lung the most nightmarish thing I could think of, and knowing real people are in that situation right now is pretty horrific, even if it was their own bad decisions. Like all the jokes I've been seeing are hilarious but also good lord nobody should have to die like that."
person chocolatejr9 calendar_month February 24, 2024
Hunters of Ralk
subdirectory_arrow_right Cyberdreams (Company)
1
During the 1995 Winter Consumer Electronics Show, Cyberdreams announced "Hunters of Ralk", a role-playing game designed by Gary Gygax, the co-creator of "Dungeons & Dragons". Not much is known about the game, other than that it was meant to be the start of a series and would have featured 3D combat in a first-person perspective and texture-mapped graphics. It was slated for Fall of that year for Windows platforms, but was never released.
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