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Oddworld: Abe's Oddysee
In The PlayStation (JP) Magazine interview, the game's director Lorne Lanning was asked where the idea for the GameSpeak action system came from. He responded: "The GameSpeak interactions came from us trying to figure out what kind of actions or movements Abe could have that would be funny, humorous, or kind of suggest to players that he was this weird guy, in a light-hearted way. How could we make players feel more intimately connected with the world and characters? GameSpeak was our answer to that. When players see other characters talking with Abe and interacting with him, it provokes a feeling of cuteness and affection for those characters, and the player then empathizes more closely with what’s happening on-screen. It helps bring them to life as characters, you could say."
Contributed by ProtoSnake
Streets of Rage 2
In the Marukatsu Megadrive interview, the game's composer Yuzo Koshiro was asked about what music influenced the game. He responded: "I started writing the music last Spring, which was right around the time The Orb was coming to Japan, and everyone (myself included) was super excited about that. I was listening to Prodigy and Eon too, stuff with weird lyrics."
Contributed by ProtoSnake
Super Smash Bros. Ultimate
Abby Trott, the vocalist of the English version of Lifelight, stated in a interview that she actually cried upon hearing that she would be involved in "Super Smash Bros. Ultimate." Trott, herself, was a Nintendo fan and hearing about this made her feel "very special."

“I was lucky enough to have the opportunity to audition through Cup of Tea Productions, and at the time I had no idea what the audition was for. For the first round, I submitted my singing demo. The second round involved singing a requested song (not ‘Lifelight’). I ended up being cast, and CRIED when I found out what the project was. As a life-long fan of Nintendo, being a part of Smash Bros. Ultimate is really special to me. I love ‘Lifelight’ so much.”
Contributed by GamerBen144
The game's developers wanted Makoto's moves to be based on 'Ikken Hissatsu': simple, direct, and powerful. They wanted her karate moves to have a more Japanese style, rather than Ryu & Ken's American style of Karate.
Contributed by ProtoSnake
Series: Metroid
Sega's Toshihiro Nagoshi revealed in an interview, where he talked about F-Zero GX, that Sega had also pitched a Metroid game to Nintendo. However, Nintendo had obviously turned down Sega's pitch.
Contributed by PirateGoofy
Okami
In an interview, Hideki Kamiya said he discussed putting "Dante" from the Devil May Cry series in the game.
Contributed by ProtoSnake
Okami
In an interview, Hideki Kamiya admitted that early in the development, the team wanted to use the power slash move on the torii gates. However, the team removed the idea, as they all thought to themselves “should a goddess really be doing that?”
Contributed by ProtoSnake
Castlevania: Symphony of the Night
The development team's first idea for the game was to use the story and setting of Vampire Killer, and make the final Belmont vampire hunter the enemy. Another idea was to make Quincy Morris the person who defeated Dracula. They were also ordered by the "section chief" to make the “Ultimate Dracula” game. No one really knew what “ultimate” meant, but all the developers had talked it over, and the result was Symphony of the Night.
Contributed by ProtoSnake
Pokemon Sword & Shield
After setting their birthday with the NPC in Wedgehurst, if the player makes curry in the game on their birthday, a single candle and other party-themed things will be added to the Human curry.
Contributed by PirateGoofy
ARMS
Although they remain uncredited, Bandai Namco Contributed to ARMS' Development.

"For Nintendo Switch game 'ARMS', released in July 16, 2017, we produced approximately half of visual assets for stages, fighters and arms."
-Products Page, Bandai Namco Website
Contributed by PirateGoofy
Kingdom Hearts III
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On the game's box-art, the clock on the tower to the left of the characters actually has thirteen roman numerals instead of twelve, and they are out of order. In addition to that, the two hands on the clock are pointing to 13 and the 7, representing the 7 lights and 13 darknesses that play a major role in this game's story. The clock tower itself bears a striking resemblance to the NTT Docomo building in Shinjuku, Japan.
Contributed by PirateGoofy
Streets of Rage 2
Ayano Koshiro stated that she and her team love reading various of "Weekly Shounen Champion" manga, mainly "Baki" and "Apocalypse Zero" manga series. They were a big influence to the game and there were lots of mangas referenced in the game.
Contributed by ProtoSnake
Super Metroid
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According to a Game Shokunin Vol. 1 interview, with game's enemy programmer Yasuhiko Fujii, before the boss fight against Draygon, the player will encounter a group of Evir enemies that do a little “dance”. Their movements actually spell out the words “Keiko Love” in English. This idea came from a girlfriend he dated, name Keiko. Fuiji was busy with work, and couldn't make time for Keiko, so when everyone in the office was asleep at night, he snuck this Easter egg into the game. There were never little Evir dance written in the game's planning documents, so he remembered his heart racing fast as he coded it. However, the team's staff had no knowledge about it and never discovered Yasuhiko's code in the game.
Contributed by ProtoSnake
Rick Hunter, who played the Postal Dude in the previous two Postal games, dropped out from voicing him in the third installment. This was due to personal reasons at the time as Hunter was going through a "major" break-up with a girl. Despite the developers hoping to have him back, they cast Corey Cruise, who had provided voice work for other Postal content and was also good friends with Hunter.
Contributed by KnowledgeBase
Bad Ass Babes
In 2020, the game was removed from the digital distribution service Steam due to featuring "photos or videos of human actors." with a public notice stating that it was removed by the publisher which was untrue. Despite Valve allowing adult video games onto the service as of June of 2018, this apparently doesn't mean the inclusion of actual footage of real-actors in adult-oriented titles, though no mention of this is stated anywhere in the Steamworks Documentation.
Contributed by KnowledgeBase
The soundtrack became the first in video gaming history to become certified Platinum by the Recording Industry Association of America (RIAA), selling over 1,300,000 copies worldwide.
Contributed by GamerBen144
In order to decide who would become the members of the '97 Special Team, three polls were conducted by the video game journals Famitsu, Gamest, and Neo Geo Freak, in which readers voted who was the Fatal Fury characters they wanted to see in the team.
• Neo Geo Freak's winner was Billy Kane
• Famitsu's winner was Ryuji Yamazaki
• Gamest's winner was Blue Mary, barely beating Duck King via a few mere votes.
Contributed by DrakeVagabond
Series: Blinx
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The game's director, Naoto Ohshima, had initially designed the character of Blinx to have purple fur, later being changed to orange for unknown reasons.
Contributed by ProtoSnake
It took the team 22 months to develop the game, with 6 months of that time spent just in pre-production.
Contributed by ProtoSnake
Castlevania II: Simon's Quest
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The zombies that appear in the towns during night were originally going to be 'Chinese Jiangshi' that could hop, due to their popularity at the time. The hopping move was removed after complaints that the enemies were too strong.
Contributed by ProtoSnake
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