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In a post on the 2019 Valkyrie Profile Official Message Board, scenario planner Miho Akabane revealed that the inspiration for the story concept of the game came to him from watching a commercial for the original Valkyrie Profile, which showed Lenneth retrieving a man's soul as his aged mother grieved over the body. Akabane wondered that if the woman could see Valkyrie, if she would see her as a goddess of salvation, or of death.
Contributed by ProtoSnake
The Legend of Zelda: Tears of the Kingdom
On September 8, 2022, the United Kingdom's Queen Elizabeth II died, starting a national mourning period of ten days. Rumors began to circulate that Nintendo had postponed a planned Nintendo Direct in response to the news. On September 12, the Direct was formally revealed to air worldwide the next day, although it was not livestreamed in the UK. Instead, it was published as an on-demand video on Nintendo UK's YouTube channel at a later time. This Direct featured the full title reveal for the then-untitled Sequel to The Legend of Zelda: Breath of the Wild, revealing the game's subtitle to be "Tears of the Kingdom". This lead to even more speculation that the poor timing of this subtitle being the name of one of Nintendo's most anticipated games at the time coinciding with the Queen's death was what resulted in the Direct being delayed, rather than doing so purely out of respect. It wouldn't be until October 3 for Nintendo UK to begin their own promotion of the game, long after the mourning period ended and the Queen had been interred.
Contributed by MehDeletingLater
Gunner Wright, Isaac Clarke's voice actor in Dead Space 2 and Dead Space 3, returned to reprise his role in the remake of the original Dead Space. Isaac was given more dialogue compared to the original game where his only lines were grunts and screams, although his speech is still limited. He only speaks when he is spoken to, and in situations where the developers thought "it would feel weird if he remained silent", most commonly being instances involving his engineering experience like repairing the ship or detonating something, or finding a new objective. This decision was made to flesh out Isaac's character and personality to keep it in line with changes made in the last two games. Motive Studios clarified however that outside of these moments, Isaac would remain silent, as they wished to stay true to the isolated atmosphere the series was known for.
Contributed by ProtoSnake
In October of 2022, NASCAR driver Ross Chastain performed a "wall-riding" trick during an official race, a move that he learned from performing it a lot in NASCAR 2005. The move had him slam the car into the track's outer wall causing him to continue speeding without having to slow down on a turn, enabling him to instantly move from 10th to 5th place of the race and enter the next stage of the Championship. Chastain explained that as a kid he "played a lot of NASCAR 2005 on the GameCube" and often performed the move but wasn't sure if it would work in real-life. Despite the move being widely applauded by fans for its creativity, he later stated that he would never perform the move again, because he still did not know how it worked in real-life and that performing it was "not pleasant".

On January 31st, 2023, NASCAR officially announced that performing the move would not be tolerated due to safety concerns, citing existing rule which addresses safety concerns on a case-by-case basis.
Contributed by KnowledgeBase
Kirby: Nightmare in Dream Land
Nightmare in Dream Land was the last game to credit Shinichi Shimomura, who co-directed the game with series creator Masahiro Sakurai, as a staff member. Shimomura previously served as a regular map designer for the Kirby series and directed Kirby's Dream Land 2, Kirby's Dream Land 3, and Kirby 64: The Crystal Shards. Exactly what became of Shimomura after Nightmare in Dream Land is unknown, with many fans speculating that he retired from the video game industry and/or passed away.
Contributed by game4brains
Developer: Gearbox Software
In 2009, Justin McElroy, reviews editor for the now-defunct gaming blog Joystiq, contacted Gearbox co-founder Randy Pitchford asking the story of how Gearbox got its name for a puff piece series about different companies' names. Pitchford proceeded to tell an extraordinary story about how he and Valve co-founder Gabe Newell mistakenly boarded a cruising river boat together in New Orleans instead of a crossing ferry, and ended up getting into a high stakes Texas Hold 'Em poker game.

The stakes in particular were over the name "Gearbox", which he claimed came about from him and Newell discussing potential names for their up-and-coming game studios, and "realizing that something cool for a video game studio would have something to do with engines and machinery." Pitchford thought that the name was "sticky and simple and gears are cool things that have both an art and a precision to them and it's generally a nice, short but really cool word." Whoever knocked the other player out of the game or ended up with the biggest stack would win the Gearbox name. The stakes were higher for Pitchford, because according to him the other co-founders would have ditched him and shuttered the game studio entirely if he lost.

After four or five hours of play, Pitchford, being an avid poker player while Newell was not, found the right opportunity to turn the odds in his favor, leading to him winning the match, and Gabe Newell had to settle with Valve. Pitchford assured McElroy there were no hard feelings between the two as Gearbox would later work with them on future expansions for Half-Life, and the article was published and further corroborated by fellow outlet Kotaku.

However, later that day, McElroy was contacted by a spokesperson from Valve, who informed him that Newell and Pitchford first met after Valve shipped Half-Life, making the story impossible. Upon this discovery, both outlets later contacted Gearbox, and a spokesperson confirmed to them that the story was fake. Pitchford then explained to a reporter at Kotaku that the intent of his "Tall Tale" was to entertain and not to mislead, and promoted the original articles on his Twitter account as such.

It's currently unknown how Gearbox actually got its name, or if the inspiration for the name featured in the story is true while the poker game surrounding it is fabricated.
Contributed by MehDeletingLater
The Legend of Zelda: A Link to the Past
In a Japan-exclusive guidebook published by Nintendo and Ape Inc., there is artwork depicting Link praying before a Crucifix, contrasting the game's origin story of the three Golden Goddesses, but also fitting with the Japanese version of the game calling the Sanctuary a Church. The Church's name was changed to the Sanctuary outside of Japan, presumably due to Nintendo's international policy on religious imagery, although this artwork and the rest featured in this guidebook were never republished internationally as other publishers released their own guides instead.
Contributed by MehDeletingLater
Series: Pac-Man
In a 2020 interview with IGN, series creator Toru Iwatani revealed that the ghosts Inky, Blinky, Pinky and Clyde, were inspired by the Japanese manga "Little Ghost Q-Taro" and the American cartoon character "Casper the Friendly Ghost". More interestingly, he revealed that the ghosts were conceived to always be ghosts, meaning that they never died to become ghosts, and are more akin to Yōkai in Japanese culture as "ethereal beings and concepts that reside among nature that were simply 'there' from the very beginning."
Contributed by MehDeletingLater
Call of Duty: Black Ops 3
In the spawn area of the Zombies map "Der Eisendrache", there is a complicated Easter egg first discovered in 2019 that can be executed. When you spawn in, do not open any doors and allow the Zombies to break down the five barriers in the spawn area and enter the map. Once most or all of the Zombies are in the map, kill them for points. This should be done by the start of Round 2 and it is important to leave one or two Zombies alive and roaming the map so that you do not progress to Round 3. Once Round 2 starts, you need to go to every barrier and attach exactly two boards to each one, then go purchase the RK5 pistol. Next, you need to go back to every barrier and add two more boards to each for a total of four boards on each barrier, then go purchase the Shieva assault rifle, replacing the RK5. After that, you need to go back to every barrier one more time to attach one more board to each for a total of five boards on each barrier, then go and purchase the RK5 again replacing the Shieva. From the moment you purchase the RK5 again, you need to race to the fenced-off door to the east of where you first spawned in under five seconds. If you get there in time, you can walk out onto the deck and find a heart-shaped arch spinning on a platform in mid-air. Inside that arch is a picture of developer Drew Marlowe and his family.
Contributed by MehDeletingLater
Live A Live
In a 1994 interview with the game's director Takashi Tokita published in Famicom Tsuushin magazine, he was asked what made him want to make the game? He responded that the idea for the World Select featuring the game's several smaller worlds was the biggest motivator for him, as Square had made many different games with grand stories, like the Final Fantasy and Hanjuku Hero series, that take dozens of hours to complete. Tokita figured that in that sense, they were all the same, so he thought that if he could change that formula, it could breathe some fresh air into the team's development process and possibly enlarge the scope of the gameplay.
Contributed by ProtoSnake
Pitting the Wrexham AFC against either the Liverpool or Stockport football clubs will trigger hidden commentary between actors Ryan Reynolds and Robb McElhenney, who in November 2020, bought the Wrexham football club for £2m ($2.5M) due to British comedian and writer Humphrey Ker explaining to the BBC how his lunch habits led to McElhenney having an interest in the sport:

"I'm laying claim to the fact (Rob's) interest in football derives from several years of teasing me for watching football during our lunch breaks at work. Until eventually, just by pure osmosis, I got him interested in the game to the degree that he decides to buy a football team. Where with a lot of people the journey would have ended with he and I exchanging text messages and me saying 'Ha ha, sounds great, I'd always said I'd do that if I won the lottery, but then within a month's time we had Ryan on board, we had found a football brokerage team in New York and we were in the process of trying to find a football club."
Contributed by Tuli0hWut
The End Poem that is displayed when entering the Exit Portal after defeating the Ender Dragon was written by Julian Gough, the singer and lyricist for the Irish alternative rock band Toasted Heretic, at the invitation of creator Markus Persson. In 2022, 11 years after the game's official release, Gough revealed that he had never formally signed a contract with Microsoft or Mojang when he wrote the poem, allowing him to retain copyright over it. In the same announcement, he released the poem into the public domain, encouraging fans to make their own derivative works based on it.
Contributed by game4brains
In the Seraphic Gate, there is an optional boss fight with Spoiler:Brahms featuring a fourth-wall breaking message from an unknown developer on the game before the fight when talking to him:

"...While this game was being developed, I gleefully told another person on the team that once this game was finished, I was going to join another company that had made me an offer. I could tell my words stung him deeply in his heart.

The reason I am here today is to show my gratitude and regret to that good man.

Forget everything. Try and fight me! Yessss!!"
Contributed by MehDeletingLater
Although naturally each and every Special Move in the series mirrors itself and its hitboxes, an odd exception is made for Cloud's Cross Slash. When Cloud does the move, he draws the Kanji "凶" ("Kyo"), which means misfortune, bad luck, evil, and other negative things, and because this is a kanji it must be written a certain way regardless of orientation. It cannot simply be flipped like other moves, meaning that the move's hitboxes change depending on where Cloud is facing. From the right side and facing left, Cross Slash will actually hit lower, making it better at hitting smaller characters. However, from the left side facing right, Cross Slash will hit higher up, making it a better anti-air attack. This also occurs with the Limit Break version of the move. These differences makes Cloud mirror matches uniquely imbalanced and not as 50/50 as they would be for other fighters.
Contributed by PirateGoofy
Metal Gear Solid 2: Sons of Liberty
In order to hide the twist of Spoiler:Snake being a decoy protagonist and Raiden being the true main character, director Hideo Kojima personally put together the game's trailers himself. The footage for the E3 2000 trailer was recorded from Spoiler:the Tanker segment at the start of the game, when Snake is the playable character, and in the E3 2001 trailer, Spoiler:several scenes that focus on Raiden in the actual game were edited to swap him out with Snake.
Contributed by game4brains
In a 2011 interview with the game's composer Harumi Fujita published in issue #2 of STG Gameside magazine, she stated that at the time when she heard about Tokuro Fujiwara starting his own company named Whoopee Camp, she went to him and asked him to “Please use me somehow!”. Both of them had been working together on Famicom games since they worked at Capcom.
Contributed by ProtoSnake
Series: Tomba!
In a March 2000 interview with the game's art director Tokuro Fujiwara published in the Tomba! The Wild Adventure manga, he was asked how the original Tomba!'s development began. Fujiwara stated that when he was making the characters, the first picture that came to his head was of an "energetic, spirited guy." Powerful, mischievous, and full of pep, all put into one character. When he looked back to his first rough sketches, he was struck by Tomba's half-human and half-animal appearance, and that creating him as a half-naked feral child was a very smooth, natural process.
Contributed by ProtoSnake
On May 23, 1999, wrestler Owen Hart passed away due to an equipment malfunction during his entrance into the wrestling ring, dropping him to his death. In light of this, the game was delayed from its original June 3, 1999 release date to August 5th that year, and they dedicated it to Hart in the Nintendo 64 and PlayStation versions.

The Dreamcast version, however, completely omits the dedication due to a wrongful death lawsuit brought against the WWE (then known as the WWF) from the Hart family. However, he is still a playable character in the game.
Contributed by GamerBen144
Pokémon Sword & Shield
In early 2021, a man from Nagoya, Japan was arrested after hacking and modifying Pokémon in his copy of the game and selling them to people. The Japanese police and The Pokémon Company felt this was in violation of the country's "Unfair Competition Prevention Act (UCPA)" and therefore illegal. The man was first brought to the police's attention after selling a modified Sobble for ¥4,400 (US$42), but he was eventually able to make ¥1.15 million (US$11,000) from various transactions before being arrested. It's suspected that the reason for trading these hacked Pokémon was due to the potential ability changes that hacking allowed which could provide easy advantages in the competitive scene without going through the time to catch them in-game.
Contributed by PirateGoofy
Street Fighter III
In a 2003 interview with the game's producer Noritaka Funamizu published in the 15th Anniversary Street Fighter limited edition DVD set, Funamizu stated that at the time he had been pushing Yoshiki Okamoto to include Chun-Li in the game, and Okamoto agreed to it, if 3rd Strike were to be developed. At the time, the team thought of making a big roster for 3rd Strike, and Okamoto was more insistent. He also stated that if Chun-Li wasn't included in the game, she wouldn't have gained the same impact as before. Okamoto thought of Chun-Li as the mascot of Capcom.

Funamizu also stated that Chun-Li's absence was the team's number one complaint they received from players for not including her in the previous Street Fighter III games. However, he stated that the team did wanted to include her in the games.
Contributed by ProtoSnake
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