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Crush Crush
1
Kira's photo unlocked at "Sweetheart" level was originally going to feature her holding a frothy mug of ale, but this was scrapped in favor of having her tug the player's shirt.
Star Fox 2
2
Contary to popular belief and Nintendo's own statements, Star Fox 2 does not require the use of the Super FX Chip 2 to run, as the Super FX Chip 2 only increases game size capacity support and not graphical support, and Star Fox 2 is small enough to fit on a regular Super FX Chip. Star Fox 2, however, cannot run on a MARIO chip, the first revision of the first Super FX Chip which was succeeded by the more graphically powerful GSU-1 and GSU-2 versions of the Super FX Chip.
Darkened Skye
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1
Darkened Skye
subdirectory_arrow_right M&M's (Franchise)
2
Darkened Skye came about as a result of Simon & Schuster Interactive attempting to acquire the M&M's license for use in gaming, due to the popularity of the Spokescandy mascots. Skittles was simply a back-up option in case the M&M's deal fell through, but both licenses were acquired. While Dale DeSharone, one of the game's executive producers, believed it should have been aimed at a younger child audience, Mars wanted to attract an audience of people in their 20s, because that demographic did not buy Skittles as much as people in their 30s and older, though they were also adamant that the game couldn't be violent. The game's aesthetic was inspired by a series of late-1990s high fantasy Skittles commercials.
Darkened Skye
1
Darkened Skye almost had its Skittles branding pulled late in development. Ultimately the product placement was retained, but not featured on the box.
Street Fighter III: 3rd Strike
2
Attachment According to former Capcom illustrator Akira "Akiman" Yasuda, one of the game's promotional illustrations depicting Chun-Li performing her Spinning Bird Kick move was based on the first pencil drawing of the move made for the game.
Silhouette Mirage
1
The Saturn release's demo, "Silhouette Mirage: Trial Version", normally ends after level two. However, hidden on the game's disc is an early pre-release build of the retail game, dated 1997-07-16, while the final game has a build date of 1997-07-30. The full game is inaccessible without modifying the data.
Kingdom Grand Prix
1
Within the Saturn port's data is an unused English language option, suggesting that the title may have been considered for a Western release. Fan translator Malenko made the discover before creating a patch to re-enable the option.
Nobunaga's Ambition: Awakening
subdirectory_arrow_right Nobunaga's Ambition (Collection)
1
In an interview with the game's producer Michi Ryu published on Noisy Pixel on June 22, 2023, in response to a question asking if Nobunaga's Ambition: Awakening would bring together all of the series' history in honor of its 40th anniversary, he stated:

"The goal of this series is to create a realistic experience of Warring States Japan, but other than that vision, we are not too conscious about the past that much. Although there may have been staff members who were. Even if we had created the same system as past games, ideas change as people change. As gaming platforms evolve, we can also show more, so I didn’t worry about it even if we made the same thing in the past. For this game, the concept is a living officer who thinks for himself and act accordingly, but I focused more on how we wanted to show things next, and not on doing something that has not been done before."

In a separate interview with Siliconera, he clarified that the game's concept was the most impactful change made during development, since in previous Nobunaga's Ambition titles, officers only acted when players ordered them to. With Awakening, officers are able to think and act on their own in various situations without orders, which Ryu felt was closer to how humans act in real-life and to how various officers during Japan's Warring States period would have acted without orders from daimyos, the latter of which they tried to show in the game.
person ProtoSnake calendar_month January 27, 2024
Nobunaga’s Ambition: Awakening Interview – Producer Reflects on 40 Years of Nobunaga and its Future:
https://noisypixel.net/nobunagas-ambition-awakening-producer-interview/

Interview: How Nobunaga’s Ambition: Awakening Builds on the Past Entries:
https://www.siliconera.com/interview-how-nobunagas-ambition-awakening-builds-on-the-past-entries/
Nobunaga's Ambition: Awakening
1
In an interview with the game's producer Michi Ryu published on Siliconera on July 25, 2023, he revealed that the COVID-19 pandemic had a significant impact on the game’s development, which started just before the pandemic. The team had to adjust to an unfamiliar work style and structure, which made it difficult to exchange information with team members. Chat tools and video calls became crucial for communication during this period, which they normally did not use before.

Ryu mentioned another significant challenge during development was the unification of daimyo and retainers. The team wanted to show the theme of "living officers who think and act on their own", but found it difficult to decide to what extent retainers should act on their own. Some would act too smart and expand their territory if the player left them alone which Ryu believed would make for boring gameplay, but he also did not want to put extra stress on the player by making the officers stupid. Their solution to this was "not to indicate what is right to do but to let the players decide."

Conversely, Ryu could not recall anything that came together easily during the development process.
Kameo: Elements of Power
subdirectory_arrow_right Kameo: Elements of Power (Game)
1
Attachment In its early stages, when it was a GameCube title being published by Nintendo, Kameo was meant to be a Pokémon-style game where the player could collect hundreds of baby creatures and nurture them to adulthood, utilizing their unique abilities. However, when the game's development was shuffled over to the Xbox platform as a result of Microsoft's purchase of Rare in late 2002, it was decided somewhere along the way to retool the game in an attempt to make it fit the new Xbox demographic, removing the Pokémon aspect and repurposing some of the monsters as additional forms that the protagonist Kameo could take on. In light of this, Rare had also attempted to disguise the fact that Kameo herself was a fairy, as they felt that fairies were too soft for the Xbox demographic, by repositioning her as more of an elf.

It was a direction that creative director George Andreas felt was fruitless in hindsight, and he ultimately now believes that the game should have just been scrapped entirely.
person Dinoman96 calendar_month January 27, 2024
Footage of GCN Kameo showcasing the Pokemon-esque mechanics:
https://youtu.be/juVEpxhUk-Q?t=11

Retro Gamer interview with Phil Tossell:
https://issuu.com/roylazarovich/docs/retro_gamer_122

Eurogamer article on Andreas lamenting over Kameo:
https://www.eurogamer.net/rare-we-should-have-scrapped-kameo
Pikmin 3
subdirectory_arrow_right Pikmin 3 Deluxe (Game)
1
Attachment An unused enemy named "iwadama" was found in the game files. The creature shares many characteristics with the Beady Long Legs from Pikmin and Pikmin 2. However, instead of the spherical head the boss normally has, it is replaced with a large foot of the boss, possibly implying it would stomp it's head into the ground as well, and may have been a reimagining of the boss. It's unknown why it was cut, but it's possible it was replaced with the Shaggy and Baldy Long Legs in the final game.
Tekken 8
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Game producer Katsuhiro Harada has stated that a single Alpaca, which appear in the background of the Ortiz Farm stage, is made up of more polygons than any fighter character's model from Tekken 1 through to Tekken Tag Tournament.
Shrek: Ogres and Dronkeys
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Shrek: Ogres and Dronkeys was originally going to feature the offspring of Gingy and Puss in Boots as new characters, but these were rejected by DreamWorks, likely for not existing within the Shrek movies.
Super Smash Bros.
2
Falco Lombardi, Slippy Toad and Peppy Hare were at one point considered for Fox's alternate costumes, before being scrapped in favor of generic recolours. Falco would eventually appear as a unique character in Super Smash Bros. Melee, and while Slippy and Peppy to date still have not appeared, alternate costumes that change a character outright would become a Smash feature starting in the 3DS and Wii U games, with Alph for Olimar and the Koopalings for Bowser Jr.
The Great Ace Attorney Chronicles
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Head localizer Janet Hsu struggled with the inclusion of real-life Japanese novelist Natsume Sōseki when localizing The Great Ace Attorney games. While Natsume is recognizable to Japanese players (his books are required learning in Japanese schools), his character relied on a natural cultural warmth towards him. This made it difficult to make the character as lovable for an audience who would likely not know who he is.
person chocolatejr9 calendar_month January 26, 2024
Bubsy: Paws on Fire!
subdirectory_arrow_right Bit.Trip (Collection)
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Bubsy: Paws on Fire! attempted to raise funds for DLC with a Kickstarter campaign before its launch, which would've added new levels with new themes, mini-games, costumes, and Commander Video from Bit.Trip as a guest character. The Kickstarter was heavily criticized for the confusing structure it had, where the funding goal would merely add extra one-liners and two costumes for Bubsy while the stretch goals were individual parts of a short extra world, known as the "Impossible World". The campaign did not reach its base goal, and Paws on Fire! recieved no DLC.
Nickelodeon All-Star Brawl
1
Although Nickelodeon interfered signficiantly with the development of Nickelodeon All-Star Brawl, moveset and gameplay designer Thaddeus Crews has stated that he was surprised and grateful for the amount of creative control the game's teams were given:

"I'm just happy we had as much freedom as we did, because people can look at the game and very much see what feels like restrictions and make very, very valid criticisms based on that, which can be difficult from a developer view to not comment on, but it is at the same time, not entirely, wholly restrictive, the fact that movesets were able to be constructed by development team, and still would have to be approved through due process, but at its origin, were on our end, and then implemented by us - that is rewarding, that is more rewarding overall to work with these than it feels like pressure."
Nickelodeon All-Star Brawl
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Attachment In the pre-day 1 patch version of Nickelodeon All-Star Brawl, Toph had a different taunt, where she raises her arms in the air. After the patch, this was changed to her waving her hand in front of one of her eyes.
Phoenix Wright: Ace Attorney - Trials and Tribulations
subdirectory_arrow_right Gyakuten Saiban 3 (Game)
1
Although it had never been stated that Mia Fey had won all of her completed trials, Shu Takumi considered this to be true when considering how the game's fourth episode "Turnabout Beginnings" (which canonically features the first trial for both Mia and Miles Edgeworth, the latter of whom had been stated to have a perfect win record in trials prior to the events of the first game) would be resolved:

"Ayasato Chihiro! Became a defense attorney at 24 and was always undefeated!
Mitsurugi Reiji! Became a prosecutor at 20 and was always victorious!

Yes. Their pasts were already set.
A trial where “the undefeated” collides with the “ever victorious”. What could the verdict be…?
There was only one answer to that on my mind."
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