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Dead or Alive 2
1
Inserting the CD-ROM of the Dreamcast version into a PC reveals a readable segment with a folder called "BONUS" containing various pictures of the female cast.

The galleries are different between regions. The Japanese gallery features Ayane and Kasumi wearing a kimono while the other three galleries feature pin-ups of Helena, Leifang, and Tina (the latter wearing cat ears). In the European version all the pictures are pin-ups with only sharing the Helena picture (albeit with a different background). The American gallery is pretty similar to the European one but with three extra pictures.
Shin Megami Tensei V
1
In an interview with character and demon designer Masayuki Doi, Hayataro was supposed to be the first demon that players would meet and recruit in the game. The staff considered having the protagonist ride Hayataro's back "as a partner-in-crime," but the idea was scrapped due to the technical circumstances and the demon's role as a one-off character.
Red Earth
1
According to producer Takashi Sado, the game's fantasy setting and RPG-like character progression system were inspired by other Capcom games such as Magic Sword: Heroic Fantasy and The King of Dragons.
The King of Dragons
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person ZpaceJ0ck0 calendar_month April 15, 2023
In-game footage showing the uncensored death in the arcade version:
https://youtu.be/IsM3_h1xav0?t=518

The Cutting Room Floor article:
https://tcrf.net/The_King_of_Dragons_(SNES)
Magic Sword: Heroic Fantasy
1
Attachment When a full screen spell is performed, an image flashes on-screen for a few frames. In the Japanese and World 900623 revisions, it's a hexagram, which the symbols inside of it being astrological symbols for Saturn, Mercury, Venus, the Sun, Mars, and possibly Jupiter; the symbols on the outer circle are unknown and possibly made up.

The other two revisions (USA and World 900725) feature a lightning bolt instead.
Dragon Ball Z: Budokai
1
The game's title screen changes depending on how far the player has progressed into the Story Mode, with the game having up to three different title screens.
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Splatterhouse
1
Attachment In Phase Six: Beast With a Human Heart, a burnt corpse wearing a and a red and green sweater can be found near a boiler. This is a reference to Freddy Krueger from the A Nightmare on Elm Street film series.
person ZpaceJ0ck0 calendar_month April 12, 2023
Franchise: darkstalkers
1
Attachment In 2011, Udon Entertaiment pitched the idea of a "Darkstalkers HD" remake, which would be similar to Udon's previous work of Super Street Fighter II Turbo HD Remix. The pitch was rejected because Capcom wanted to focus Darkstalkers Resurrection, a collection of the second and third games in the series.
Shank
1
When aksed about which beat-em-up games inspired the game's creation, Shank's executive producer Jamie Cheng stated the main inspiration was Double Dragon and its variety of attacks, as well as their different effects. However, he also stated that during development meetings their references ranged "from Prince of Persia to Uncharted to Street Fighter to... pretty much anything."
Street Fighter V
1
Attachment Street Fighter series director Takayuki Nakayama revealed some concept designs by Bengus meant to represent each of divine beasts in Japanese mythology. These designs depict Byakko (the white tiger), Suzaku (the vermillion bird), Genbu (the black tortoise), Seiryu (the azure dragon), and the less often seen Koryu (the yellow dragon). These designs were meant to be used for mascots of the annual Special RAGE Cup events, which were Street Fighter tournaments held in Japan. The winner would recieve an special costume made for them.

As the RAGE Cup event only lasted for three years (2016-2018), only three of the beasts were present. It is unknown what the final concept of the blue and yellow dragons might have looked like.
Donkey Kong Country
1
According to former Rare employee Kev Bayliss and current creative director Gregg Mayles, the reason why Donkey Kong Country had the "Country" part of its name was because the game had been known as "The Country Project" during development, owing to the fact that Rare was effectively situated in the middle of the countryside. When staff from Nintendo visited them, they decided to keep 'Country' in the name.
Kurohyou 2: Ryuu ga Gotoku Ashura-hen
1
Attachment The game files contains three unused songs that don't play anywhere in the game. It is unknown what their names are or who composed them.
Kurohyou: Ryuu ga Gotoku Shinshou
1
Attachment The game's data contains four unused weapons: a pistol, a minigun, a combat knife, and knuckledusters. While the only thing that remains of the first three are textures (indicating they didn't make it far into development), the knuckledusters are fully modeled.
Kurohyou: Ryuu ga Gotoku Shinshou
1
Attachment The game's data contains an unused model for protagonist Tatsuya Ukyo wearing a baggy silver tracksuit. In the final game, he only wears a black-and-gold tracksuit and a pair of black boxing shorts depending on the story segment, with no option to manually change outfits. It is unknown how this outfit would have been obtained in-game.
Night Warriors: Darkstalkers' Revenge
1
Attachment The game's date contains unused forward and backward walk cycles for Bishamon where he can be seen bracing his sword in a defensive posture. They have no hitboxes or other properties assigned, implying they were eliminated early in development, and it is unknown what exactly they might have been used for.
Platform: MSX
1
In a 1985 interview with Bill Gates published in the 8/83 issue of LOGiN magazine, he stated the "X" letter in the MSX name doesn't have any special meaning. It was added purely for aesthetic reasons that he felt the logo needed to look good, and that it had an almost artistic sound and a nice ring to it. He thought the logo captured their distinctive style, and that it acted as a "guarantee of compatibility" when systems compatible with the MSX would start using it.
Shinobi
1
In a 2003 interview with the game's chief designer Masahiro Kumono published in Shinobi THE WIDE Illustration Archives, he stated him and his team began development in April 2001, and they exhibited the game's first playable demo at E3 2002. At the time, because they were showing the Shinobi game at an overseas trade show, they wanted to focus on the Japanese elements of the visuals to help stand out in an obvious way. For the ninja for instance, they incorporated super-Japanese onigawara into the ninja's leg armor, held on with buckled kumihimo, and joked that it was made of lacquerware. In the initial settings for the game, they tried to incorporate Japanese touches like this everywhere, such as characters in furisode-esque outfits, and the backgrounds would show more element like torii in between city buildings, or traditional Japanese houses with expressways running behind them and so on. Kumono wanted to try and express those juxtaposed "modern/Japanese" elements from every potential angle.
Franchise: Crash Bandicoot
1
Attachment According to a later version of the "Project Wombat" developer bible for Crash Bandicoot (this version was given to a fan by the game's producer David Siller in 2015; an earlier version of it was officially published in 2018 in the book "The Crash Bandicoot Files: How Willy the Wombat Sparked Marsupial Mania"), Dr. Neo Cortex's backstory describes how he and Dr. Nitrus Brio when they were younger destroyed their high school by tampering with the physics department's test nuclear power plant. Afterwards, they traveled the world looking for a new home, but no matter where they went they were ridiculed and ostracized, and it is noted that soon after they left a location, that place was then met with "violent explosions and catastrophes". This culminates in one last account where the pair left the city of Chernobyl, drawing the attention of various international law organizations who connected the dots to their past incidents and soon added Cortex and Brio to the international most-wanted list. Feeling the heat, they finally settled down far away from humanity on the Australian island that he would soon name Cortex Island. This backstory heavily implies that Cortex and Brio were responsible for the real-life 1986 disaster at the Chernobyl Nuclear Power Plant in the Soviet Union.
person MehDeletingLater calendar_month March 30, 2023
Reddit post of developer bible pages:
https://www.reddit.com/r/crashbandicoot/comments/c9v61m/just_a_reminder_that_canonically_dr_neo_cortex/

Later version of the "Project Wombat" developer bible:
https://imgur.com/a/NwNKi

Video evidence of this same later version:
https://www.youtube.com/watch?v=FkG8HybBREY
Night Warriors: Darkstalkers' Revenge
1
Attachment Within the game files there's an unused alternate wakeup animation for Morrigan, which shows her temporarily becoming a dark figure while a cloud of bats lift her up. In the final game, her sprite doesn't change colors.
Darkstalkers: The Night Warriors
1
Attachment Lord Raptor's monster type is different across regions. In Japan he's known as a zombie, while internationally he's referred to as a ghoul.
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