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The Legend of Zelda: Twilight Princess
subdirectory_arrow_right The Legend of Zelda: Twilight Princess (Game)
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Attachment Twilight Princess is one of the few Zelda games that does not have a magic meter. As such, there is no need for Green Chu Jelly, which is an item used to refill magic in other Zelda games. However, in the Wii version, it is possible to obtain Green Chu Jelly through normal means. But it is only possible once, in the "Cave of Ordeals", room 19. Carefully kill all of the purple Chus and let a Blue Chu and and Yellow Chu merge. Kill it and then scoop up the remains with a bottle. Link will now be holding a bottle of Green Chu Jelly. It has no text, description or effect whatsoever. However, performing this trick in the GameCube version produces a Purple Chu instead.
The Legend of Zelda: Twilight Princess
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Attachment Originally, the magic meter was planned to be in the game, and can even be seen on one of the screenshots on the back of the box. Unused text left in the game reveals Link would need magic to transform into his wolf form.
Mario's Tennis
1
It's possible that Birdo was going to be a playable character. In the ROM, "Cassarin", Birdo's Japanese name, can be found along side the other character names.
Pokémon Gold Version
subdirectory_arrow_right Pokémon Silver Version (Game)
1
In the code for Gold & Silver, there are various pieces of unused dialogue that refer to an item called "Sweet Honey." This implies that the honey mechanic was planned for Generation II but scrapped to return later in Generation IV.
Sega Smash Pack Volume 1
1
Within the game is a text file named ECHELON.TXT, calling out the warez group of the same name. The file basically explains how to create a ROM loader using the emulator the game uses. This is particularly perplexing as the game was released the same day Sega announced they were to pull out of the console market. Gary Lake, who left these instructions, was the programmer of the game. He is now the Director of Technology at Capcom.
Sonic Adventure 2
subdirectory_arrow_right Sonic Adventure 2: Battle (Game)
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A number of Omochao lines were removed from Sonic Adventure 2 but were re-added as an Easter egg in Sonic Adventure 2: Battle for when Sonic or Shadow carries Omochao through the goal ring.
Pokémon Red Version
subdirectory_arrow_right Pokémon Blue Version (Game)
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During development, a type called "Bird" was going to be in the game, but was later changed to flying. This is still in the game's code, with Missingno. being a bird/normal type.
Ogre Battle 64: Person of Lordly Caliber
1
Attachment There are three unused character classes within the code of the game. There is the unfinished 'Giant' class, and the finished 'Lycanthrope' and 'Werewolf' classes. It is unknown why these were omitted from the game.
Kingdom Hearts
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Bahamut, a recurring summoned creature from the Final Fantasy series, was planned to be a summon for Sora. But it was removed from the final version. Searching through the game data, a Bahamut summon option can be chosen through the use of cheat codes. However, since there is nothing to execute when it is chosen, the game will crash.
Super Mario Sunshine
1
In the Japanese version of the game, there are files referencing planned train stations and dialogue involved in obtaining and stamping tickets. Each ticket would take you to one of 15 stations.
Mortal Kombat
1
Kano didn't appear in the Sega Game Gear version of the game, but his ending text is still in the game's code, suggesting he was intended to appear.
Super Street Fighter II: The New Challengers
1
Attachment In Super Street Fighter II: The New Challengers, there is an unused graphic in the game with the name "Sarah". This may have been Cammy's early name.
Final Fantasy VI
1
Attachment There are three unused enemies hidden in the game's code. These are CzarDragon, Colossus and an alternate Umaro. The Colossus and Umaro use the same graphics and palettes as other enemies in the game. The Colossus is fairly simple and has a full attack script, and the alternate Umaro is weaker than the original.

CzarDragon however has no script, so when the battle begins, all it does is attack repeatedly. Which is odd, as there's a line of battle dialogue for the enemy, as though it was intended to be fought. The dialogue reads:
Mwa, ha ha... Humans and their desires! I'm free at last! I bring you destruction... I bring you terror... I am Czar... Prepare yourselves!
Taking into account the dialogue and its likeness to Shinryu in Final Fantasy V, it seems as though CzarDragon was intended to be an optional end boss. In the Gameboy Advance rerelease, CzarDragon can be fought under its original Japanese name Kaiser Dragon. It has a unique sprite similar to the SNES design.
Mario vs. Donkey Kong
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Nintendo originally planned to include a level editor in the game. The level editor is still in the game's code, and by editing the game's memory, the level editor can still be accessed.
NHL 96
1
At the beginning of the game's ROM is a message directed towards hackers and demo coders. The message reads:
"Tiburon Entertainment, Inc. developed this product for Electronic Arts.
Tiburon is a small developer located in Longwood Florida, a suburb of Orlando.
We develop entertainment software for console systems, and IBM Compatibles.
If you're a talented programmer or Artist please fax us your resume at 407-862-4077.
Although formal education is a plus, it's not required. This message is directed
to all you hackers and demo coders out there who might be looking through our ROMs.
We have good benefits, and pay competitive wages.
We understand that while your resume may not reflect jobs programming, that you
may still be very talented, and the opportunity may not have been available.
In this case we ask your to mail us you're demos, or examples of work you have done.
Tiburon Entertainment c/o Hey! I'm good, and I want a job
900 Fox Valley Drv. Suite #202 Longwood, FL"
Sabrina the Animated Series: Zapped!
2
There's a few unused messages hidden in the ROM that differ from the US and EU version. In the US, there are 3 messages of "Hello there!" whereas in the EU version they read:
"Wow Salem, so this is what the inside of a hex editor looks like..."
"Hello there!"
"Hey look! Someone ripped our game!!!"

There is also a large chunk of uncompiled code, and for some reason the file path to the developer's ZoneAlarm settings: "C:\PROGRAM FILES\ZONE LABS\ZONEALARM\ZONEALARM.E"
Final Fantasy VII
2
Attachment There are large quantities of cut content from the soapland 'Honey Bee Inn'. The content is as follows:

Whilst in the club, Cloud could end up in a bathtub with nine muscular men, peep through keyholes of occupied rooms, have makeup applied, and choose a room to stay in. You could have also encountered Palmer, head of the Shinra company's space program, coming from one of his regular "bath sessions". There was also a waiting room and employee's louge which players could visit and interact with NPCs.

Whilst some of this content was ultimately cut from the game, the unfinished content can be found on the discs of the original Japanese release and can be accessed through file hacks.
Suikoden II
1
If Jowy is hacked into the party during the game, neither the "King" version, or "Best Friend" version will appear in the HQ anywhere. They can both be removed and added to the party with unique (and different) dialogue, despite these never normally being accessible through traditional means. "Best Friend" Jowy can also be awarded the statue that appears at the top of the castle for obtaining the most kills, even though he is never a part of the party's team after the events that lead to the castle being accessible.
Suikoden II
1
There are many unique dialogue choices for the end of the game after defeating the Beast Rune. Some of these require special conditions to be met, such as having only a single character with you.

Jowy and Nanami can also be hacked into the party using code, which will reveal Jowy having glitched text, but Nanami will have understandable dialogue.
Franchise: Pokémon
1
Attachment Pokemon was originally called "Capsule Monsters" but was renamed as the creators had trouble trademarking the name. They also tried to trademark "Capumon" and then "Pocked Monsters". Capsule Monsters was put on hold so Game Freak could develop Yoshi for the NES and Game Boy. The success of Yoshi helped Game Freak acquire the resources they needed to continue work on Pokemon, and could even be the reason we have Pokemon today. The name "Capsule Monsters" is inspired by Japanese gashapon machines. It appears PokeMarts were supposed to sell the capsules, as indicated by this concept art.
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