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Infinity Blade
1
The game's combat was influenced by Karaketa and Prince of Persia, while the atmosphere was inspired by Shadow of the Colossus.
Demon's Score
1
iNiS was inspired to create the game after seeing the impressive high-end graphics displayed by Infinity Blade on mobile platforms.
Haunting Ground
2
Believing that a female lead would not be received well, Capcom added in a dog partner that could attack enemies. After this change, they further designed the gameplay around this partner mechanic.
Frogger 2: Swampy's Revenge
1
Attachment In the PC version, there exists three unused boss levels titled "subboss.col, spaceboss.col, halloweenbossb.col" suggesting that such boss levels were at one point planned to exist.
Glover
subdirectory_arrow_right Glover 2 (Game)
1
There almost was a sequel to the game called Glover 2, and was planned to be released for the N64, PS1, and the Dreamcast. According to Jason Steele, a programmer for Interactive Studios, he revealed on his blog that someone overestimated the amount of cartridges needed for the N64 release, resulting in the sequel being cancelled. The game, according to Steele, was 80-85% complete when it was cancelled.

“…as far as we were told, Glover 2 had been canned because of Glover 1. Now this seems strange, because the first Glover has sold fairly well for a non-Nintendo N64 title. And it was on the back of those sales that Glover 2 had been given the go-ahead at Hasbro in the first place.

But Hasbro had messed up. They had screwed the pooch big time. You see, when ordering the carts for the first game, the standard production run was something like 150,000 units. And this is what the management at ISL had advised Hasbro to order – because the N64 wasn’t really fairing that well compared to the PS1 at the time and non Nintendo titles tended to sell poorly. They thought that Glover was a good game in its own right, and a moderate 3rd party success would sell around 150,000 units. And that is exactly what happened. Hence the go ahead for the sequel.

So Glover was a money maker for Hasbro, right? Right? Nuh-uh. As it happened, Nintendo had a special on N64 carts at the time the game was being schedule for production. Some bright spark at Hasbro thought it would just be absolutely SUPER to order double the normal amount – so they put in an order 300,000 units at a slightly reduced cost.

The problem was that none of the retailers wanted to take that stock off Hasbro’s hands. The game had been moderately successful, but the demand just wasn’t there. And thus Hasbro was left with 150,000 or so copies of Glover for the N64 that nobody wanted. That’s something like half-a-million dollars worth of stock that they can’t shift. And with Hasbro Interactive not being in the best of financial shape Glover became a dirty word around the company, as it became apparent over the course of Glover 2 development that they were stuck with all those carts.

Of course, the blame was put on the game and brand itself rather than the idiot who ordered the extra 150,000 carts from Nintendo. And that ladies and gentlemen, is why Glover 2 had been cancelled.”

Before Jason Steele made his statement on his blog, someone leaked the ROM for the game on October 2011.
NieR
1
Originally, Emil's name was going to be "Snow" (as in Snow White.)
NieR
1
Attachment Early drafts of the game, Yonah's design shows that she was planned to grow into a mature age.
Franchise: Drakengard
1
Creative director Yoko Taro cites the novel Hybrid Child by Ohara Mariko as a source of inspiration for the Nier portion of the series.
NieR: Automata
1
The original plan was to make the game for mobile platforms or Play Station Vita. Yoko claims that they intended for it to be similar to farming simulator Farmville. But it was soon decided to develop the game for PS4 instead.
Cubivore: Survival of the Fittest
subdirectory_arrow_right Doubutsu Banchou (Game)
1
The game was originally planned for the Nintendo 64 and its Disk Drive add-on when it was shown at SpaceWorld in 2000 under the name Doubutsu Banchou. Unfortunately, the Disk Drive was a commercial failure, resulting in the game being released on the GameCube.
SimCopter
subdirectory_arrow_right SimCopter 64 (Game)
1
The game was almost made for the failed Nintendo 64 Disk Drive add-on. The game would've allowed players to import their cities from the original SimCity (also on the 64DD), and fly around it. It was shown off at Tokyo Game Show, according to UnSeen64. Unfortunately, the add-on was never released outside Japan, and sold poorly in said country, resulting the game being cancelled entirely.
Donkey Kong
1
Attachment There's an unused sprite of Mario and Pauline sitting after the rescue in the NES version of the game, suggesting that there was to be different sort of ending.
Donkey Kong Jungle Beat
1
During the E3 Demo of the game, DK shouted a basic howl after defeating a boss, rather than the one heard in the final game which fluctuates in tone.
NieR
1
A version that combined elements from both versions, as well as new elements, was in development for PlayStation Vita. But it was canceled due to the development of Dragon Quest X taking precedence.
Automobili Lamborghini
1
The game was planned to be released on the Nintendo 64 Disk Drive add-on. The add-on was never released outside of Japan, and the game was later made into a standard cartridge. The 64DD version would've had additional race tracks.
Hellblade: Senua's Sacrifice
1
Early builds of the game show directional swinging and ducking were options during combat. These features were not in the game's final version.
Fire Emblem: Ankoku no Miko
subdirectory_arrow_right Fire Emblem (Franchise)
1
According to IGN, there was almost a Fire Emblem game planned to be made for the 64DD add-on. The add-on sold poorly in Japan, and internal structure changes at Intelligent Systems resulted in the game being cancelled.
Diablo
1
There was almost a Nintendo 64/64DD release. However, Nintendo had no information regarding which console, at the time, would have the game.
Injustice 2
1
Attachment At one point, Static, from Static Shock, was going to be considered for the roster, but he ultimately didn't make the cut.
Epic Mickey
2
According to Warren Spector. He considers Epic Mickey (and Deus Ex) as the high point of his career for bringing back the character Oswald the Lucky Rabbit and getting fan mail regarding his work on Epic Mickey from fans.

"I suspect no one at Disney realizes that we made Ortensia up for our game. I'm sure people at Disney think Ortensia is a part of Disney's history. We made her up. So the fact that Oswald is back, and the fact that Ortensia is now a part of Disney's history, is because of a video game. That's very cool.

I got more fan mail about Epic Mickey than any game I've ever worked on. It was more heartfelt fan mail than any game I've ever worked on. We touched people in a way that games just never touch people.

Screw Metacritic. Screw the gamers who didn't like our camera. Screw everybody. I am really proud of that game, and I am really proud of the team that made it, and nothing is going to ever sway me from feeling like that was one of the high points of my career."

It should be noted that Ortensia was not technically an original creation for Epic Mickey, as she already existed in the Oswald cartoons under the name Sadie. However, Ortensia would become Sadie's official name in the Disney Parks and merchandise following the game.
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